Visualizer: Removed superfuous private setters and getters
Visualizer: mEventVisualizer -> mCurrentEventVisualizer
Added 'Visualizer::currentEventVisualizer()' getter
Fixed EventAttackView's getters
Fixed Visualizer::recreateUnitSceneNodes() - delete old nodes
Core: getUnitType(..) -> unitType(..)
Core::loadScenario(): Simplified map loading a bit
Core: Simplified players loading
Visualizer: Added 'const' to indexTo###Vertex(..)
Visualizer: Made indexTo###Vertex(..) and tileSize() public
Visualizer: Simplified unit circles creation
Renamed: EventTypeID -> EventType
Moved 'basicConvertEventToEventView(..)' into Visualizer
visualizer/visualizer.cpp: Sorted methods as in header
Visualizer: Hide enum 'Mode'
EventEndTurnVisualizer: Fixed warning 'unused private member'
visualizer/color.?pp: Hide few fields
VertexArray: Hide mTextureID field, added setTextureID()
Hide Visualizer's data fields