Removed EGL_ prefix from all EGL constants.
Initial implementation.
Implemented IDisposable pattern.
Initial implementation.
Added new EglWindowInfo constructor.
Added missing license information.
Marked all IPlatformFactory interface implementations as virtual.
* Utilities.cs: Committed Jonathan's patch for ES extensions. Fixed
  IsGL2Extension.
Folders for new solution created.
Initial commit.
Added readme file.
Merged fix for bug [#1060]: "Wrong XML Comment on the W property in Vector4[d]".
* Utilities.cs: Added AMD to extension list.
* Main.cs: Sort functions by extension first, then by name.
* ESCLParser.cs: Fixed a potential NullReferenceException.
Regenerated the ES11 signatures using the updated converter.
* GL2/Generator.cs: Improved handling for 'u' and 'ull' suffixes in
  OpenGL constants.
* BindStreamWriter.cs: Committed Jonathan's formatting patch for the
  generated bindings.
Merged the OpenGL 3.2 specifications.
Merged OpenGL 3.2 bindings. Fixed a conflict between the new ProgramParameter method and the existing ProgramParameter enum in GLHelper.cs.
Added GetState() method for primary keyboard.