Fix a compile error.
Forced antags are now logged to admins.

This might help tell bugs from simply no one having chosen the role.
Made the cleaver be a sharp weapon, so you can decapicate with it.
Spacesuits and helmets now protect from pressure.

Don't want to know why they didn't before.
Fixed an indentation error.
"Hidden" HE pipes added. HE piping in the kitchen cold room allows a freezer unit just outside the cold room to lower the room's temperature. A human inside the cold room with the temperature set to minimum will typically expire within a few minutes.
Revert ""Hidden" HE pipes added. HE piping in the kitchen cold room allows a freezer unit just outside the cold room to lower the room's temperature. A human inside the cold room with the temperature set to minimum will typically expire within a few minutes."

This reverts commit e924aa8fc3b645b4cf15cc1f5d7bac9875d3902d.
wrapsortjunction fixed - will now divert packages correctly.

Mail chute changed a bit, as ejected packages were smashing the window door.

"Small parcel" renamed to "Parcel".
reverting map
Remade the map edits with mapmerge driver.
A small fix to the throwing string when a mob is struck with a baton.
Added a mechanic that makes it possible to miss in melee.

Only happens when the target is neither laying nor restrained. In this case, there are various chances to miss the targetted organ, and either hit nothing, or a different organ.
Bullets can now also miss, even after entering the same tile.

This means that aiming for the head with a gun only makes sense from a short distance or when the target is restrained. Otherwise, you're likely to miss unless aiming for the chest.
Fixed two issues with bullet hit chance.

- Bullet hit chance was too low at close distance
- Missing wouldn't actually prevent the damage
Fixed another mistake with projectile dodge code.
Traitor objectives are now checked regularly.

This doesn't mean the game can end early, it just means certain traitor objectives get a chance to process themselves before the round ended. For instance, the brig objective can now check periodically how long someone's been in the brig.
Modified the disposals and toxins mass drivers to be ZAS-friendly, as airflow would otherwise suck objects away before they could be ejected.
Cane Sprite Fix

fixes issue #2017
Power draining Anomoly negative charge fix

fixes issue #2064
Fixed a bug with EMP's and robolimbs.

Light EMP's were much more likely to destroy robolimbs than heavy ones.