Respect the DisableMenu event
remove unused common event code
ResetKeys after Key press for InputButton event
Debug: Change dbg_x and dbg_y of Parallel events
Parallel common events tested the wrong interpreter
Reset Keys for CommandKeyInput correctly
Fixes menu in Ib and name input in Zelda LA
Fix common event handling (again)
Only SemiClear the MsgBox when closed (otherwise faces are lost)
Implement all Animation types except "Spin Around"
MoveCommands: FaceRandom, Away/Towards Hero, Wait
Fixes #124
3rd attempt to fix key input
Honor frequency setting for custom moves
Set move_route_owner to NULL after detaching