WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
WINTERMUTE: Transfer Char* explicitly when saving/loading.
WINTERMUTE: Transfer Const Char* explicitly when saving/loading.
WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.
WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).
TSAGE: Implemented R2R shadowing effect
TSAGE: Renaming of effect 6, and removed unused effect 4 entry
AVALANCHE: Remove unnecessary function call.
AVALANCHE: Repair initVariables(), restore the call of it.

We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
AVALANCHE: Repair display of playtime.
AVALANCHE: Remove unnecessary whitespaces.
AVALANCHE: Fix whitespace
FULLPIPE: More work on scene03
FULLPIPE: More scene03 functions
FULLPIPE: Remaining scene03 functions
FULLPIPE: Completed scene03 code
TSAGE: Remove useless effect EFFECT_2
TSAGE: Fix effect in scene 3150
TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.