Add pending test blocks in spec file for win, advantage and duece
Add failing test for Tennis::Player#score when points is 3 and increments to 4 while opponent score is less than 3 returns win!
Implement passing code on Tennis::Player#score for test on return 'win' when points is 3 and increments to 4 while opponent score is less than 3
Write failing test for Tennis::Player#score when when points is 2 and increments to 3 while opponent score is equal to 3 it should return 'duece'
Add passing code for Tennis::Player#score when when points is 2 and increments to 3 while opponent score is equal to 3 it should return 'duece'
Write failing test for Tennis::Player#score when points is 3 and increments to 4 while opponent score is equal to 3 it should return 'advantage'
Write passing test for Tennis::Player#score when points is 3 and increments to 4 while opponent score is equal to 3 returns advantage
Refactor Tennis::Player#score to get final test to pass in the advantage situation
Added test cases with higher numbers to test our advantage and win after duece in a longer game
Final commit before extra credit attempt
Take out a conditional in Tennis::Player#score that was not necessary for tests to pass and should be implied by the other conditionals.