Added multiple hologram signs, edited some materials, and worked a little on some prefab sections of map.
Changed loot system.  Added loot chest to ship scene.
Merge branch 'master' of https://github.com/AlexHayton/UnityTestProject2
Added an inverted corner column to cover the gaps in geometry and allow us to build rooms with corners, also worked more on room prefabs in LTD scene.
Implemented loot.  Changed sounds on weapons.
Merge remote-tracking branch 'refs/remotes/origin/Levels' into alex

Conflicts:
	Assets/Scenes/Level_LTD001.unity
Check in architectural changes as part of TeamHandler EnemiesInFrontOf
Aiming now works.  Added "IsFriendly()" function to TeamHandler.cs
Tag stuff
Merge remote-tracking branch 'refs/remotes/origin/master' into alex

Conflicts:
	Assets/TestProject/Scripts/Weapons/WeaponBase.cs