New loadingScreen (+ some weapon polishing)
Made the SpecialDamageAll only damage the enemies currently on screen.
* Checking x-coord against player ship before dealing damage.
Fixed SpecialAbilityTest.
* Added getPostion and getDimensions to player ship mock.
* Removed debug print.
Update README.md

Added latest release heading.
Delete USER_MANUAL.md

Moving the user manual into the wiki instead, as to not have commits on git for changes made to it.
Update README.md

Updated link to user manual to point to the wiki.
Added new textures
Merge branch 'development' of https://github.com/Jokab/Bullet-Inferno into development
Quickfix for loading bar overlapping the loading bar background.
Added new eplosion texture
Merge branch 'development' of https://github.com/Jokab/Bullet-Inferno into development
Changed explosion location
Changed textures
Polished explosion texture
Polishing loading screen
Polishing loading screen
Added helper class for taking care of Special Effect reloading. Also implemented it for both available special effects. Need to fix the visuals.
SpecialAbility now signals availability in-game.
Changed SpecialEffectTimerHelper to use anonynmous timerables. Also added test for the timers.
Tweaked DamageAll special. Now kills squibs, but not katzes immediately. Also tweaked both specials' reloadtime.