Prevent some glitches with laggy clients :>
Disable gcc optimisation causing release builds to crash on client join. Thanks to teh for pointing it out
Adds gcc fix for compiling with -O3 (-fno-tree-vectorize needed).
Apparently this issue was caused by turning on sse stuff according to gcc docs.
Should fix #358 and #355 fully.
Reverting SP's sv_fps back to 20 from 40.  Game code never was changed to suit this.
From original commit b80e275.
Fixed the infamous saber lock crash.
Fixed fast teamswitch bypass exploit with follow commands.
fix for a slot 0 bug in laserTrapDelayedExplode
Disabling /team score[board] for now so that it just acts like team spectator.
Due to the fact that it is broken on the client side and doesn't seem to serve much purpose in JA.
Merge branch 'master' of https://github.com/Razish/OpenJK
Change GAMEVERSION define to OpenJK.
Fixes Issue #365.
Tweak GLimp_CompareModes (SDL) in SP to hopefully resolve some compiler warnings in gcc.
Tweak GLimp_CompareModes (SDL) in MP to hopefully resolve some compiler warnings in gcc.
Revert "Tweak GLimp_CompareModes (SDL) in MP to hopefully resolve some compiler warnings in gcc."

This reverts commit 97da035f42471017f71f0a83bb950850201b527e.
Revert "Tweak GLimp_CompareModes (SDL) in SP to hopefully resolve some compiler warnings in gcc."

This reverts commit 79566dd28e378dfcf7b7b61e2fc4200dd2761f5f.
Merge branch 'master' of https://github.com/Razish/OpenJK
Merge pull request #366 from svoboa/master

fix for a slot0 bug in laserTrapDelayedExplode
Fix logic error in last commit
Some work on msvc64 compat. Not complete
Removed stricmp etc, always use Q_ versions for consistency across platforms
Adding unistd.h back to Mac