Fixed timer issue

Hunting, raiding and dying now fit nicely into the timer. 2 intervals were messing each other up.

Initial night time AFTER dying will heal the player to 1 HP, and set the death trigger to false.

Todo: wrap longer event log messages to avoid huge box. Should be a static size message box!
Minor bug fix
Merge branch 'master' of github.com:RUJodan/js-vampire