Bugfix: Many female robe sprites had been misplaced by 1 or 2 pixels.
Bugfix: One frame of female robes was missing two pixels.
Bugfix: moved Luke Mehl style female belts to fit robes, mostly in accordance
with earlier similar bugfix for robes.

Possibly, an even earlier bugfix regarding missing and superfluous pixels in
the other female belts should instead have been handled by shifting as well.
Bugfix: Removed some pixels from Luke Mehl style female belts where those
pixels obscured a hand which was supposed to be in front.
Added hair colours brown, dark-blonde, gray, light-blonde, and white.
dark-blonde was from the LPC base assets, the others from Luke Mehl's
submission. (But maybe he took them from the base assets as well -- I could
not open the xcf in the base assets, only the png.)

So far only the female bangslong hairstyle is covered. More are planned.

Excepting the white hair, the new colours have one colour more than the
hair colours which already were in the universal sprite sheet. The extra
colour is a highlight on shiny parts. The white hair is so bright that no
highlights show up. So further hair recolours might want to take, e. g.
hair/female/bangslong/dark-blonde.png as a basis instead of
hair/female/bangslong.png.
Merge pull request #33 from caeles0/master

More bugfixes