decided to use Move struct only for simple moves and directly execute jumps when detected
decided to use Move struct only for simple moves and directly execute jumps when detected
detecting jumps works, still ugly code though
fixed boundary issues as well as direction errors, simplified checkJumpMove, now detects jumps but still doesnt add them to a queue
should do jumps but doesnt
working moves, working jumps, playable version! kings untested though
multijumps dont work
too long, had to cut error im player-only. funktioniert dort aber trotzdem
Multijumps working, King working