Bump version to "p.1+dev1".
Add sha256() and getTime() console functions to win32 engine.
Engine changes:
- Change net protocol game string from "Cat5" to "Cat5-Prototype2".
- Change win32 engine icon.
- Change camera height instead of FOV for zooming.
- Add "playfieldHeight" field to MissionArea.
- Change TacticalZone rendering.
- Add "renderMode" field to TerrainBlock.
Add optional player authentication via aims.wasted.ch player database.
Overhaul GUI.
Add assault rifle weapon.
Add "grunt" class.
Use "Grunt" instead of Shotgunner class.
Fetch player spawn height from MissionArea's playfieldHeight.