Move Combat Armor before Personal Armor in UFOPedia
Move Sentinel to last in Manufacture.
Improve the way the AI decides to PSIAttack

retab ReactionFire

Correct XCOM seeing in the dark (18 -> 9)
make PsiDefence estimate normally distributed.
Grenades manufacture faster, and at zero cost.
Fixed bad colors on Pulse Laser icon
Fixed colors on AutoCannon Icon
Recolored Grenade Launcher Stun shell yellow -> purple.
Fix graphics better, add new techlevel
More Projectile sprites!
Norse names with an Asian look is just too wierd for me.
Stat gains are 0-5 instead of 0-6 and they become harder as you approach max.
New troop loadout will not overload weak troops.

Code only changes:
a function for checking ammo compatibility.
a function for checking whether a unit is within strength limits.
a function for putting an item into inventory

more const, and less warnings about useless const
More Projectile sprites!
More Weapon Icons.
Norse names with an Asian look is just too wierd for me.
Stat gains are 0-5 instead of 0-6 and they become harder as you approach max.
New troop loadout will not overload weak troops.

Several crash fixes
- stunned units could crash (floating point error)
- units standing on raised terrain sometimes crash when hit

Code only changes:
a function for checking ammo compatibility.
a function for checking whether a unit is within strength limits.
a function for putting an item into inventory

more const, and less warnings about useless const
Stop removing Chryssalid's weapon when it loses consciousness.
Big units take smoke damage again
Units without a weapon will go get one.
Craft can be modded to have sell value.
Add small regen to Snakemen and Mutons (1 pt for 20 turns)
Increased Zombie degeneration (1 -> 2 pts / turn)
Normalized Manufacture efficiency of Plasma weapons
  It's now the same as selling the alloys and build Laser cannons
XCom Craft can be sold at a profit
  Building craft is _the_ most efficient money maker
  but obviously requires huge time, Alloy, Elerium investment.
Zero ammo doesn't mean the weapon can't fire
Rearming keeps trying - but only warns the player once.