- Some cleanups
- Implemented vi2s and vi2us
- Fixed game list GUI synchronization
- Fixed GpuStateStruct size (2048) and reduced base size
- Support for scissors
- Implemented sceGeSaveContext and sceGeRestoreContext
- Implemented sceAtracGetRemainFrame
- Implemented scePowerRegisterCallback
- Fixed sceKernelPowerLock
- Fixed sceKernelDelayThread* now Astonishia Story works again
- Fixed MemoryStick :: CommandType.CheckMemoryStickStatus now lumines detects the memory stick (and probably other games)
- Added readonly to some static fields
- More random work
- More work