Fixing collision issues
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
Collision fixes for testing
Preparing for 1.0.6 release, but moving physics changes to dev.
Beta warning added.
Added zwoptex Phaser template.
1.0.6a release to fix an issue in the StateManager.
Fixed some eases.
PixiPatch and other 1.0.7 features
Groups examples and some boolean checks corrected
Sprite.play
Final commit of the day more groups examples
Corrected few typos and added a keyboard exampl
Fix for incorrect new particle positioning
Fix Particle Emitters when using Emitter width/height
Make animation looping robust when skipping frames.
Merge branch 'dev' of https://github.com/XekeDeath/phaser into dev
Removed redundant assignment.
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
Merge pull request #76 from XekeDeath/dev

Fix for particles emitting in the wrong area when using emitter.width/height. And small change to make animation looping more robust.