I changed some things
I reworked the most of the code. The moel switching is in place and I made sure the hieght map works too. THe only thing I didn't do was the zooming in and out. If you want to tackle that have at it
Cleaning up some stuff
I made the webGL canvas larger
I fixed a spaing bug once the number of blocks in a clumn passed 20
Merge pull request #6 from ahoran3/Jonathanworking

pull jonathan's changes