Collideable Entities have the ability to enable TileCollisionDetection
and EntityCollisionDetection seperately.
Removed un-needed assignment of layer value after adding to DrawableSet.
Temporarily disbale sound... becuase it gets annoying.
Removed unused variable
Added immovable Property
Updated TASKS
Added IPolygonEntity and with it - support for passing point values to
Enitites during automatic loading.
Changed starting map to cave_example.tmx
Updated TASKS
Add Property 'CollisionGroup' to specify which group of drawables
collision detection should be made on.
Minor Refactoring accross multiple files.
Added short interface descriptions to the Interfaces namespace.