Removed XNA project type from the Spine XNA and XNA example projects.
This allows these projects to be opened in Visual studio 2012.
Upgraded to VS2010. Removed XNA dependency.
Update README.md
Update README.md
Fixed memory leak. Formatting.
Throw right exception.
Merge branch 'origin/master'
Fixed submesh index recalculation. Fixed #82, Clear onDisable causing problems.

http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
Fixed #106.
Merged #103.
Merge pull request #104 from ThirdNerve/issue102

Issue #102: The Spine XNA and XNA example projects can't be opened in Visual Studio 2012
Merge pull request #105 from CloneDeath/master

Upgraded to VS2010. Removed XNA dependency. Targeted AnyCPU.
Fixed animations without bone keys.
Tabs. Always tabs.
Warning for nonuniform scaling in Corona.
Keyable draw order and other fixes.
Better draw order key loading.
Added .inst.

http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
Merge pull request #108 from CloneDeath/master

Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable,...