Added drop tables and a few more placeholder items
Work on Lethe begun
Completed Lethe level generator.
Halls of Despair will now take distance to other rooms into account when generating random rooms.
Improved Hall of Despair changes and added tileset for Lethe
The 4th Halls of Despair base will now spawn the rooms closer together.
Added simple BUC system.
Items now created via functions
Fixed a bug in EventTable
Cleaning up merge
Cleaning up merge (again)
Added stats to items
Added foundation of equipping for stat gain
Added Armor and Weapon classes that inherit from Equipment
Added armor calculation and fixed equipping / unequipping for entities
Fixed a bug in armor mitigation display
Items should now be able to perform their own randomization logic when rolling for BUC and enchantment
Added inventories to Monsters and restructured Equipping
Fixed equipping bug.
Item object spawning partially implemented