Pulling in stuff mostly from game: Added adaptive table ops module; config files for some stuff that varies per project; updates to quaternion and pixels sample; fixes for utils.NewName(); added require_list() global (for config files); overhaul of sublinks system (MUCH closer to a stable release-worthy design), sweeping changes to editor as result, common tags module ditched in favor of some basic stuff on loading the editor; actions (basically, event receivers) finally added thanks to cleaner structure; global actions / events