merge cocos2d-x 2.2.1
fix send over 4096 bytes
fix win32 compile errors
update player win32
update player mac
add CCHTTPRequest::getRequestUrl(void)
fix typo
Merge branch 'develop' of git://github.com/zrong/quick-cocos2d-x into zrong-develop
fix file mode
update player mac
update player win32
Merge branch 'develop' of code.csdn.net:liaoyulei01/quick-cocos2d-x into develop
export CCArmature::disconnectMovementEventSignal() to lua;
modify dragonbones sample to realize CCArmature:connectMovementEventSignal().
Now when CCArmature is playing, we can get the status of moveId: 1 == start, 2 == complete, 3 == loop complete.