correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.
Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)
fix some script instructions
Clean up. But still a little hacky
oups introduced a bug..
Correct orientation sign
changing rotation order (fix some misoriented objects)
Implemented sneaking animation
Race selection preview: render only the head, and focus the camera on its node
Clean up
Merge remote-tracking branch 'scrawl/master'
Merge remote-tracking branch 'scrawl/sneak'
Merge remote-tracking branch 'gus/AI'
World constructor fixes
Stats should never go below 0