change to GameEngineTest.java to eliminate a really weird bug with testConnectComponents()
Merge branch 'master' of https://github.com/cjd515/fire-blanket
Merge branch 'master' of https://github.com/cjd515/fire-blanket
trying to get my new system to work, basically adds code to allow components to pass infopackets containing amounts and temperatures to other components, so that how much water is flowing is known. everything still uses the old code currently so this shouldn't break anything but I'm uploading to a new branch just in case
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
components all have default values
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
maxInput method implemented
transmitOutputWater and recieveWater methods to allow components to distribute output water evenly between multiple components
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental