Hacky start to OBJ rendering
Moved object loading logic to its own method
Removed GeometryUtils (redundant)
Added disconnect handler that gets called on disconnect
Refactor: Socket.io session now keeps track of game_id... no need for client to keep passing it around
Refactor: Adding users is now handled by join method, socket now transmits game/map/players information
Merge pull request #63 from hellochar/obj_rendering

OBJ rendering
Enlarge unit to correct size in renderer
Decrease size of selecting ring to unit size
Added logic for leaving and automatic leaving on disconnection
Show different screen depending on whether or not user is host
Fixed jasmine tests for interface refactor
Added a few more tests for UI elements
Added jasmine tests for handling user leaving
Added controller test for removing user
Added socket tests for joining and leaving logic
Fixed merge conflicts with master
Disconnection message
Merge pull request #67 from hellochar/handle_disconnect

Handle Disconnection
merged master