services: don't clear wallpaper when SystemUI
disconnects.

When we restart SystemUI (or the user), sometimes
the wallpaper would get cleared. This patch just
captures its originating component and
if that is our SystemUI component, ignore the event.

Change-Id: I3e159dc2c013e7d7e552e3c0cef55e3ab970ca87
Signed-off-by: Roman Birg <romanbirg@gmail.com>
SystemUI: Clean up old H+ drawables causing issues on manta

These drawables seem to be adapted to fit the old combined
tablet status bar. They mistakenly gets used on manta with
an oversized H+ drawable as a result.

Change-Id: Iefc0e997e31508ea98f10e5b399ce6569a4a3a44
Improve AOSP Download/Upload animation

This increases the number of png required for a full download/upload animation cycle.
These new png makes the animations much smoother.
change default for unknown sources & verify apps

Change-Id: I04467c0c1ef3985b416f6e58013ddc3ce4137712
frameworks/base: vectorize Bitmap operations

Enable gcc vectorizing optimizations for Bitmap operations within
libandroid_runtime.so.  Adds -ftree-vectorize -mvectorize-with-neon-quad
-fprefetch-loop-arrays to functions and compiles Bitmap.cpp in ARM mode
(necessary to enable vectorizing optimizations) for appropriate targets.

Change-Id: I12defef6f47adf41af849df6e750097f5906d92d

Conflicts:
	core/jni/Android.mk
Vectorize bitmap operations on A15 too

 * Commit a2e20761b5ad646ce3f08ed24995799dd81acee0 enables GCC
   vectorization for bitmap operations on Krait. Enable it on A15 also.

Change-Id: I1f733f5311376deb78782931ea2b83a8d12c2171
core: fix cpu variant board flag

Change-Id: I6f412d36162e50012a1d2562ab05a331f248582c
Generalize vectorization of Bitmap operation

 * All NEON-capable processors can support this.

Change-Id: I13d448e5864ea804f66cd1bbb93360cb8c0f0806
Fixes for clang:
PackageInfo is a class, not a struct.
String16 is contained in the android namespace. Do not namespace prefix it
within the android namespace.
Explicitly specify which std classes are necessary to prevent ambiguous
type errors. (map, set)

Change-Id: I0d01477a976e770821ebae8847f8d11b132a15d6
Remove opaque check in GLRenderer when preparing dirty region.

Since preserved swap is enabled, we need to clear the color buffer
when the scissor rect is prepared for a new process. This prevents
garbage to be present from the previous process in the color buffer.

CRs-Fixed: 391492, 403067, 405916

Change-Id: I1f72a3dee2f5d58a984f4cd367c9f7bf08ab9d6a

Conflicts:

	libs/hwui/OpenGLRenderer.cpp

[PATCH] Remove opaque check in preparing dirty region

Since preserved swap is enabled, we need to clear the color buffer
when the scissor rect is prepared for a new rocess. This prevents
garbage to be present from the previous process in the color buffer.

(cherry picked from commit 2b5e584e2615852b68a69bb529c6926190246b64)

Change-Id: I92a4fa35e0746f12fcd736e21fd30d9c4b644a8a
CRs-Fixed: 391492, 403067, 405916

Conflicts:

	libs/hwui/OpenGLRenderer.cpp

Enable scissor when preparing dirty rect that is opaque

Now enabling scissor before setting it in the opaque case, previously was not doing so.

Change-Id: I1ea904cf01603096e423556090564291ab712d36
CRs-Fixed: 465346
Depends-on: 278453