Replaced Daneel.Config.componentTypes by Daneel.Config.allComponentTypes
From now on GameObject.AddComponent() can only add CraftStudio's components
Moved some code from CS.Destroy() to GameObject.Destroy() and Component.Destroy()
Replaced "Daneel.Config.enableDebug == true" by "Daneel.Config.enableDebug"
Made Debug.CheckArgValue() to return the argument or default value when daneel is not loaded
Transferred cache for assets and asset paths from Daneel.Cache to Asset object
Moved some code from Daneel.Load() to CraftStudio.Load() (including script aliases), Replaced "config.craftStudio" by "CS.config"