changed how commands are executed to only go through with an attack/special ability if there is a target in that square. this prevents a crash if multiple attacks are queued on one target, but the target dies before the last attack is processed. all attacks on dead targets will now be canceled and the character allowed to act again
changed how character stats are shown. the previous system was extremely fickle. there were bugs when you went from one character immediately to another, and if you hovered over a character and then moved the camera with WASD, it wouldn't properly hide the stats.
fixed a bug where a character could be ordered to attack, then move, and the attack still executes normally
fixed a bug where a character could not be selected immediately after ordering an attack/special ability, unless the player clicked another character first and then came back
fixed a bug where it was possible to queue a command, end the turn, and you would still have that command queued on your next turn.
commented out everything in the battlescene that is not self-commenting code