Updating for better reproducing
Fixed a bug where newborn were born in the same position as parant --> things got fucked up. Also the newborn shared the same reference to the velocity vector with its parent. Tweaked some numbers and made the grass have a fixed probability to reproduce, just for simplicity. Note that someone will eventually die out because the number of wolves are constant.
Added reproduction and life length to wolves. Parameters are rREALLY hard to get right in order not to make someone die out. Same bug of spawning outside map might still occur.
Made AWTSimulation fill the drawn triangles.
Build1 Released.
Optimization of parameters.
Renamed simple agents to more proper names. Imported old agents and population and named them Simple...
The grass now has a capacity. The growth/death rates of all populations might need to be adjusted
Fixed AWTSimulation bugs, OpenGL now default again.
Added practise population, the Pig. With some optimized algorithms.
Updated the Pig population.
Merge branch 'grid' of github.com:Ramqvist/Simulated-ecosystem into grid
Created class WorldGrid.