* Game onEvent
PlayerConnectedEvent, gets existing actors in the game and sends to the new client.

* NetworkMessageConverter Convert
Convert now takes vec3, vec4 instead of x y z as parameter
Added new message: MESSAGE_TYPE_NEW_ACTOR, removed the old ones MESSAGE_TYPE_NEW_PLAYER. MESSAGE_TPYE_NEW_ANIMAL etc.

* ClientData
ID can now be fetched by calling GetClientID from client data.
Merge branch 'master' of https://github.com/Malow/NotDeadYet

Conflicts:
	Game/Include/NetworkMessageConverter.h
	Game/Source/NetworkMessageConverter.cpp
	Server/Server/Source/Game.cpp