Cane Sprite Fix

fixes issue #2017
Power draining Anomoly negative charge fix

fixes issue #2064
Fixed a bug with EMP's and robolimbs.

Light EMP's were much more likely to destroy robolimbs than heavy ones.
Fixes dropped cyborg limbs being human.

Makes them cyborg parts instead.
Merge pull request #2090 from RavingManiac/master

Disposals and toxins mass drivers modified to be ZAS-friendly (Mapbugfix)
Merge pull request #2085 from GauHelldragon/master

Various fixes
Merge pull request #2087 from CIB/bugfix

Fixed a bug with EMP's and robolimbs.
Re-added missing security rig sprite, and emergency response team hardsuit sprites.
Merge pull request #2110 from SueTheCake/master

Bugfix: Missing Security and ERT rigs.
Fixes cyborg HUDs security and medical HUDs

The images now go away when the module isn't active
Fixes cyborg display when items are disabled due to power.

Previously the hud would not be updated when power drops below 100 and items are disabled.
runtime fix. the original code here was intended to make projectiles work with autopsy, but instead it just caused runtimes and made some mobs invulnerable

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2116 from caelaislinn/master

quick runtime fix
Merge pull request #2114 from GauHelldragon/master

Robot HUD fixes
Farmbots! Adds new file farmbot.dm

A new type of buildable AI bot that assists in hydroponics
Waters plants, hoes weeds and uses fertilizers
modified changelog header to have a link to BEF server

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12
removed exploit where syndicate ids could make players untargettable

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2128 from caelaislinn/master

put a big red link to BEF server in changelog
Merge branch 'master' of https://github.com/Baystation12/Baystation12