Simpler slowdown when on slime
Added abstract class TemporaryObject for common functionality in Bullets and Slime
Renamed Bullets to BulletHole
Added utility class Vector for help in collision detection and bouncing
Added TemporaryObjectList to handle updating and deletion of old TemporaryObjects
Deleted old svn files
Removed Vector utility class.
Merge branch 'environment-rework'
Added view classes.
These should expose the internals in a nice and readonly manner.
No propper testing done yet, just the automated tests.
Merge branch 'bigBunny'

Conflicts:
	src/main/java/dab/bigBunny/BunnyController.java
	src/main/java/dab/bigBunny/BunnyInterface.java
	src/main/java/dab/bigBunny/Environment.java
Merge branch 'gamepanel' into components-remake
New fix buttons
Merge branch 'bigBunny'
Merge branch 'components-remake'

Conflicts:
	src/main/java/dab/engine/simulator/PhysicalModel.java
	src/main/java/dab/engine/simulator/Simulator.java
	src/main/java/dab/gui/InterfaceController.java
Added ControlButtons, a turbineView and an empty class for what will be the UIReactor
ButtonPanel working.
Merge branch 'bigBunny'

Conflicts:
	src/main/java/dab/bigBunny/BunnyController.java
	src/main/java/dab/bigBunny/Environment.java
	src/main/java/dab/engine/simulator/FailableComponent.java
Masive amounts of housework.
started work on quenching
Renamed resources. Minor changes in the FailureModel
some stuff that will not be used, and plus started work but unfinished with caping the values in failableComponents
Merge remote-tracking branch 'upstream/master' into bigBunny

Conflicts:
	src/main/java/dab/engine/simulator/FailableComponent.java
	src/main/java/dab/engine/simulator/FailureModel.java
wyyy. bunny inside real game. messy code, will fix soon