Mesh: Unbind implementation fix
Shape: Format fix
Pawn: Protected constructor & factory function
ShaderProgram: Bind sets bge_Crowd to identity
test/cube: Remove shader; not needed
Node: Format fix
Cube: +/-Z face texcoords mirrored across t axis
Cube: Formatting buffer data and add labels
Cube: Tweak commentation on cube data
Utility: Print Bakge version info in Init