Added initial attempt at checking for positive mine generation
Fixed syntax problem with mine placement checking. Method appears to work correctly
Frist attempt at detection of BOOM
Restructured gameBoard to remove the character from the board after mine/win. This prevents odd behavior in the background while win/loss messages are displayed
Timout now clears board, allowing for regular functioning of moveChar in resetting the game. Now have A functionality, with exception of random mine placement. Going to try to copy code in individual files, rather than cloning using GIT