Updated for API changes.

- Formatting.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Finish strongholds

I just need to write the populator
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Renamed RenderMaterials to VanillaRenderMaterials.

- Moved GUI_COLOR to API alike class.
- More formatting.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Wasn't supposed to commit this...
Signed-off-by: Chris Sanders <zidane@outlook.com>
Stronghold populator

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Switch ObjectEntity to use Physics
Added position test command
Implement falling blocks
That never happened

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Fall back on corridors, not chest corridors (strongholds)

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Biome grass, color and water color values

Also I added them to the biome config.
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Hunger should only work when not in creative mode.

Signed-off-by: William Lebel <lebelwilliam@gmail.com>
Merge pull request #398 from greatman/master

Hunger should only work in survival/adventure game mode.
Fixed Stone's rendering in Spout Client
Working on Skydomes
Start adding vines obj
Signed-off-by: Karang <arthur.hennequin@free.fr>
Merge pull request #399 from Karang/master

Start adding vines obj
WGEN fixes

Fix floating ponds
Stronghold distance
Get rid of bitsize for mineshafts and stronghold (for the future config)
Remove spammy log
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Its fun fun physics time!

- Added Skeleton resources, its now spawnable.
- Fixed spawning mobs in client mode, people made assumptions that a
  zombie would draw a HUD.....
- Added physics to Enderman, Skeleton, and Creeper.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Reorganized vanilla shaders and materials
Fixed vines obscuring the face they are sitting on top of
Fix line endings. BECAUSE I CAN.

Signed-off-by: md_5 <md_5@bigpond.com>
Merge pull request #401 from md-5/master

  Fix line endings. BECAUSE I CAN.