Added newline
Merge branch 'master' of https://github.com/vispy/vispy

* 'master' of https://github.com/vispy/vispy: (27 commits)
  Adding point sprite examples. Boids looks pretty nice! However, to use point sprites on normal OpenGL requires some enabling some stuff. We probably want to do this automatically to make it look like real ES 2.0
  Applied earlier change createglapi.py instead of glapi.py glapi is auto-generated and should not be edited :)
  Check wheher all uniform and attributes names are set. Give a warning (one time) if not. The check is done at drawtime.
  Removed old opengl directory
  Suppress warning messages by global config option
  prog.uniforms and prog.attributes are now dicts. Assignment, setdefault and update all work as they should. Structured arrays (arrays with a dtype that has fields) can be passes to prog.attributes.update(), as can VertexBuffers that have been created with such an array.
  Documentation (some) documentation for vispy.gl Better separating in the layers. A tiny bit of documentation on the visuals layer.
  Will doc build pass now?
  Cleaning up todo items.
  Add examples to docs (automatically on sphinx build).
  Changes to Texture API and some internal changes.
  Some docs and dummy Cube texture.
  In examples renamed some uniforms and attributes.
  Docs
  Improvements to FBO.
  API change in ShaderProgram to match up with FBO. Also got rid of get_vertex_shader() and get_fragment_shader(). They seem a bit verbose. Can reactivate if required later.
  FBO revising and texture fixing.
  Revisiting texture class. Better ES 2.0 functionality. Added functionality for allocating space without uploading data. Added functionality to scale data contrast.
  First version of FBO implementation. Needs some more work, but it works.
  Filled in LICENSE.txt and put a little license-header in most source files.
  ...