Added Telescience! Moves Misc. Research to the spot between the Solars and Xenobio.

This update adds Telescience to the game. The Scientists get a highly dangerous and experimental Coordinate Teleporter, that allows for more accurate teleportation.
Collen from Sayustation did most the work for this, I did the porting.
http://wiki.ss13.co/Telescience explains it pretty well.

You have GPSes that you can use to figure out what the actual coordinates equal to the stuff you put in, as the coordinates are randomized each time you Recalibrate.

Every time you recalibrate, it changes the coordinates of everything according to the machine, so you have to retest each time you calibrate. If you decide not to calibrate, "tragic accidents"(read: you chucklefucks ripping a hole in the very fabric of space and time itself in order to fart in the HoP's face) may occur, which can cause Bad Things such as many tears.

After enough uses, the Teleporter will need to be recalibrated, else bad things will happen a lot more frequently. If you recalibrate, it stablilizes the teleporter bluespace frequencies, allowing for safe(ish) travel, but it also messes up the machine's coordinates to real coordinates database, requiring you to figure out what the machine made it again.

And now, for pictures.
The new Misc Research room:
http://i.imgur.com/TzBoQvo.png?1
The new Telescience room:
http://i.imgur.com/uThAPpQ.png?1

Also, here's a poll on the forums.

http://baystation12.net/forums/viewtopic.php?f=1&t=9096&view=viewpoll