Closes #128

+ Above sea level, ice will turn into finite water when it melts.
Added proper Tuyere Textures and added missing tuyeres.
some cleanup and fixes to the bloomery and blast furnace
Merge branch 'master' of github.com:Deadrik/TFCraft
Fix standalone server crash and starting food on player respawn after death.
Merge pull request #146 from VegasGoat/RespawnFix

Fix standalone server crash and food level on player respawn...
textures added for bloomery and blast furnace
Removed no longer used variables in the blast furnace that were for dual metal ores
Removed more unneeded code from the bloomery
Finished overhauling the new bloomery. Raw Iron Bloom is worked into Refined Iron Bloom which should then be worked to be split into pieces small enough to fit in ceramic molds to form ingot shapes.

Added 2 new events. Anvil Craft Event which fires when an item is finished being crafted in the anvil, and ItemMeltEvent which only fires when attempting to get the output item from the ItemHeatManager.

Some more work on making the blast furnace code simpler since it no longer needs to smelt more types of metal than just Pig Iron.
Added Bloom items and thatch to the lang file
Tweak snow cover
- Before adding an additional layer of snow the surrounding snow blocks are checked for a more equalized snow cover.
- There is no more floating snow cover generated above loose rocks.
- If a ice block is covered with snow and is checked for melting, the snow melts first before the ice melts.
Using waterMoving instead of finiteWater
Merge pull request #145 from emris/BucketIceFix

Closes #128
Merge branch 'work1' of github.com:jack42/TFCraft into jack42-work1
Merge branch 'master' of github.com:Deadrik/TFCraft

Conflicts:
	TFC_Shared/src/TFC/Blocks/Vanilla/BlockCustomIce.java
Bellows now render in 3d
Bloomery can be lit with flint and steel now.
Straw is now a byproduct of removing the grain from grain crops.
Chests can now fit objects up to size LARGE except for tools/weapons which they now only support up to SMALL. Hammers are now SMALL