Fixed typo
Fixed wrong creature direction when moving south.
Fixed that player walkTask wasn't cleared when routing stopped.
Added note about money limit to README.
Fixed that monsters attack invisible creatures.
Monsters will now release a target if it is neither in sight nor can it walk to it.
Updated tasks.
Improved logging when item expiration assert was hit.
Forced creature placements will now ignore damage fields.
Fixed crash in Game::getClosestFreeTile when querying close to map border.
Placing creatures will now correctly obey placement flags.
Improved creature placement logic.
Monsters will no longer spawn in teleporters or stairs.
Monsters will now walk over magic fields when following another creature.
Players will now auto-walk correctly when using an item which is out of range.
Monsters will now take damage from magic fields.
doCreateMonster will now use the extended spawn range and ignore field damage.
Spells without exhaustion now will also ignore that the creature is exhausted.
Fixed that players don't spawn at the temple after dying.