YourUnit goes to enemy units-READ COMMENTS BELOW

THE WAY IT WORKS:

Your Unit calls getNexttarget(int idAttack)
-idAttack should = 1, 2, 3 depending on which house it is spawned from
NOTE: MAKE SURE UNIT PSAWNING MATCHES UP WITH THE ENEMY SPAWNS,
ENEMYUNITSPAWN 1 SHOULD BE DIRECTLY ACCROSS FROM THE YOURUNIT SPAWN

So when you initialize it, sendmessage.("getnextTarget", id)
where id = what you need it to be.

Right now, in the YourUnit start() function it calls getnextTarget(1)
just so I could test it. remove that once everything works.

TO BE DONE:
-Damage (Daniel)
-Your Unit Spawn (Brian)
-GameMasterScript
-Max number of YourUnits?
-How many Enemy Units at a time, spawn them from appropriate point
-Game consists of picking how many enemy units to assign from each house
-display how many units will appear from each spawn?
-be able to destroy an YourUnit at will so you can spawn one from
another house?
-before "2nd wave" of enemies, do we destroy all YourUnits: do this
last, let's get one "wave" working first