beg "inline" webgl
beg triangles
Pb with z \in [ -1, 1 ]
nodal field
draw elemz
Points
lines before surface before images
corr for perspective
viz raw
Merge branch 'WebGl_inline' of github.com:structure-computation/Soja
test optim WebGL
Merge branch 'WebGl_inline' of github.com:structure-computation/Soja
opt triangle that should work... (TODO: fields)