Added license.
apply_light_arc: now using fancy math(tm) && adjustable beam width. Also, visual artifacts (this is a feature>.>)
Signing off on my patches to the code.

This covers all my patches to the Cataclysm/Cataclysm-DDA codebase.

Signed-off-by: Herbert Jones <jones.herbert@gmail.com>
Car headlights cumulative. apply_light_arc: Optional 4th beam-width argument, cleanup, more experiments
Remove possibly premature optimization that is causing artifacts in light raytracing.
Merge pull request #3 from kevingranade/light_artifacts

Remove possibly premature optimization that is causing artifacts in light raytracing.
Remove deprecated debugging vars, luminance multiplier 4=>3
Fix components for fur blanket and fur sleeping bag

Closes #1271.
Let the player see recent messages on death

Closes #1303.
Make surface slime pits ot_slimepit_down, as was presumably intended originally
Stop ot_slimepit_down from appearing on the lowest z-level
Set known_down on ot_slimepit_down, and unset it on ot_slimepit
Fixed erronious "destination area full"
Materials refactoring
Merge remote branch 'origin/master' into mo_betta_headlights
Remove old code, set defaults to original "best looking"
First aid actually is not an antibiotic.
Fixed Issue #999, wearing anything over Arm or Leg tentacles.
 apply_light_ray: trig_brightcalc argument (optional, default false)
 apply_light_arc: use light rays with the above option = true
Arm and Leg Splints

More or less a place holder for when Medical Treatment is expanded.