Cleanup some stray comments in cftp and chttpget

git-svn-id: svn://svn.icculus.org/fs2open@10105 387891d4-d844-0410-90c0-e4c51a9137d3
MSVC 2011 Project Updates for SDL2/joy-sdl

git-svn-id: svn://svn.icculus.org/fs2open@10106 387891d4-d844-0410-90c0-e4c51a9137d3
Some model point shield stuff I had forgotten to commit.

git-svn-id: svn://svn.icculus.org/fs2open@10107 387891d4-d844-0410-90c0-e4c51a9137d3
Remove this memory event, as clear() is called after loop, which will call the destructor of each item. Picked up by AddressSanitizer as this was attempting to free() memory allocated with new()

git-svn-id: svn://svn.icculus.org/fs2open@10108 387891d4-d844-0410-90c0-e4c51a9137d3
AddressSanitizer: alloc-dealloc-mismatch (operator new vs free) in hud_close()

git-svn-id: svn://svn.icculus.org/fs2open@10109 387891d4-d844-0410-90c0-e4c51a9137d3
rather than piggy-back the perform-actions sexp on top of the when sexp, it works better to make it its own operator
(fixes Mantis #2956)

git-svn-id: svn://svn.icculus.org/fs2open@10110 387891d4-d844-0410-90c0-e4c51a9137d3
clarify help... OP_AND will actually evaluate all arguments

git-svn-id: svn://svn.icculus.org/fs2open@10111 387891d4-d844-0410-90c0-e4c51a9137d3
Fix Mantis 2954 (Standalone can't find default language)

git-svn-id: svn://svn.icculus.org/fs2open@10112 387891d4-d844-0410-90c0-e4c51a9137d3
According to the medal_stuff class, some of these should be MAX_FILENAME_LEN, not NAME_LENGTH

git-svn-id: svn://svn.icculus.org/fs2open@10113 387891d4-d844-0410-90c0-e4c51a9137d3
Add stub for std_init_os() so that *nix can compile

git-svn-id: svn://svn.icculus.org/fs2open@10114 387891d4-d844-0410-90c0-e4c51a9137d3
Webui: Resolve bug that was causing standalone game name to not appear

git-svn-id: svn://svn.icculus.org/fs2open@10115 387891d4-d844-0410-90c0-e4c51a9137d3