Ting:

- Implement 'Team'
- Porter åpner seg
Ting:

- Motstander port og slott
- Footmen angriper ting
Stuff:

- Renamed Rect2 to rect2
- Implemented vec2i and rect2i
- Implemented gfxSetDepth
- Changes to the rendering pass system
- Sun movement changed sligthly
- Added a sun texture
- Renamed ActionFunc to ActionCallback
- Removed superficial VBO functionalities
- Implemented gfxExportTexture (png only)
- Optimized font drawing by creating a font texture of which text is
drawn from
- Implemented walk animation for the footman
- Fixed animation bug
- Added stop action for minions
- Added close action for gate
- Made units clickable
- Fixed Box2D body delete bug
- Countless other minor changes
Stuff:

- Added shaders to the new batching system
- Fixed font rendering
- Cannon placement (50%)
- Implemented Placement, StructureData and Health
- Footmen now ragdoll on death
- Blocks now damage units on high-impact collisions
- Added and renamed some collision masks
- God Rays now disable/enable-able
- Added placeholder cannon texture
- Implemented healthbars
Ting:

- Cannons now purchaseable and placeable via keypress "c"
- Implemented a test Rocket
- Completed StructureData::create()
- WARNING: There appears to be a memoryleak in the engine. So running
the program over a longer period of time might cause a crash. This is to
be fixed in my next commit.
Småting
UI (10%)
UI (20%)
UI (30%)
UI (60%)
Added temp. AI

- It's hilariously imposible to beat
Ting

- Economy fix (adds income per second now)
- Replaced unit action frame and removed certain HUD elements
- Terrain background now draws
- Atempt at footman fix (didn't work)
- Now adding income at crossing the midpoint
- Cannon fire cooldown added
Ting

- GodRays now toggle on keypress '4'
sfx test
Ting

- Castle heart sprite added
Merge branch 'Marcus'