Clear overmap_buffer when exiting a game session to avoid leaking seen state to another character.
Base body temperature equalization on body temperature instead of convergant temperature.
Indention fix in spiral room generation.
Really fix spiral room generation.
Merge remote-tracking branch 'dda/master' into clear-overmap-buffer
Quickfix:sewing not require materials,if they are not nedded
Retry of player stat info on character screen
Delete map exploration data on player death
Merge PR #1209 - avoid leaking seen overmap info
Merge PR #1247 - spiral rooms now coded sanely
Merge PR #1263 - further refine rag requirements for sewing
Merge PR #1264 - show stat effects in @ screen
Badly damaged clothing yields less raw materials when cut. Reinforced clothing yields more.
fix crash
Buffed INT penalty
Generate extra downstairs in labs as needed to ensure connectivity
Stop generating extra lab levels after the finale
Added more furnishings and items to mansion rooms
advanced inventory: 'a' will now list everything in the surrounding
3x3 squares. defaults have changed from inventory, down, to down,
inventory (this fits my usage patterns better at least, can revert
if they're atypical). Color changes: The colors are subjectively
better.
fix build breaking typo