* Fixed a bug on shader loading while in game
* Fixed a bug with shader loading while the engine was running
* Added a .OBJ (WaveFront Model) file loader
* Fixed a bug with transforms setting default scale to (0.0, 0.0, 0.0)
			^- This bugger had been hiding all the time, confusing me!
* Added some extra things to the scene graph
* Started working on a scene explorer ( SceneUi )