Local development checkpoint
Local development checkpoint 2
Handy VS config to make Names, Strings, and some containers show up better in VS debugger
Local development checkpoint 3
Update autoexp.dat

 - Remove the file I recently added
 - Merge new functionality (maps, pairs, paths) with that file
Commented out all serializer classes (will remove later)
Disabled all serialization that relied on them (will reimplement later using reflect)
Fixed vs2010 build issue with complier running out of memory while building PCH
Reverted some experimental code I had for linking that will not be used

NOTE: I added a horrible change to SimpleData that will need to be reverted
Fix compile errors, I guess I broke this?  Not sure when...
Split Tools and Runtime builds into separate solutions since any module can exclude tools code using a macro
ccnet config
update ccnet config
change /MP support
update ccnet config
update license
Fix bugs caused by L_ -> HELIUM_ (shaders, doh!), also \Build -> \Prebuild
Temp hack to cause runtime-only apps to cache (build) data, once the editor is online we can shut this back off
Trim some fat: fragmentshader, asset manifests
gut Pipeline, new asset pipeline object model will be from lunar
HELIUM_EDITOR -> HELIUM_TOOLS, tidy up Utilities folder, update premake version, add premake.bat
Update README to recommend VS2010 over VS2008
roll back premake to 4.4beta1, 4.4beta3 broke PCH files in vs2010, its fixed in their HEAD but unreleased