Adding the actual Basic shader
Adding some utility extensions
Random Vectors and RXCircle
Let FMatrix transform a unit vector
Creating a basic Futile particle system
FNode Enablers

Reworking my solution for #96 so that it's way more versatile and can be
used for all kinds of stuff. Now you can say:

someNode.ListenForUpdate(SomeHandler);

and someNode.EnableSingleTouch();

and someNode.ListenForResize(SomeHandler);

etc.