remove unused TEMP_VIEWING frame flag
make camera positioning relative to frame only

Conflicts:
	src/Camera.cpp
	src/Camera.h
	src/DeathView.cpp
	src/WorldViewCamera.cpp
expose camera frame, its needed for object projections

Conflicts:
	src/WorldView.cpp
move ship-specific positioning/orientation up into the controllers
restructure WorldViewCamera as CameraController. only Internal done so far

Conflicts:
	src/CameraController.cpp
	src/CameraController.h
	src/WorldView.cpp
convert external and sidereal cameras to controllers
allow a single body to be excluded from the camera draw
Delete the old LmrModels buildings folder and files.
Add the new models buildings folder and files.
Removed the confusing "how will this work?" from each ".model" file. Correctly attributed models to VLastan instead.
Fixed up the LOD switching levels so they match the original LmrModel versions.
AAARGH LMR!
Merge remote-tracking branch 'fluffyfreak/fixbug1928'
remove mushroom station. they're crap
Merge remote-tracking branch 'fluffyfreak/convertBuildingModels'
remove credits in individual files
Remove per-light ambient property. We only used it in one place, and having scene ambient is enough.
Converted city rendering to use only scene ambient for ambient lighting.
keep renderer and GL transform in sync during LMR render
fix comment about no lights; no ambient anymore
Merge branch 'ambient-cleanup'
restore needed texture removed in #1923