Fix entity importing from Sauer/Tesseract maps, fix GI
bugfix: prefer homedir mapscripts over rootdir mapscripts
Repo update; rewrite most of the core library, a few modules still remaining to import, for now they were left out; new completely scripted GUI (incomplete!), Tesseract updates, and so on and so on .. frequent updates from now on.
No memes allowed
Revert copying.txt
Update LuaJIT
OFTL fix - fixes startup errors
gitignore
Sync with tesseract up to 13dbb130 (remove debugging code) - pre-FXAA, will merge the rest omorrow. Added features mainly include inferred lighting.
Another batch of Tesseract updates: sync to the revision before the pipeline separation one; features: FXAA and rh caching
More syncing, now at rev 86de965b (cleanup some #ifdefs)
More syncing, we're almost up to date now
More imports
We're completely up to date with Tesseract now
Revised makefile
LuaJIT is now fully integrated into the build process
Get rid of the animatable entity module, introduce a replacement
Remove the old character/player stuff and add new Character/Player entity classes to the ents_basic module
All basic entity types are now moved into the new module and the old ones are gone. This is a major breakage.
Fix loading of sauer ents