Merge pull request #20 from Silarn/master

3/29 Update
Added 0.5 second delay between able usages.
Added save and continue for game data (bot levels and puzzle level)
Renumbered connection group "0" (final door)
Added endAction method to preemptively end inAction.
GameManager calls endAction when bot speed reaches 0 (ex: wall).
Electrified tile activation delay (2s)
Added active conn/lock sorting on load.
Faster dash
Removed constraint on lock/conn 0.
Slight change in continue code.
Fixed Battery interaction with Generator.
Merge pull request #26 from theUPquark/master

Save/Load continue. endAction early. Elec tile act delay. Editor sort. Fix. batt/gen