Pull more static data out of inner loop and const more things in map::draw().
Move outside cache data and construction to map class.
Remove lightmap-specific caching of vehicle data and access vehicles directly for transparency and lighting info.
Remove monster caching in lightmap and just retrieve light data from monsters directly.
Pull transparency cache into map class.
Remove cache built flag.
Expand lightmap to cover entire map and make it's coodrinates match the map.
Const some calendar accessors.
Pull last of lightmap class into map class.
Fix dumb merge error that breaks the build.
Optimize seen calculation by precalculating it.
Being overencumbered with hoarder no longer gives a morale bonus. Closes #271
Berries and wild veggies should no longer spawn rotten. They now have their birthday set to
the turn they are created. Closes #241
Molotovs use full bottle again
Drain input buffer of repeated keypresses to prevent overshoot.
Cleanup merge flubs in wolf flags.
Adjust agression flags of several animals.
Add a cooldown to zombie bite attack.
Reskin fresh/fast zombie as a zombie dog.