- new version for the camera… this one *shouldn't* work, based on previous observations, but it does…
    - main thing is keep interpolation setting on Rigidbody2D to NONE !!
    - physics materials on character and ground colliders are removed now… no effect
    - SkyLayer now doesn't follow in FixedUpdate but in Update… this makes the jitter there a lot less (why… no idea)
 - Nog maar eens een andere camera setup. Werkt blijkbaar even goed als de vorige, maar FollowCamera werkt nu ook in Update… stel u voor.
 - better character movement (jumping feels nicer)
 - spawning of details now adheres to pivot points of objects (makes them appear on top or bottom of screen if pivots are set that way)
 - refactored to use LayerSection
 - changed camera again. This one works very smooth in editor, sometimes little stutter in webbuild (possibly due to vsync being off)
    -> rigidbody on interpolate, camera moves in Update instead of FixedUpdate
Merge branch 'master' into RunnerBuilder
 - added items spritesheet (not working yet due to scaling differences though)
 - tried some texture packing settings for the props in e02
Merge branch 'DinnerDashBuilder'