Removed mTreasuresAtLocArr array limiting number of treausres in any game to 6, fixed hook cost subtraction glitch.

Also and wrote code to randomly pick a number of treasure for each
location in level 2,
changed color of hook range text and rat readings to black,
aligned text in log and changed negative costs from red to black,
rearranged the order of visual components to better match the order on
screen (for better clarity),
removed lots of old/unused chunks of code.