update shard
update shard #2
update shard #3
Spring.SpawnProjectile: parse 'model' key from projectileParams table
try to fix "make check" on win32 buildslave
add int64_t to creg
fix that classes were checked twice in creg test
kill a few false positives in creg test
1. check members of inherited classes, too
2. check the class' own alignment (alignment of members is still ignored)
creg test: don't log fine classes (it's just too much spam)
solve a creg issue on a different way
still not perfect but better
best way would be to add the container to creg, but that's a bit more complicated atm
fix creg of a few classes (results after this commit: 42 of 178 broken)
make CExplosionCreator static and add auto cleanup for the listeners
fix wrong comment in S3OTextureHandler
simplify C3DModelLoader
replace comments in assimp parser
fix linux32 in (version) list.php
Lua: don't load debug library in all enviroments. it contains some dangerous functions
less pollute global space
remove the now unused ARB grass shaders
simplify creg's BasicType::Serialize() a lot