Starting to get ready for development with Box2D

Created a new folder to begin working in.
Added the Box2DFlash files to be accessed.
Adding Classes

Followed map, and created classes.
I extended thing as appropriate, but nothing more.
AimingLine, DetectionCircle, and Rope

Added AimingLine, DetectionCircle, and Rope.
These are things we need that were not in the original map.
Change size of fla

I had the size set to 800x450 to have 16:9 aspect ratio.
After seeing that the levels were being done in 550x400, I switched the
size here to match.
Comments

I went through all of the classes and added comments to describe what
things are.  Some are more helpful than others.
Menu

Made EnterFrame and UserInput functions in Main.
Created UserInput class.
Setup to toggle visibility of Menu on "P" or "Escape". (esc doesn't work
in IDE, but that is ok)
Created a Menu MC in the Library.
Comments and Inputs

Added comments to things from the last update.
Added W, A, S, D, UP, Down, Left, and UP to input list.
PHYSICS!!!

Did a bunch of stuff to get the physics up and running.
Added stuff to all of the classes listed here.
Made enemy and arrow in the library.
Created Arrow and Enemy events.
Right now there is one enemy that falls.
NEXT STEPS:
Add a player to the stage.
Add a ground.
Player

Added the PlayerEvent.
Fixed and added some stuff to make the player.
Movement

Added the ground.
Added to UserInput.
Made player move left and right and jump.
Minor physics tweaks

Just played with the values in player a little.
Changed player shape def restitution to 0.3 to test if im a colab or not
Yup, im a collaborator, put it back to 0.2
Arrow Shooting

Arrows should shoot from top of screen.
I will change it to the player's location shortly.
COULD NOT TEST
I am getting an error from Flash telling me that I can't create a swf
because the folder is Read-Only.  I am going to restart my computer in
an attempt to fix this.
Arrows Fixed

Fixed problems with what I coded before.
Modified values on the Arrows.

Next Steps:
Orient arrow to flight path.
Make arrows shoot out of player.
Make arrows stop when they hit something.
Arrows Shoot from Player

Arrow now come from the player.

NEXT STEPS:
Orient Arrows to flight path.
Make Arrows stop on hit.
Contact Filtering

I noticed a bug with the arrows hitting the player and causing problems,
so I set up Contact Filtering.
I also got the arrows to start out at the right angle.
NEXT STEPS:
Fix angle in flight.
Stop on contact.
Merge pull request #1 from scottmsimpson51/Box2DFlash-Version

Box2 d flash version