Added:
* "cursor" tile to highlight where you are looking for 'x' lookaround actions
* window and door rotation abilities, just needs to be hooked up in the JSON
* other terrain rotation/multitile selection abilities
* furniture rotation/multitile selection
* field rotation/multitile selection
* trap rotation/multitile selection -- useful for pits and spike pits, though until I add in special case checks similar types will not mesh together. Special casing will be useful for wall|door|window transitions as well, so should probably get on that sooner rather than later.
* comment to remind me where 't'|'f' targetting is located. Needed to get trajectory lines drawing properly