Add PatriotV and Ameterasu walk animation
fix fighter receive meter while blocking.
add Amaterasu's animation, axekick, uniqueDown. Add patriotV animation, setup joints hit/hurt box
check out
Merge branch 'Hieu_School' of https://github.com/chenergy/team-ragnarok into jonathan
audio implementation
patriotV texture
Merge branch 'Seth' of https://github.com/chenergy/team-ragnarok into jonathan

Conflicts:
	Assets/Art/Models/Fighters/Amaterasu/Animations/char_ama_axekick.fbx.meta
	Assets/Art/Models/Fighters/PatriotV.meta
	Assets/Resources/Fighters/Fighter_Amaterasu.prefab
	Assets/Scenes/Levels/GodLevel.unity
	Assets/Scripts/Model/Attacks/Amaterasu/Amaterasu_AxeKick.cs
	Assets/Scripts/Model/Attacks/Amaterasu/Amaterasu_SettingSun.cs
	Assets/Scripts/View/UI/UI_Script.cs
add  patriotV animation
added UI elements

fight UI, health bar, portraits, and UI bg
char select portraits and selection overlay
polish char select, polish gui styles

added font, added some inspector values to tweak UI easier
tweake character select names fonts and settings
Merge commit '25654a8340ebe84f7dcf2d4b39992e45290eafc1' into jonathan
Merge branch 'Seth' of https://github.com/chenergy/team-ragnarok into jonathan

Conflicts:
	Assets/Scenes/Levels/2P_CharSelect.unity
	Assets/Scenes/Levels/MechLevel.unity
	ProjectSettings/EditorBuildSettings.asset
Merge commit 'b86c0dc51f630365b49b89e7fe4da55375b7f69b' into jonathan

Conflicts:
	Assets/Scenes/Levels/2P_CharSelect.unity
	Assets/Scenes/Levels/GodLevel.unity
added logo and fixed level integration into ui