[SharpGen] Fix issues with gccxml for VS2013. Add define _MSC_FULL_VER=170000000 in order to avoid inclusion of nosal2 that will invalid all SAL annotations
[SharpDX] cleaned up mappings and fixed WICRect -> Rectangle mapping
[SharpDX.Compiler] added d3dcompiler.h override, because in the Win 8.1 SDK the needed functions are removed from WinRT builds
[SharpDX] Included DX11.2 configurations in automated build
[SharpDX.Compiler] Reverted changes to D3D compiler and removed missing Win SDK functions in DX11.2 build
Merge branch 'master_integration' into dx112

Conflicts:
	SharpDX.sln
[SharpDX.DXGI] improved mapping for DirectX 11.2 features
[SharpDX.Direct3D11] improvemd DX 11.2 mappings
[SharpDX.DXGI] fixed Toolkit compilation on WinRT platform
[SharpDX.Direct3D11] improved mappings for DX11.2 interfaces
Merge branch 'master_integration' into dx112
Merge branch 'master_integration' into dx112
Merge branch 'master_integration' of github.com:sharpdx/SharpDX into dx112
Merge branch 'master_integration' into dx112
[SharpDX.Direct3D11] added support for checking D3D11.2 feature support
[Toolkit.Samples] Added TiledResources sample for DirectX 11.2
[DirectX11] Improved shader linking classes for Direct3D 11.2
[Direct3D11] Improved mappings for D3D11.2 ModuleInstance Bind* methods
[Toolkit.Compiler] Added functionality to build EffectData from ShaderBytecode
[D3DCompiler] Added ShaderProfile to the ShaderBytecode and changed EffectCompiler to use it instead of ShaderVersionReader