Merge branch 'Loading' into Logic
Rundabout solved
draw and vertex buffer feed
getTextureArray function + optimized texture loading
confilct solved
Simplified the usage of the Input handler and pulled the drawing part of the code
Merged master into logic
Merge branch 'master' of https://github.com/kraiper/Breakout
Merge branch 'master' into Logic
Camera cbuffers sent to GPU
Setting up for drawing the first model
Merge branch 'cbuffer' into Logic
Fixes and closer to actual working drawing (some bug left)
Still not working, but maybe a bit closer
Loading update, map files
square drawn
Merged Logic to play with maps
Lots of small fixes
Merge conflicts fixed. need to fix relative path problem