Rectangle: Tweak Create param names
Rectangle: Tweak SetDimensions param names
Rectangle: Change GetDimensions
Also using two scalars to store dimensions instead of a Vector4
Rectangle: Add documentation
Mesh: Add Get interface for mesh metadata
Rectangle: Fix GetDimensions
Mesh: Remove NumIndices (always NumTriangles * 3)
Node: No longer abstract
Node & Pawn: Separate Bind implementations
Pawn used to call Node::Bind, which simply bound the ModelMatrixBuffer and
set up attribute array pointers. Now it does this directly, and Node::Bind
sets the ModelMatrixBuffer data store. This allows for using a Node by
itself instead of a Pawn, in such a case where rotation of an object is
not needed.
Sphere: Add some documentation
Crowd: Add Get/SetMemberRotation methods
Quaternion: Add assignment operator
Crowd: Define GetMemberRotation
Crowd: Add SetDataStore method
Crowd: Population set to 0 in Clear
Crowd: Get/SetMemberRotation documentation
Crowd: Add RotateMemberGlobal method
Mesh: *Data methods now public API
Mesh: Set NumVertices in PositionData method
AUTHORS: Tweak file, cut out irrelevant info