hookup SP create world from qml to Client
fix layout and add label for create world
tidy up layout a bit. make it clear all of the stack upon play clicked

(for create menu)
make it actually call clear() properly, fixing undefined; wasn't using .view
initial adding of all things menu-multiplayer related

navigates perfectly and fires the Client methods off. all on the first try,
yay
of course, i forgot the actual files..

really wish git commit --all added new files, need to alias that some
more apparently..
MP host,join menus require more proper input (port, addr etc.)

also pass an int directly. I wish JS had parseUint.., or uint16..I guess
I have the nightmare that is duck typing to thank for that..

rm more .rml crap, thank god..
from qml, query default port and expose that from Client

to make it more constant and less magic numbers
move magic number for port (44543) to globals.h as DEFAULT_PORT

and now utilize that everywhere.

also make all port-using stuff use uint16_t (except for the defaultPort()
because JS is retarded). Since the IP defines port max val as uint16