gitignore: add install_manifest.txt file
Remove unneeded % escape sequence in german translation.

After 0.18 we need to have a proper fix for the original string as well.
Merge pull request #530 from stefanbeller/de

Remove unneeded % escape sequence in german translation.
Temporary fix for '%%' typo in speed bonus

Basically, provide a minimal English-to-English translation to correct it.
Merge pull request #531 from dorkster/bugfixes

Temporary fix for '%%' typo in speed bonus
Lock ACCEPT when respawning
Merge pull request #533 from dorkster/bugfixes

Lock ACCEPT when respawning
Pack spritesheet images (including minicore and noalpha)

This commits processes the following files:

Avatar:
iron buckler female
iron buckler male

Enemies:
stealth

Powers:
bear_trap
caltrops
throw_axe
throw_knife

All those files (image and animation definition) were copied over to
minicore and processed there as well.

The images were spritepacked and the animation definitions files
were updated accordingly.
Increase gold amounts dropped from containers

Also, damage is tweaked for statues that shoot at the hero (one in
Maddox's lair and three in the Brothers' lair).
Update data.fr.po

This commit was rebased on clintbellangers repository by
stefanbeller.
Fix indentation.
Add unescape() and unescape all strings returned to caller.
Remove powers_step.png

The string powers_step is never used. The image was imported from svn
when starting the git history and relocated when the mods
were introduced. No other changes.
I guess it is not used and can be dropped.
Merge pull request #264 from stefanbeller/drop_powers_step

Remove powers_step.png
Correct gender of 2 portrays in minicore

It was done in fantasycore in commit 313c86b69585968e9268041e669d193778b7b9dd
minicore: add 3 missing portrays, which are in fantasycore
Merge pull request #265 from stefanbeller/portray_minicore

Portray corrections to minicore mod
Minicore: Add tower to tileset
Merge branch 'master' of https://github.com/clintbellanger/flare-engine
minicore icons