Research for flocking implementation, including the rules of flocking
Moved files to source folder
Added Template of enemy with associated cpp file. Currently consists of mostly empty functions and getters & setters for all the private variables.
superclass test from tutorial http://www.learncpp.com/cpp-tutorial/112-basic-inheritance-in-c/
super class test with use of seperate .cpp files

tutorial: http://www.cs.bu.edu/teaching/cpp/inheritance/intro/#Employee-class-def
Filled out the getters and setters for variables, created a velocity and acceleration cap to the speed update function. Completed the contact basic contact resolving function.
Merge branch 'Enemies' of https://github.com/gametechnology/psi-2013 into Enemies
Added networking to engine, not yet integrated
Fixed network import, added console window in Debug mode.
Test Environment with a drone and camera and extra function in the Skybox
Skybox visible, with reference to assets folder.
added light to Scene; started chase behaviour; started enemymanager;
Added server startup, fixed release version of network integration
Engine entity fix
Added the MainMenu  scene
Added the main menu
Successfull starting up the main menu screen
Added several windows and buttons to the main menu
Correct window Events triggered
Changed networkable component