tweaks to low res moving, made monochrome off by default
Merge pull request #663 from ZappoMan/occlusion_culling

tweaks to low res moving, made monochrome off by default
print packet version mismatch to Log
reset default packet version to 0
Merge pull request #664 from birarda/master

print packet version mismatch to the log
Less skeleton averaging, can see first person arms
Merge branch 'master' of https://github.com/worklist/hifi
Merge pull request #665 from PhilipRosedale/master

Tweaked skeleton smoothing and arms in view in 1P
fixes sliced-away initialization (crashes program during shutdown when running without audio device)
Merge pull request #666 from tschw/master

fixes sliced-away initialization (crashes program during shutdown...
Fixed a bug in LOD boundaries
- changed the way we calculate whether or not to render a parent "average" voxel so
  that if any of it's most distant child would not be visible, then it's used instead
  of it's children
- added precalculated value for topFarLeft corner of AABox (optimization)
- changed VoxelSystem::newTreeToArrays() and VoxelTree::encodeTreeBitstreamRecursion()
  to use the same help function for determining this LOD boundary behavior
- deleted old dead code in voxel-server and VoxelTree for picking which node to start
  sending with, since it wasn't being used
- added VoxelNode::furthestDistanceToCamera() which tells you not the distance to the
  center of the voxel, but the distance from the camera to the furthest corner relative
  to the camera.
- added ViewFrustum::getFurthestPointFromCamera() which given an axis-aligned box will
  tell you which vertex of the box is furthest from the camera
small spacing change
small spacing change
CR feedback
CR feedback
Merge pull request #667 from ZappoMan/bug_fixes

Fixed a bug in LOD boundary behavior
Merge branch 'master' of github.com:worklist/hifi into assignee
revamp assignment server to accept requests from webpage