Incantifier Patch

This should have been included <.<
Clockwork Automaton Mod

Source: biodiversity mod (modified)

Clockwork Automata may be Archeologists, Knights, Monks, Priests, or Samurai. They are lawfully aligned.

Clockwork automata do not recover HP normally, instead they must stand still ('.') and repair themselves. The will recover HP faster as they gain levels.

Clockwork automata do not eat food. Rather, they must be wound up using any skeleton key. They are not able to do this themselves, instead they must either have one of their allies do it or pay another humanoid to have it done. Each turn is worth 10 nutrition.

Clockwork automata can drink potions. Potions of oil provide some healing and nutrition.

Rings of Slow Digestion have no effect on clockwork automata.

Clockwork automata can adjust their clockspeed with the #monster command. High speed doubles the automaton's moves per turn, but increases nutrition loss by 4x. Low speed haves the automaton's moves per turn, but reduces normal nutrition use to 1/10 turns.