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Added KinectSensorController
Merge branch 'develop' into f-hands-tracker

Conflicts:
	RideOnMotion/RideOnMotion/KinectModule/KinectSensorControler.cs
XAML Test
Changed UI and stuff !
Add a basic log system
Add the test project to the solution
Merge branch 'master' into Logger
UI: Doing science, added grid splitters, changed colors
implementation of IPositionTracker and LeftHandPositionTracker
UI: Changed grid sizing. Still doing science.
KISS Code cleanup (removed copy-paste). (...)

- Removed mentions to MainWindowViewModel, since ours doesn't have a Model like that. Hell, our window doesn't have a view model to begin with (each control has its own).
- Kept MainWindowViewModel.cs anyway, for reference purposes.
- Obsoleted StartSensor() & StopSensor() until we can use Franck's KinectSensorController (branch f-hands-tracker).
Bugfix: Can't Close when it's already closing. Makes sense.
UI: Added status bar, linked to KinectSensors.StatusChanged.
Show status text on no Kinect.
KinectSensorController: Enable DepthStream in constructor
KinectSensorController: Added StopSensor, SensorIsRunning, HasSensor.
MainWindow: Use KinectSensorController.
A first poor version for the log system...
Controller: Create a BitmapSource on depth ready