Major refinements for simulators running as devices, although Vivado sim is still broken
Makefile: update cleaneverything target
adapt/os/ocpios/interfaces/include/OcpiOsTimer.h: add new "restart" Timer method for convenience
adapt/os/ocpios/linux/src/OcpiOsTimer.cxx: ditto
adapt/os/ocpios/linux/src/OcpiOsEther.cxx: better debug message
core/container/hdl/include/HdlDriver.h: properly distinguish between pure "search" and "discovery"
-- pure search is just to find out what devices exist (like ocpihdl search).
-- real discovery is to find and create available containers on devices.
core/container/hdl/include/PciDriver.h: ditto
core/container/hdl/src/PciDriver.cxx: ditto
core/container/hdl/src/HdlDriver.cxx: ditto
core/container/hdl/src/SimDriver.cxx: ditto
core/container/ocl/src/OcpiOclContainer.cxx: ditto
core/container/rcc/include/OcpiRccDriver.h: ditto
core/container/rcc/src/OcpiRccDriver.cxx: ditto
core/dataplane/rdma_drivers/ofed/src/DtOfedXfer.cxx: ditto
core/local/util/driver/include/OcpiDriverManager.h: ditto
core/container/hdl/include/NetDriver.h: ditto, plus fine tune delay and retry values
-- plus detect a recursive cleanup
core/container/hdl/src/NetDriver.cxx: ditto
core/container/hdl/src/SimServer.cxx: Major rework to tighten the loop with simulator execution
-- we now handshake with the sim rather the dead-reckoning with "spin counts".
hdl/platforms/isim_pf/mkSimIO.v: ditto, in the simulator platform verilog
core/container/hdl/src/ocpihdl_main.cxx: fine tune simulator param defaults
core/container/hdl/src/testRpl_main.cxx: cleanout old junk
hdl/platforms/Makefile: default to build all possible platforms
hdl/platforms/isim_pf/runSimExec.isim: set license correctly when running isim
hdl/platforms/xsim_pf/runSimExec.xsim: ditto, and update for all the pipe names
tools/cdk/include/lib.mk: put in default for Implementations variable, to be in sync with CDK doc
tools/cdk/include/ocl/OCL_Worker.h: fix symlink for container source tree reorg
doc/OpenCPI_CDK_Reference.pdf: update to current reality, but needs more for sim stuff