Last of changes made during meeting
Replaced all weatherReport 'wet/dry enough' with 'a little too wet/dry'
Restored previously obfuscated code - maxScore and makeGameWeather
Replaced all gameWeather vars from code copied from 0d6ef1c4fe30cbd19b2ae5eacb50a6725df37b7d with gamtaeWeher
Move maxScore into discrete and continuous game objects, with continuous.maxScore a given. Change movePointsFlag to reflect two options for maxScore value
Made optimalChoice1 and optimalChoice2 into game-level vars instead of optimalCrops. Replaced game.maxturn with game.maxturn-1 in optimalChoice function arguments.
United bonusHeight functions from each initialiation function into single function applied to either version. Moved bonusOneTotal and bonusTwoTotal into the game object as universal vars. Changed refs throughout game.
Changed index.html final dialog wording to be flexible with either one or two bonuses assigned. Added code to mainscript to hide second bonus from dialog if indifferentTurn is outside the game. Moved all in-common dialog population code to end of initialization function.
Finished up edits to bonus calcs and span fill
Edited if-statement for bonus 2 so that once the player crosses bonusTwoTotal, the flag does not increase in height after readching top of bar
Added additional if-then statement to distinguish between games with no indifferent Turn and those with. Moved .css() for flagHeight outside of else statement so it applies to if statement too - moving pointsflag even after bonus has been reached