* Re-added reverse pickpocketing. Resolves #792.
 * Increased the time to empty pockets.
 * Split pockets into the left and right pocket slots.
 * You can tell if a pocket is empty or full from the strip menu.
 * Cleaned up the interface a bit.
 * Made the window name be the pointer of the mob, instead of the name, to prevent multiple windows opening when the mob changes name while being stripped.
Made a new proc for grenades, update_mob(), it will be called in all the different prime() procs. This will drop the grenade of a mob and update his sprite, using the proper inventory proc. It will be only triggered if the loc is a mob.
Standardized all the grenades files.
Blueprint areas will now have dynamic lighting.
 You can now drag your radio to you to open the interface.
Atmos Analyzers added to Atmos

-Atmos Techs spawn with an analyzer in their pocket
-Added 3 analyzers to the atmos tech's wardrobe
-Added Analyzers to the autolathe.

They're a little redundant with PDAs having in built atmos analyzers but as an atmos tech I find them clunky to use for wide areas and prefer hand analyzers due to them not taking away focus. Ironically atmospherics had none of these scanners nearby.
Merge pull request #856 from Giacomand/reverse_pick

Re-added reverse pickpocketing. Resolves #792.
Pockets are now seperate
Updated MetaStation.v31D.dmm to MetaStation.v32F.dmm
-Updated syndicate bomb path, now map works again.
-Fixed airless tiles in maint room closest to toxins test area.
-Cyborgs spawn in robotics, not AI upload.
-Removed light behind cryo tube.
-Changed research department again, adding top desk and moving disposals.
-Updated CentCom z-level to be as in current box.2.1.2.
-Updated space under shuttle to be transit sprites.
-Fixed tiles around locker room / aux tool storage.
-Bridge overhauled, now has lots more computers.
-Replaced HoP's seraph model with paper tray.
-Fixed PA camera not appearing on correct lists.
-Rearranged R&D again a little, re-added matter bins.
-Rearranged robotics, added table for acid beaker.
-Seperated vending machines from morgue entrance.
-Fixed name of door to research department atmos control room.
-Added newscaster to warden's office.
-Removed extra wardrobe in locker room.
-Small adjustment to engineering.

Images to come, as always, check the thread for more info or to give feedback:
http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358&start=100
Merge pull request #952 from Metacide/master

Updated MetaStation.v31D.dmm to MetaStation.v32F.dmm
Merge pull request #935 from Giacomand/radio_drag

 You can now drag your radio to you to open the interface.
Merge pull request #906 from Giacomand/blueprint_fix

Blueprint areas will now have dynamic lighting.
Merge pull request #892 from Aranclanos/Grenades

Grenades: small standardization and mob sprite updates.
Merge pull request #940 from Malkevin/atmostechanalyzers

Atmos Analyzers added to Atmos