Added CalculateMove for Ghost.
Moved GhostAIState to Ghost (temporary?)
Added MoveTo(D3DXVECTOR3)
Changed CalcluatedMove, now needs a vector of directions the ghost can walk.
Merge pull request #63 from CarlRapp/TENFIRE

Tenfire
Merge pull request #64 from CarlRapp/master

update
Fixed PosW being incorrect, now diffuse and specualar light should be correct.
Merge pull request #65 from CarlRapp/TENFIRE

Tenfire
Added GetUp()
Testing soundmanager in constructor.
Can now play same sound on multiple locations. Auto removes sounds when they are done.

Each sound playing have its own key now.

Added GenerateKey(string name)
Added PlaySound(string name, D3DXVECTOR3 postion)
Added StopSound(string key)
Merge pull request #66 from CarlRapp/TENFIRE

Tenfire
Move(D3DXVECTOR3 pos)
Fixed Ghost to use Move instead of MoveTo when calculation next move.
Merge pull request #67 from CarlRapp/TENFIRE

Tenfire
Merge pull request #68 from CarlRapp/Viktor2

Viktor2
Merge pull request #69 from CarlRapp/master

Update