Finished overhauling the new bloomery. Raw Iron Bloom is worked into Refined Iron Bloom which should then be worked to be split into pieces small enough to fit in ceramic molds to form ingot shapes.

Added 2 new events. Anvil Craft Event which fires when an item is finished being crafted in the anvil, and ItemMeltEvent which only fires when attempting to get the output item from the ItemHeatManager.

Some more work on making the blast furnace code simpler since it no longer needs to smelt more types of metal than just Pig Iron.
Added Bloom items and thatch to the lang file