dk updates from development branch
dk update
Merge branch 'master' of https://github.com/jp-ganis/JPS
jpcasting bugfix
bugfixes dk
druid guardian possible bugfix
5.4.1 hotfix!
Merge branch 'master' of https://github.com/jp-ganis/JPS
5.4.1 fix
disc priest new pve rotation

to do: archangel, pw:s fails, better react for aoe healing
success so far: full auto pg silver lol
removed changeTarget stuff - Bugs! Looses Target in Raid!
white spaces
added jps. jps.isBlacklistedForRecast
manual recast stuff added back from 1.2
updating .toc for 5.4
updating .toc for 5.4
last fixes before merge
frost dk enh
tag 1.3.1

1.3.1

#### new stuff
- new rotation: Disc Priest PVE light 5.4 (more hardware friendly, less
lags/fps drops, see below)
- new rotation: Hunter & BM From HenrikGronholm:  enables the rotation
on non-english clients, fixes interrupts, and just looks nicer.
- added new function jps.castEverySeconds(seconds): this function
allows you too cast some spells every x seconds. For example Dot
spreading in aoe situations or also useful for healing.

#### fix / change
- updated for 5.4.1
- druid feral fix
- druid guardian fix
- setView(1) fix
- SynapseSprings partially fixed
- dk's fire their cooldown only in melee
- manually fired spells  are no longer announced by JPS in your chat
windows ("Set xyz as next spell") when the option is disabled
- small performance tweaks
- parseTrinketText is now case insensitive and works properly
- back from 1.2: some spells fired by user are no longer recasted by
JPS after user casted them

#### known issues
- dark sim for DK's does not fire always
- check dk's empower rune weapon (currently it is casted either with
bl, potion of mogu power, at combat begin, or new: target hp < 35% )
- power word shield in new priest rotation bugs
- healing rotations are currently under
- don't know if it is really JPS related, but after some aoe spells my
wow freezes for <1 seconds after 5.4.

### Priest Light Rotation information
- i18n
- Spirit Shell should be clicked by hand but is builded up by the
rotation
- cancel some spells to prevent overhealing
- power word:shield bugs currently a little bit
- important units: tanks, focus, target, mouseover
- void shift & pain sub only on important units
- smites if there is nothing to heal
- player need at least 300k hp for void shift

### coming soon
- ingame adjustable rotations
- better performance
- more flexibility: you can decide which JPS modules you need and which
you don't want to use
Merge Development into Master