Build fix for non-ffmpeg and non-gcc non-++11.
Increase optimisations on Blackberry.
Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
Fix logging; forgot to remove those. :P
Fix more logging.
Merge pull request #2224 from thedax/syscallStubs

Implement some sceUtility stubs and one sceRtc stub
Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code.
Further refinement/cleanup.
Merge pull request #2225 from thedax/sceUtilityScreenshot

Clean up sceUtilityScreenshot*
Use a hack method to release already finished atrac3 voice.
Merge pull request #2230 from oioitff/atrac-fix

Use a hack method to release already finished atrac3 voice.
Don't return errors in sceSasSetPause().

-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
Use the 1 bit in sceSasRevVON() and cleanup.

Not used yet anyway.
Adjust some default values for SAS audio.
Merge pull request #2231 from unknownbrackets/sas-minor

Fix sceSasSetPause() error code, update default SAS values
Merge remote-tracking branch 'upstream/master' into fps2