Added scalar definition header to universal systems and implemented them to
audio function coordinate space.
Updated general graphics system headers switching float precision to gs_scalar
Switched DX10 from float to gs_scalar
Decided I am going to make Direct 9 graphics system not 10.
Implemented scalar type to collision systems.
Implemented scalars for floats in OpenGL 1 and GLES graphics systems.
Merge branch 'master' of git://github.com/RobertBColton/enigma-dev into Merging_Stuff