pls to not commit useless commented out code kthx
you may now refer to me as semicolon hitler, i guess
Small and big turrets

Removed turrets from buildings
Spawn timer
Refactored spawn_engine.js
Swarm & Enemy refactored, 2types of enemies exist

Swarm and Enemy classes are now abstract.

formationClassicF1.js inherits 'swarm'
Flyship and BasicEnemy inherit 'enemy'
Merge branch 'master' of https://github.com/Stopa/Mobile-Defence-Fortress
Updated Spawn Engine

New Swarm formation methods
BasicEnemy was missing
This and that
Updated Spawn Engine

... to match with new formations
Spawn engine x and y coords
Fixed parseInt
Took out useless stuff
relax dogs
Added Damaging Explosion (for Missile Launcher projectiles)
Damage now taken from collided projectiles' baseDamage (with the exception of ground tiles and buildings)
Quad Trees now detect collision more generally
I am sorry for such a huge commit
Merge branch 'master' of github.com:Stopa/Mobile-Defence-Fortress

Conflicts:
	assets/javascripts/actor/Enemy.js
whoops, missiles better slow down
im here to chew gum and fix typos. And im all out of gum.
Disabled QuadTrees, polished facility placeholder img