fix door/bridge IC not working when only two coordinates are used
dont replace the block the sign is on to avoid destroying the ic
Fix WorldGuardPlugin never getting resolved.
Made WorldEdit loaded as a Soft Dependency, so it will work in lib
folder.
Re-enable the WorldGuard checks, as worldguard is fixed.
Made the IC keep loaded option keep the chunks loaded, so that they work
properly.
Made the IC keep loaded option keep the IC chunks loaded.
Crush piston mech works with sticky pistons, and fixed errors in recipe
results causing errors in console, it now warns that the result is
invalid and disregards the recipe.
Fixed error with Tune IC.
Made item sorter inverter XOR not OR.
Make PFD check if the chunk of a spawned firework is loaded.
Improved the custom crafting examples.
Added a furnace recipe example to custom-recipes.yml
Made Custom Crafting only touch recipes it needs to. I don't think
this'll change anything, but it may fix incompatabilities with poorly
coded plugins.
Merge pull request #170 from Silthus/fixingstuff

fix door/bridge IC not working when only two coordinates are used
Made ContainerStacker work with stacks that would add up to over 64.
Fixed custom crafting NPE.
Added a utility for when we implement JUnit testing
Add permission nodes to Crafting Recipes. (Through the new advanced
recipe data system in CraftBook)
Made CraftBooks custom crafting event run first, this should make chance
of conflicting very low.