Add ability to WorldTypes to display the 'Customize' button and react to it
Fixed render passes for EntityItems

Should be < instead of <=
Update licencing information to make clear that forge is allowed to redistribute and automatically
download parts of MCP, but this permission is not transitive to people distributing MinecraftForge
source independently of the MinecraftForge project.

Update MCP to 7.26a and FML: 7ad8529
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
Update FML: a99c488
a99c488 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
94282c5 Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
aa822e3 Fix logical error in comment text
26a5b31 FMLLogFormatter: dynamic log level name
Merge part of PR #375 related to ChunkEvent.Load for the client side
Merge branch 'master' of https://github.com/CovertJaguar/MinecraftForge into gh-updates
Merge branch 'worldtype_customize' of https://github.com/ExtrabiomesXL/forge into gh-updates
Update FML: 5ce4e31
5ce4e31 Fix breaking change
Add in patch to change how playerinstance sends TE chunk updates. It should always send just the TEs
that changed now, and not "ALL" TEs. Also, added configuration value to change the 64 threshold to a
configurable number
Some javadoc fixes
Change DimensionManager.getCurrentSaveRootDirectory() to try and work even for the new server about to start event

Update FML:8921cfe
8921cfe Remember to add the new patches!
cd67596 The "ServerStarting" event should now properly crash the server if it fails, so the client will properly exit. A
Update FML:aebf6eb
aebf6eb Add in a registry method to allow for alternative TileEntity names- they will be used to support loading maps containing the older definiti
Attempt to fix a possible NPE in the face of ChickenBones' hackery. ChickenBones. stop it!
Fix a potential problem with "Entity already added" when using the dormant
chunk cache capability. The entities in the dormant chunk cache will get new
IDs prior to the cached chunk returning.
Fix NPE causing issue with the cache. Derpy derp.
Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
We try and log a message if we detect a world leak: it's probably not infallible, but it should
help mod developers- if you see this when testing your mod with, say, mystcraft, you're probably
keeping a hold of an invalid handle to the World (either directly, or indirectly via Entity or TileEntity)
and you should look to refactor to wrap those handles in WeakReferences