Move camera with out quadratic easing.
Set camera velocity to an approximation of distance / time.
Synchronize camera and character tweening.
Uniform velocity of camera and character.
Add walking animation when character is moving.
Add walking animation when character is moving right.
Add stationary character image.
Apply forward-facing perspective to stationary character image.
Apply forward-facing perspective to stationary character image.
Merge branch 'master' into gh-pages