Added a new method for input.
Made the main menu use the new input system.
A bit of input refactoring inside game.cpp
More code uses input.h functions rather than directly calling getch()

Fixed the menu loop I broke last commit
Fixed factions ignoring input that should close the window
Removed an accidental double call to get_input() in game::close()
Updated a DebugLog string to display get_input() rather than input()
More input.h integration
Merge branch 'master' into input-revamp
Warning Resolutions
Fixed a couple errors in previous commit.
More warning resolutions.
Reordered switch in artifact.cpp to match enum order.
(Probably missed doing this to a couple previous switches,
 will have to go back)
Further warning resolutions.

Further warning resolutions.
Tweeked previous -Wunused-parameter warning fixes

Further warning resolutions.

Further warning resolutions. Crazy source file is crazy.

Potential bug fix?
Further warning resolutions. Specifically defaulting switch statements.

Further warning resolutions.
Further warning resolutions. Specifically focused on unused parameter warnings.

Small error fixes.

Further warning resolutions. A fix in items.h.

Further warning resolutions.
A few bug fixes and fixes to past changes.

Small error fixes.
Further warning resolutions. Specifically focused on signed/unsigned mismatches.

Change to warning flags in Makefile.

Small error fix.
Made get_input() backwards compatible with the existing codebase
Fixed a bug trapping you at the item list prompt
Merge branch 'master' into input-revamp
Merge branch 'WarningResolutions' of git://github.com/AkrionXxarr/Cataclysm-DDA

Conflicts:
	inventory_ui.cpp
making vehicles move
trivial bracketing
Workaround to probable symbol collision between some cataclysm object and libtap.
Minor cleanup to line_test.cpp.
Added minimal test running make target.
Fixed djb2_hash with proper code.