changing the way MJ searches for Modules in other assemblies
so a module in an assembly that failed loading doesn't fail loading for everything
changing the way MJ searches for Modules in other assemblies
so a module in an assembly that failed loading doesn't fail loading for everything
Merge branch 'ModuleLoadingFix' of https://github.com/BloodyRain2k/MechJeb2 into ModuleLoadingFix
Merge pull request #199 from BloodyRain2k/ModuleLoadingFix

Module loading fix
when a target on the same planet's surface is selected the rover AP will drive towards it
better braking near target
finally fixed it, didn't notice until now that it's not able to steer left
changed handling of target to be usable with the waypoint list
no good means of altering the waypoint list yet, only drive towards a target which sets the target as only entry in the list or adding a target to the list
added following of vessel targets via holding Alt while clicking "To Target"
waypoints window added but not working yet
small work on the waypoint window
still doesn't do anything yet but atleast shows and lets you select the waypoints
improvements to the driving, waypoint editor capable of editing the radius now
fix for closest approach calculation causing so much error spam that it nearly freezes the game
also surface to target ETA
ETA was shown for the wrong entry, added ETA also for coordinate targets, hopefully
working now
working now when above 1000m with a position target?
fix for closest approach calculation causing so much error spam that it nearly freezes the game
also surface to target ETA
ETA was shown for the wrong entry, added ETA also for coordinate targets, hopefully
working now
working now when above 1000m with a position target?
fixed position waypoints not keep their correct position due to body movement
changed speed calculation a lot, added speed information to waypoints for routing
most editor buttons still without function though