Removed anonymous colors in dat/battle scripts.
Removed anonymous colors from the game start help script.
Removed anonymous colors in draw calls of certain map scripts.
Removed anonymous color parameter continuous calls from all village maps.
Started removing anonymous colors in draw calls for the forest scripts.
Finished removing anonymous colors in draw calls for the map scripts.
de translation update by NaN :)
Added the skeleton of all the character natural skills (obtained through leveling).
Removed autotiling rules from the mountain tileset as it is broken.
Added support to play a different sound when encountering a boss.
Added support to tell whether an enemy sprite is a boss.

I also revised the API a little.
Added the basis of the first pursuit map.
Fixed two fr sentences.
Added the Mt. Elbrus location image.
Kept working a bit on the first pursuit map.
Don't start an event within the delayed event parsing loop.

This prevents changing the map content from an outer function
as pointed out by authenticate.

This should hopefully also fix an assert failure when compiling with VS2012.
Don't use blending when drawing the battle enemy frame.

This is more extensible, and prevent weird and unwanted effects.
Name fix: Bronnan -> Bronann.
Unreachable code fixes (reported by cppcheck).
Merge pull request #181 from logzero/throw

Unreachable code fixes.