add CLIENTFILTER_NOSPECTATORS to Client_RespawnAll()
add team settings to player_spawn
change tf_arena_use_queue to 0 on ActivatePlugin()
Commit player_team condition

* Also add CLIENTFILTER_NOOBSERVERS
Guard DeactivatePlugin

Fix issue, https://forums.alliedmods.net/showpost.php?p=1881306&postcount=9
Hidden's attacker was equal to 0, causing a bug.

Fix issue, https://forums.alliedmods.net/showpost.php?p=1881184&postcount=4
Bump version for release
Add client filter loop

Loop was stracing near line 920, added a CLIENTFILTER loop to guard this for loop.
Regression

Fairly certain this is the cause of frequent player crashes.
Remove OBSERVERS filter

* Observers include dead players, and spectators.  We only want to filter spectators.
add hidden team check to player_team
will only switch player to team hidden if they are the hidden
this will only happen for one client
we may or may not need this to run the plugin correctly
it will just act as a safety
Merge pull request #64 from daniel-murray/topic#player_team

player_team condition

Issue, https://forums.alliedmods.net/showpost.php?p=1881420&postcount=12
Bump version

* Add build to repo (one bin file won't hurt).
Attach working build
Add compile script
Refactor loops

* All factorable for loops are macros using CLIENTFILTERs
* Bump Hidden stamina up to 10, formerly 7.5
Attempt to fix map crash on map change

Reported by Pelipoika that Windows srcds, crashes with plugin enabled.
Attempt to deactivate plugin on map end.
Tweak SetGameDescription

Add condition in OnMapEnd.  Check activated instead of IsArenaMap