Fix trailing whitespace
Rename Display class to Window
Rename Display.[cpp|hpp] to Window.[cpp|hpp]
Introduce nom::Renderer class stub
Introduce std::unique_ptr custom deleter for SDL_Renderer container

	* Sad shame I seemed not able to use the void casted one alone for
both! Ah well.
Add window_title argument to create method
Use nom::Window's create method for setting app title initially
Use class getter methods where applicable
Comment out surface locking methods

  * Uncertain of where these methods will inevitably go -- perhaps
into some sort of surface class API or possibly left here; only time
shall tell! =P
Remove clear method & rename update to flip with changing return to bool

	* The flip method is now for old school SDL_Surface window updates,
not SDL_Renderer
Finish initial redesign & implementation of Renderer class
OK, so maybe void casted deleter for unique_ptr wasn't needed after all!

-_-
Use std::unique_ptr container for SDL_Window instead of std::shared_ptr
Use paranthesis instead of curley queues for initialization list

	* Mucho purty!
Update 'app' example for dual window rendering

	* Rename APP_NAME to APP_NAME1
	* Add APP_NAME2
	* Renamed context to window1
	* Add window2
	* Use two FPS counters & swap colors
	* $$$ PROFIT $$$
Mass rename of methods -- w00t!
Reflect recent API name changes
Remove platform-specific Dialog MessageBox functions
Re-implement cross-platform dialog message boxes with SDL2 API
Clean up Image class a bit

	* Un-used API is now commented, awaiting further refactoring
	* Now return SDL_Surface instead of std::shared_ptr SDL_Texture