Adding AttackSensor objects to SinBad. They are partially transparent right now for debugging purposes.
Adding some logic for the AttackSensors using Agoose's collision API patch. This still isn't tested since I don't have meatsacks to hit.
Adding some meatsacks to beatup.
Reworking the attack code to move more responsibility to the AttackSensor, and to make sure objects only get hit once per attack.