Finally, tortoisegit decides to work for me. I implemented AI in all of my levels. I also added a quick terrain texture in each of the levels. Level 2 should be entirely functional now, Ken.
Merge pull request #165 from DerKrieger/master

Replaced Cameras, transparent scripts, TestingArena
Merge branch 'master' of https://github.com/austinshamp/Game into austinshamp-master

Conflicts:
	Assets/Meshes/Environment/Materials.meta
	Assets/Meshes/Environment/Materials/Dirt.mat
	Assets/Meshes/Environment/Materials/Dirt.mat.meta
	Assets/Meshes/Environment/Materials/Grass.mat
	Assets/Meshes/Environment/Materials/Grass.mat.meta

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Added more assets from Media-Source.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #166 from Minalien/master

Added more assets from Media-Source.
Updated unit toughness values so that they more easily integrate into the new toughness changes.
Updated combat system to now utilize a percentage-based damage reduction through Toughness stat, rather than direct point value reduction.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #167 from Minalien/master

Updated combat system to now utilize a percentage-based damage reduction...
Fixed implicit casting issue in combat system behavior.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #168 from Minalien/master

Fixed implicit casting issue in combat system behavior.
Merge branch 'master' of https://github.com/Tactibru/Game