got the tutorial from heroku working, testing on heroku
lowered latency to 10ms and one time.
switched over to socket.io instead of just websockets
changed port for heroku
heroku again
restructure, renamed, started the main page structure and the form to login.
got connections puttng two users together
made it look nicer and added a quick validation on the name field
switched the waiting players from a stack to a queue, cleaned up the index.html and created client.js
pulled easeljs and got the stage setup with the ball and paddles
got the game running on the app_server and communicating relavant data back to clients which move the pieces around the board. woot!
got a ball bouncing around based on a message broadcasted from the server/socket
moving the paddles around!
setup player to be able to control their respectiv paddles and setup client side mirroring so youre always on the right side.
switched the way that players move paddles
got both paddles moving smoothly
stopped paddles at the edges and got the ball bouncing off of the paddles... with friction coefficeient thang
scoring works
scoring works
fixed the issues with starting new games after an opponent leaves