[CSE]
Exposed DialogExtraColorControl and related classes
Fixed a CS bug that caused the screen to 'blackout' when dialogs with color controls had to repaint their client area
Prevented the resizing of the render window when there were active preview controls
Minor changes, fixes and additions

[*]
Updated TODO
[CSE]
Added INI options to modify the render window painter text's font style and size
Added a fly camera mode to the render window
Fixed a bug that caused the Launch Game button to incorrectly execute the OBSE loader in Steam installations
Added an INI option to modify the render window's default field of vision
Added active form colorization/sorting to the landscape edit dialog
Fixed a CS bug that caused the editor to crash if the landscape window was opened when no cell was loaded in the render window
Improved the landscape edit dialog's UI
Minor changes, additions and fixes

[SE]
Fixed a bug that prevented IntelliSenseInterface from enumerating script commands requiring calling references

[*]
Updated TODO
[*]
Git fixes
[CSE]
Fixed a CS bug that caused the AI packages dialog to close itself on renaming an existing package
Fixed a CS bug that caused a CTD when a data copy operation was performed on a newly created region form
Exposed the following class definitions: TESSceneNodeDebugData, TESRenderControl, TESPreviewControl
Changed the interior cell near fog plane's default value to 0.0001
Minor changes, additions and fixes

[*]
Updated TODO, readMe, manual
[CSE]
Added a new achievement
Improved the AI data dialog's UI
Fixed a CS bug that caused the packages listview in AI data dialogs to reset their columns whenever the list was modified
Fixed a CS bug that occasionally caused CTDs when previewing textures without mipmaps
Updating a plugin's metadata no longer modifies its timestamp (when the 'Prevent changes to file timestamps' toggle is enabled)
Added a CLR unhandled exception filter
Minor changes, additions and refactoring

[*]
Updated TODO
[*]
Build fixes
[CSE]
Minor changes

[*]
Updated TODO
[CSE]
Minor changes and refactoring
[CSE]
Added a new achievement
Added the ability to resume execution after a handled crash
Minor changes

[*]
Updated readMe, TODO
Git fixes
[CSE]
Improved the following dialog UIs: NPC, Creature, Preview
Moved editorAPI instances into their respective class' scope
Added the ability to colorize formlist items depending on their override depth
Added a new context menu tool - Export FaceGenTextures
Fixed a bug that caused timed achievements to unlock prematurely
Fixed a CS limitation that prevented NPC records in ESP files from having their facegen textures exported
Exposed the following classes: TESObjectLAND, DialogExtraPreviewControl
Minor changes, refactoring and additions

[*]
Updated TODO
[*]
Build fixes
[CSE]
Implemented a global clipboard to copy records b'ween editor instances
Added a new "achievement"
Fixed a bug that reset the render window's FOV occasionally
Fixed a bug that prevented AI packages from being sorted according to their modified status
Fixed a CS bug that caused a CTD when testing cells
Minor changes and sundry additions

[SE]
Auto-recovery cache files are now moved to the recycle bin after use

[*]
Updated TODO
[CSE]
Added new render window painter element: Object-Under-Mouse Details
Refactored INI setting implementation
Minor changes and additions

[*]
Updated readMe
[CSE]
NPC edit dialogs' preview controls now update in realtime when messing around with FaceGen
Minor changes and fixes

[SE]
Fixed a bug that caused CTDs when compiling script lines with mismatching quotes
Minor changes

[*]
Updated TODO
[CSE]
Added active form colorization support for use report dialog
Updated and exposed various TES class definitions
Minor changes, fixes and additions

[*]
Updated TODO, docs
[CSE]
Fixed a bug that disabled the render window's custom mouse cursors when mouse-over-ref-info tool was enabled
The default asset file browser's initial directory now correctly honors existing file paths
Fixed a CS bug that caused the cell view window object listview to lose its sorting whenever a cell was selected in the cell listview
Added a new achievement
Sundry changes, fixes and additions

[SE]
Updated to AvalonEdit v4.3.1.9430
Fixed a bug that caused the IntelliSense interface to popup inside string literals
Added 'Open Import File' context menu tool
Misc fixes and changes

[*]
Updated TODO, manual
[CSE]
Implemented a global undo stack
Fully exposed TESIdleForm, DialogExtraParam, DialogExtraLocalCopy
Misc refactoring, fixes and additions

[SE]
Fixed a bug that affected the persistence of a few INI settings
Added support for custom file extensions when batch dumping scripts

[*]
Updated TODO
Changes to the repo
[CSE]
Added a 'Select All' render window shortcut
Fixed the landscape brush's jitteriness when the object-under-cursor-details (wth kinda name is that anyway?) tool was enabled
Minor changes

[SE]
Fixed the code editor's line adornments to show up correctly
[CSE]
Fixed a bug that crashed the editor when new forms were created

[*]
Updated docs, readMe
[CSE]
Moved ChangeLogManger and co. to the BGSEditorExtenderBase project
Minor changes

[SE]
Fixed a bug that prevented the Find/Replace results listview from opening correctly under certain circumstances