Changing adding to armies only
- implementing player_territories
Implemented territory chooce phase
- modifying risk_input to throw exception on 'quit'
- game loop breaks when player_quit exception is issued
- bug fixes in game_master and commands
Merge pull request #18 from elElmo/master

Implemented territory chooce phase
Moving try-catch loop to outside of main game loop
- reverting mini board generate to standard
Merge pull request #19 from elElmo/master

Moving try-catch loop to outside of main game loop
Implemented player reserves deployment phase
- adding some additional errors
- implemented add_army API in game_master
Merge pull request #21 from elElmo/master

Implemented player reserves deployment phase
Battle sequence complete

Battle to the death
Battle attack complete.
Modifying user_input for territory choose to allow multi-deploys
- slight refactoring for territory_choose loop in commands.py
- moving bulk of logic work to player object
Merge pull request #22 from elElmo/master

Modifying user_input for territory choose to allow multi-deploys
Complete merge with master.
Merge branch 'master' of https://github.com/sfucmpt105-beta/risk
Refactoring deployment phase user prompt
Merge remote-tracking branch 'upstream/master'
Fixing merge errors
Merge pull request #23 from elElmo/master

Fixing merge problems
Refactoring battle simulation code
- adding exception throwing
- breaking up long functions
- some slight renaming
- extending module testing
Merge pull request #24 from elElmo/master

Refactoring battle simulation code
Integrating battle simulation code with input
- adding some dev functions to randomly split map
- some bug fixes