Major rewrite of the project, Major restructuring of the project(MVC),
moved away from tiledmap to block based levels, and much more.
Changed aspect ratio from 16:9 to 9:16, made the player as big as the
blocks, added some minor opengl 2.0 "tweaks", changed the default
coordinates the player and block spawn on in the test level.
Added block/tiled based movement and fixed the "slide finger" control
bug.
Added fade in and out on splash screen
Merge branch 'master' of https://github.com/larsson152/dat255 into splashScreen
Some code cleanup in LevelController (Though some code is pseudo
duplicated) + Documented some code in Player.
Changed Textures to reading in textures from an Atlas, Fixed so that the
player will now face in the direction he is walking in, replaced the
booleans facingLeft and facingUp from the Player class to enums.
added one menu button
Made menu look a little better
Added build path for new libraries
Merged gustav-wip with dev-0.2
Fixed merging conflicts and added level import
-Added the level file and fixed a line so the players spawn on the right
spot.
-Added so that the camera follows the player. (Gustav & Andreas)
-The Blocks are now stored in an 2-dimensional array where the position
in the array represents the position the block has. This is to make it
easier to check adjacent blocks when making collision detection.
-Added simple collision detection, added a id variable for block types.
When reading in the map, the map is now rotated 180 degress instead of
90. (Gustav & Andreas)
First version of d-pad. Transparent and appears in bottom right corner.
-Added WIP-Block Pushing, and some JUnit tests.
-Worked some further on Block Pushing, but will need to clean up this.
(Gustav & Andreas)
-Updated some paths to direct to JUnit 3 for the test suite. -Uploaded a
.apk file of the current version of dev-0.2.