No longer require ClientMissionCleanup to be present to add particle emitters.
Fix BitVector copy constructor.

Initialize all member variables.
Remove namespace from header

Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
Just making sure the error output is consistent with the other errors.
RenderMeshExample won't render transparent materials properly, this commit will fix it.
GuiShapeNameHud frame and fill rendering is now useful.
DecalManager scene container fix

In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
Merge pull request #482 from DavidWyand-GG/DecalManagerContainer

DecalManager scene container fix
Gamepad and joystick dead zone fix

Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range.  In reference
to https://github.com/GarageGames/Torque3D/issues/468
Merge pull request #483 from DavidWyand-GG/JoystickDeadZoneFix

Gamepad and joystick dead zone fix
fix for issue 484
fix for issue #365
assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)
Mounted image weapon light fix

Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
Merge pull request #494 from DavidWyand-GG/WeaponLight

Mounted image weapon light fix
Merge pull request #415 from LuisAntonRebollo/BitVector_copyConst_fix

Fix BitVector copy constructor.
Change default damage and white flash

Change both the damage flash and white out values to return 0 by
default.  This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods.  From
https://github.com/GarageGames/Torque3D/issues/395
Merge pull request #496 from DavidWyand-GG/DamageFlashWhiteOut

Change default damage and white flash
Merge pull request #488 from Azaezel/484

fix for issue #484