remove the silly jump velocity override
playerfpsshadow var, to render player shadow in first person
fix
Merge pull request #8 from plankatron/master

updates
texgroup command to assign textures into groups
scoped texgroup
respect group nesting
a texture pack system
use a vector
keep track of texturereset calls when handling texpacks
use texload in the test map
keep track of slot number in a texpack
texcull
texdumpslots test command
Merge pull request #9 from plankatron/master

adding in the map proper
texdumpslots now emits cubescript including all texcommands and shader params
fix texdumpslots
try to execute media.cfg on the client before mapscript
cleanups and fixes