testing egit.
testing egit
testing egit.
lol
Created the Configuration superclass and removed the ConfigFileHandler
Started creating an example Configuration
Started work on the title menu.  Implemented the title screen and
the window manager.  Also added a window tester class to help
launch the title screen for testing.

-Titus
Should this even exist?
Added the CreateGamePanel class and began implementation of the Create
Game menu.

-Titus
Merge branch 'refs/heads/config-replacement' of ssh://git@taurus.ansci.iastate.edu/Users/git/gamegroup/game into HEAD
started implementing configuration for the map items. Need to wait for
taylor to finish some more stuff with configuration lists. Also, I
started editing the way the ability editor works.

Connor
Created the ListConfiguration class, which can be used to store lists in Configurations in a way that allows each element in the list to be accessed with techs.
Cleaned up some experimental code that didn't pan out
Merge remote branch 'origin/configurationExperiment' into HEAD
Created an abstract superclass for Shape Configurations.
map item and map item definition now work with the new configuration
stuff. Still to do:
-update the subclasses of map item
-update the strategies
-update the abilities
-update the map stuff
-probably some other stuff I'll think of later

Connor
Collision strategies are now updated to work with the new
configuration system.

Connor
Combat strategies now work with the new configuration stuff

Connor
Impact strategies now work with the new configuration stuff. I also
added the EditorProperty class which extends the Property class so
that I can directly use the Strategy Configurations to set up the
strategy editor.

Connor
Movement strategies now work with the new configuration stuff.

Connor