First, some game variables
init-player
player-dead-p
Improve the ignore list.
show-player. I liked the first policy regarding the 'list for all'
including the data to print so i diverge from what he's showing now.
No princ or print even in the show* function. It will be for the
game-show function to act adequately :D
randval
monster-dead-p - Is a monster m dead?
random-monster - Pick randomly an alive monster inside the *monsters* list
monsters-dead-p  Are all the monsters dead?
show-monsters
orc-battle
game-loop