Added in chance to dodge normal attacks, fixed player dodge rolls
Added dodge xp, removed broken dodge system.
Made physical specials use melee skill (bite/tentacles)
Fixed if/else's and dodge_roll.
Added XP gain for dodging special attacks.
This will never trigger.
melee_skill (DEX) should be used for grab chance.
Fixed else if.
Finalized version

New curves! % Data may be found at http://pastebin.com/qLhRyjGF.
Experience gain buff

Some more playtesting shows that leveling up in the dodge skill is still
rather difficult. This generally buffs experience gain, the end result
should be slightly faster growth then the old code.
Added Comments

Also fixed 1 backwards greater then.
Update changelog.txt
Ad a design doc with simple rationale for dodge system.
Cleanup style in the dodge system rewrite.