RenderBuffer compatibility on android. Use comparible Texture instead.
Add default constructor for GlText.
Add glLineWidth and glPointSize to GlState.
Preserve transform when drawing text.
GlText: Restore viewport properly.
Introduce PANGO_ constants for special keys.
Update AndroidUtils.cmake, forcing landscape orientation.
Support ARGV android intent parameter to set up command line (argc/argv).
Added compat/glutbitmap.h to support glutBitmapString / glutBitmapLength when GLUT isn't available.
Some tidying of widgets.cpp. Increase size of widgets when HAVE_GLES defined.
Android: Default to hide status bar.
Android: preliminary support for virtual keyboard. Show / hide using back button for now.
android: Added compat/glconsole.h to (rather hackily) support GLConsole, forcing it to use Pangolins fonts and ignoring glut calls.
Fix PangolinConfig.cmake.in to correctly import cvars targets. Enable for Android too.
Revert examples to simpler state.
OpenNI: Support registered depth to RGB mode.
Use generic AndroidUtils.cmake.
Android: make AndroidUtils more general.
Use target_link_libraries rather than link_libraries.
Fix glconsole compat to limit PROJECTION_MATRIX stack depth.