cam
Tweak de la caméra, drop, ajout d'un cube sous le terrain, vitesse des joueurs

Signed-off-by: ThomasSZOC <thomas.szo.constantin@gmail.com>
Merge branch 'master' of https://github.com/sylafrs/rugby

Conflicts:
	Unity/Assets/Prefab/SceneJEU.prefab
	Unity/Assets/Scene/terrain.unity

using mine

Signed-off-by: ThomasSZOC <thomas.szo.constantin@gmail.com>
Merge branch 'master' of https://github.com/sylafrs/rugby into fguilleminot
bye

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Une branche avec sylvain et maxens dessus pour finir l'organisation des différentes caméras

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
Nouvelle geston de la caméra !
* un script camera par état de jeu

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
gitignore
Merge branch 'master' of https://github.com/sylafrs/rugby

Conflicts:
	Unity/Assets/Prefab/SceneJEU.prefab
	Unity/Assets/Scene/terrain.unity

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
Merge branch 'master' into Cam
erf

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
Merge branch 'Cam'

Conflicts:
	Unity/Assembly-CSharp.pidb
	Unity/Assets/Prefab/SceneJEU.prefab
	Unity/Assets/Scene/terrain.unity
	Unity/Assets/Scripts/Camera/CameraManager.cs
	Unity/Assets/Scripts/Camera/GameCamera.cs
	Unity/Assets/Scripts/Game/Game.cs
	Unity/Unity.userprefs

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
Nouveau travail sur la caméra et le camera manager

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
Nouveau script pour la caméra :
* Activation de la caméra de scrum
* Nouveaux tweaks sur rotateMe.cs

Signed-off-by: Maxens Dubois <maxens.dubois@gmail.com>
Tweak rotate

Signed-off-by: Kaz <purec.julien@gmail.com>
git ignire update
Merge branch 'master' of github.com:sylafrs/rugby
Add passSystem (unstable at the moment)

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Merge branch 'master' of https://github.com/sylafrs/rugby into fguilleminot

Conflicts:
	Unity/Assets/Scripts/Game/Ball/Ball.cs

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Pass System
- trajectory analysis
- parabolic movement in Y-Axis
- pass in trajectory
TODO : pass only behind not ahead (dotproduct between trajectory and vector of buts) reaction in conflict?

Signed-off-by: Florian <Florian.guilleminot@gmail.com>