Created a basic main menu system that navigates through all the scenes in game.
Added menu system to Tactibru. MainMenu.cs, CreditsScene.cs, SettingsScene.cs, ModeScene.cs, GameScene.cs. As well as multiple scenes.
Merge pull request #5 from kjmatthews10054/master

Added (very basic) menu system to Tactibru
Added VS2012 Project file. Merged from upstream.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
AnimatedSpriteBehavior implementation is complete. Utilizes a single-level animation sequence (see Assets/Textures/Animation Test/Running.png) - Note that this texture MUST BE REMOVED and not distributed with this project - it is here only so that the animation system can be tested. Once we have art assets ready, we can use one of those as the test/sample image.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Implemented IsFlipped property on AnimatedSpriteBehavior.cs to determine if the sprite should be flipped horizontally.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #6 from Minalien/master

Animation System merged
Added EditorBase as a base class for inspector-based custom editor extensions.
Began work on adding Node Skeleton Structure (NSS) editor.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Implemented custom asset utility, created test assets for Node Skeleton System. NSS asset file is basically complete, but editor and behavior have not had behavior implemented.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Converted NSSEditor to an inspector-based editor, rather than a custom window.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Updated NSSEditor, added preview window overrides. Editor and preview functionality will be implemented after more research on custom editor controls.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Node skeleton system is now functional. Nodes can be attached programatically via NodeSkeletonBehavior's AttachToNode method. Note that attachments must be defined as prefab objects - see Scenes/Test/Node Skeleton System/NSSTest.unity for an example.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #7 from Minalien/master

Implemented node system.
Removed Unity preview window from NSSEditor. Working on implementing editor functionality, specifically the preview.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Finished implementing NSS Editor visualization of nodes with labels. Added "Marker" resource file. Actual editing of nodes is still a work-in-progress.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #8 from Minalien/master

Completed visualization component of NSS Editor.
NSS Editor complete.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #9 from Minalien/master

NSS Editor complete.
Added node color customization to NSS Editor (to help make things more visible). Origin color is still statically red.

Fixed bug related to resource leaks in-editor.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #10 from Minalien/master

NSS node colors, resource leak bugfix.