fixed a bug that created every 10 seconds a script per!!! unit ending in
a waitUntil loop. EVERY F*CKING 10 SECONDS and we were wondering why the
game does lag that much. after more than 18 hours. *d'oh* 

"Make persistent" is now not more injected into static objects since we
need a better code to filter really needed objects without producing too
much load.

disabled ace's "feature" to move the backpack and weapon into cargo by
entering a vehicle as driver/copilot. (well, it IS a really nice feature
but we ALWAYS forget this.. resulting in a lot of frustration as you
might know ;)