fix for AI not getting into gunner and not despawning

fix for AI not getting into gunner and not despawning
debugging and mission corrections

- added debugging to find a bug in findsafepos
- fixed outpost mission not despawning
- fixed AI not being able to enter outpost (1 gate spawns openned)
- Made mission descriptions more clear :)
returning to the old scheme for missions
reverting back to 5 minute waits on side missions
back to 10 minute delays
this should fix the anoying 'any' instead if int bug
add credits for original anticheat creator
moar logging :)
green army, rebuild loadout script, diver class and TPG's spawn protect idea

- implemented green army
- rebuilt loadout script in player setup to case switch instead of
if-then
- added @AgentREV's idea about the players on debug island
(godmode/nofood/water/money)
- removed missionsided baskets due to players being able to 'take' them
causing desync
- added green army wetsuit and ghilly
- changed gunstore NPC uniforms/gear/look
- fix exploit to gain money buying/selling rebreather (vest)
change version numbers, initial readme (will be added too, not done!)

just so that i dont forget :)
updates to version numbers and readme/changelog (still a debug build!)
No names when in vehicle if player uses streamfriendly UI
implement new ghosthawk (DEVBRANCHONLY)

new in todays DEVbranch (make sure to revert this commit before adding
to master!)
fix error in player setup

default doesnt need : ;)
ai where abit OP

mk200 on AI was a bad idea :D
fix for failing findsafepos? :)

also removed most debugging where it was no longer needed
bugfixes and tidying up code
final attempt for today to fix the errors

rewritten playersetup
fixed misinterpertation of boolean usage
Fixed all errors! updated changelog for v2.21

[Added] Green army (Independent)<br/>
[Added] Diving class to all factions<br/>
[Added] Green army suits to gunstore<br/>
[Added] spawn protection on debug island<br/>
[Added] New ghosthawk with camo (DEVBRANCH-ONLY)<br/>
[Fixed] new outpost mission did not despawn correctly<br/>
[Fixed] incorrect mission descriptions<br/>
[Fixed] Server cleanup set to 10 minutes after death<br/>
[Fixed] Cargo on armed boat not working<br/>
[Changed] hostile heli missions contain a mi48 now<br/>
[Changed] hints before and after missions rewritten<br/>
[Changed] missions last longer before timing out<br/>
[Changed] added debug logging for findsafepos *debug build*<br/>
[Changed] mission starts at 8pm for evening edition<br/>
[Removed] Names when in vehicle in StreamFriendlyUI<br/>
too many quadbikes on map :D
more corrections due to upper/lowercase mismatching

we're getting there! :)