About to upgrade to THREE rev 63
- Reflections are working
- Moving onto tweaking
Going to change ship camera to tween back
Going to try a big risky change to water
Water looks great, moving onto cleaning up and changing flight camera angle
Working on water
Got dynamic water texture working. Now onto tweaking it
Going to try integrating with ocean example
Looking amazing
- Water fragment shader is pretty good
- Leaving vertex displacement commented out... maybe need to think about
  normal mapping against the fragment shader somehow?
- Final water tweaks before moving onto CLOUDS
Water is perfect. Moving onto clouds
Adding sphere on outdoor scene load
Committing before cleaning up and continuing work on clouds
Putting work on clouds on hold... too hard and requires a serious think about how it's going to work. I can't just slap a magical shader together yet :(
Going to try integrating procedural textures!!
Working on new template framework
Water looks AMAZING
- Water is looking good
- Moving to universal index jade template
Ditching current cloud shader for a refactored version of current water shader
Working clouds built into skybox, which is now a sphere.. skysphere?