Re-indent game::consume_items
Add a debug message if no components are available
Allow tracking of consumed items
Actually use the iterator variable in a for loop
Use a std::list for used item tracking (easier to combine)
Track used items in game::consume_items
Stop item tags from spreading during map load
Account for ingredient age during cooking
Merge remote-tracking branches 'dda/pr/1082' and 'dda/pr/1083' into dda-master

Conflicts:
	game.h