Attempt to use Faceshift eye data to deflect the default eye behavior.
More tweaks to eye offsets.
I don't think Faceshift's gaze data is actually head-relative.
Merge branch 'master' of https://github.com/worklist/hifi into 321contact

Conflicts:
	interface/src/Application.cpp
The Faceshift eye rotations are indeed relative to the head.
More smoothing.
Remove unused parameters.
Merge pull request #1174 from ey6es/321contact

Use Faceshift gaze data to deflect the existing mouse lookat behavior.
Merge pull request #1175 from birarda/master

guard for JurisdictionListener kill for missing UUID
fix oversending bug
tweak
Merge pull request #1176 from ZappoMan/bugfixes

fix oversending bug
Rescale eye positions to compensate for growing heads.
Don't override the lookat positions we receive for others.
Merge pull request #1177 from ey6es/master

Fix for jittery eyes.
add server config to the status page
initlaize sortedChildren[] array to help prevent possible crashes
coding standard cleanup
Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
Merge pull request #1179 from ey6es/master

Fix for Squigglevision effect on meshes at high(er) translation magnitudes.