Diagonal Movement

- Player movement handled by rigidbody.AddForce
* This allows for more streamlined movement handling
* As a result the player has an adjustable maximum speed
Instantiated player spawning

- Player spawning is instantiated
- Handled by the Game Manager object via Manager_SCRIPT
- Spawn location is determined by the empty "Starting Position" game
object. It can be freely moved around to change the spawning location.
Box and crate models

- Added a pack of box and crate objects from the Asset Store
- The Player is now a wooden crate