win32/vc2010 update
Add an option to the config like "DisableEclipse=1" to disable the eclipse code for the terrain and sky shaders.
Removed the eclipseDisabled flag from the graphics settings.
Check it directly in GeoSphere before usage.
Removed the "atmosphere" and "disableEclipse" bool fields and added a general "quality" field. Made atmosphere and eclipse into bit flags in the quality field.
Moved the EAtmosphereQuality enum to GeoSphereMaterial.h
fix eclipse material enum code style
Merge branch 'toggle_eclipse'
Remove unused accessor
Some ModelBody restructuring for multiple geoms
Loader::GetGeomFlagForNodeName was only assuming pads
Remove a filthy global
Identify dynamic collision geoms in Loader, collect them with CollisionVisitor, remove repetition in ModelBody
Transform collider geoms along with the appropriate SG nodes
Group ModelBody geoms, so they won't be tested against each other
set a reasonable "readable" default width for multiline text
Merge remote-tracking branch 'robn/ui-multilinetext-variable'
remove Widget::m_selected (IsSelected() is still available)
remove Widget::m_mouseActive (IsMouseActive() is still available)
don't bubble mouse activation/deactivation events up the tree
expose current mouse position from UI::Context and UI::Widget

Context::GetMousePos() returns the absolute position.
Widget::GetMousePos() returns the position in the widget's client area.