The original ui/messagedialog.* is no longer needed.
#20: Define the activator dialog as an internal Rocket dialog.
Define flag --ignoreerror that will supress OpenGL warnings.
Allow test player (--testuser) to see all construction blocks.
Add monster level +3 and -3.
Use proper modifiers on monster levels.
gameDialog don't really know which the current dialogg manager is.
Instead, it should use static functions that find the current top dialog.
That means that the dialog manager factory do not need to return the new manager.