Not important commit
Material and Material Pass sketch
Framebuffer in construction
Framebuffer in construction
Wrong framebuffer implementation
Merge with master's updates
Framebuffers are operatonal
MaterialManager sketch
Material and framebuffer effective : very limited implementation for now
ShaderHolder modified : list int and not string anymore
Pre-pass textures are binded to next pass
Some fixes on FBO, not fully functionnal yet
wrong understanding and usage of FBOs
FBO modification - not effective yet
Framebuffer v1 ok
FBO tests
FBO tests
FBO and shader architecture updated
bug : FBO with target 0 always draw on all others targets
other tests on FBO -> still not working as expected