Last Safe Room penalties

These two settings will affect where players go when they take a logoff penalty. One setting is for built players, one is for angeled newbies.

A player that takes a Last Safe Room penalty will be moved to the last location they visited that was both no_combat and safelogoff. For example, a player who leaves the Trading Post and gets logged and penned at the Riija Temple will appear back at the Trading Post.

This follows region restrictions - you can't pen on the island and get moved back to the mainland. Instead, you will appear at Ko'catan Inn. OOG, Raza, and Hazar have similar restrictions, but Brax and the Orc Caves will both send you to the mainland default, which is Cor Noth inn. I consider this a better solution than sending players to a central location at either region where they could be repeatedly attacked and logged again (Brax and the Caves don't have any no_combat + safelogoff rooms), and I also consider it better than using players' hometowns, which can be nowhere near the place they got logged (like penning in the orc caves and appearing at Marion). Cor Noth is central to most mainland locations and serves as the best default.

Guild halls are not no_combat, and therefore are never considered your last safe location.

Moving built players is intended to allow players to resume playing the game immediately, so that they are not forced off of the game by enemies.

Moving angeled players is intended to prevent abuse, such as 'scout mules'. I didn't provide for maintaining Brax lever mules because that region is now accessible via keys, and keeping a character just for Brax access has always seemed like poor design to me. We can find another way if we need to.