Merge remote-tracking branch 'remotes/upstream/master'
pdump output now fits to screen size, diving away from nades reduces damage 30% (and explosion gives you a small bump), fixed: some view model jitters, some instances of weapon effects being simulated twice, minimum dive slide velocity, small prediction mismatch with maxspeed on spawn, reversed bounding box case with standard slides and jump animstate overriding possible swim state
uses standard movement anims in water as placeholder swim anims, looks a little more natural than the floating ones
add style points when we dive away from explosions
lets us know we're cool when we dive from explosions
Merge pull request #10 from shmopaloppa/master

Is good.