Added NT relation preference.
Cleanly amputated limbs should not bleed.
Simple animal balance fixes:

- Reduced the speed of most simple animals to 4, so now you can get away if you're fast and they don't shoot you
- Added a mechanic that determines how likely a hostile animal is to smash in a window, and made this chance very low for carp
- Simple animals will no longer attack people in crit
Merge branch 'master' into feature
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature

Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/hostile/giant_spider.dm
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
Merge pull request #2307 from CIB/feature

Simple animal balance fixes