Removed redundant code in CascadedShadowMap.cpp.
Terrain and animated meshes are now shadow culled.
Normals for billboards now point up.
Added NoCulling rasterizer state in stdafx.fx and replace where redefinitions occured.

Signed-off-by: Markus Tillman <reetopps6@hotmail.com>
Merge branch 'master' of https://github.com/Malow/NDYGFX