Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh

Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@56384 954f8c5b-7b00-dc11-b283-0030488c597c