update for macosx and tiles with sdl frameworks
update for macosx and tiles with sdl frameworks
update for macosx and tiles with sdl frameworks
how to build on os x with sdl/sdl_ttf frameworks
add files for os x/sdl build
add cataclysm-tiles to .gitignore
Refactored fields to support any # of fields.

The field class is now a wrapper that contains a vector of any number of
fields at once. So now you can choke on smoke, burn in fire, and melt in
acid all at the same time. Fields now propagate additively... so if
something is spewing smoke instead of overwriting the old smoke, it adds
to its density.
Fixed some weird spreading behavior with smoke and fire.

Smoke now lasts longer and generates faster indoors, but small fires are
much less likely to destroy a building (density 1 fires). Fire will last
a more reasonable length of time.
Comments and monster field changes

If a field spawns ontop of you you will now be hit by it immediately.
Also commented things.
Corrected faulty invlet assignment in startup

There were some collisions between items in inv and items in worn. I
fixed this by prepopulating inv with every single item from character
creation, and then moving them to worn AFTER all the invlets had been
assigned by inv.
Merge PR #1826
full_screen_popup and popup uses foldstring to wordwrap long lines

moved foldsring from ui.cpp to output.cpp
removed word_rewrap from item::info as we don't know the width and have to rewrap again
remove word_rewrap from bio itypedef

is the only itypedef that used word_rewrap. Word_wrapping is done when
we know the width
Removed word_rewrap as it is not used anymore
Removed leading space from item::info

leading space will be broken on line wrap, so lets output handle the placement
of the text
Added newline befor style technique in itme::info
Converted player::wear_item to Allman style

For future commits.
Converted player::wear to Allman style

Just making it easier for me to modify.
Added non-interactive mode to player::wear

Now, we can use player::wear to "force" the player to wear stuff without
alerting him. Will be useful during character creation.
Made player::create armor equip more robust

Now, the player's profession might give him 10 pairs of pants, but he
can't wear them all at character creation.