Blit framebuffers using screen aligned quads (buggy);

Implement asynchronous framebuffer readback for OpenGL and optional CPU-side pixel format conversion (needs optimization);
Add OpenGL ES support (untested).
Merge branch 'framebuffers-to-mem'
Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain.
Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);

Fix reversed pixel format for 32-bit textures on Nvidia cards.
Merge remote-tracking branch 'upstream/master'
Pixel format switch (should work for both ATI/AMD and Nvidia);

Code cleanup;
Update submodules.
CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code.
Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()).
Merge branch 'master' of github.com:hrydgard/ppsspp
Merge branch 'master' of github.com:hrydgard/ppsspp
Fix emu screen trashing legacy input
Make key map defaults match old mapping
Make key map screen hint which map conflicts
Update sceJpeg.cpp
Update FunctionWrappers.h
Some changes around pixel format conversion, should work on all cards and Android/OpenGL ES devices now (only fully tested on Nvidia); commenting and code cleanup.
More adjustable unlock CPU clock and misc fixes
Merge branch 'master' of github.com:hrydgard/ppsspp
Fix forgetting pressed keys
Fix typo