Timings improvements
Proper colors in console#
ANSI color codes now reset text attributes. Fixes BUKKIT-3508

The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
Unload plugins after everything else
Combination of portal fixes#
This is a combination of fixes of pull reqs for Portal changes BUKKIT-3541, BUKKIT-3555, BUKKIT-3559, BUKKIT-3542

Plus my own fix to Eds patch about default PTA
Only spawn 1 ocelot ever from eggs.
Entity Activation Range#
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate.

This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used".
This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay.
Re-enable low priority queue, use on all chunk sends
Reduce compression to save CPU time
Fix map in itemframes lag.
Enable sending of pings to users with an improved implementation