Renamed All of the ProjectTemplate folders to remove the Version of MonoGame
Fixed the Assembly References Paths
Ray.Intersects(plane) fix.
Fixed the paths in the content projects
Fixed #563 SpriteBatch with a source/dest rect works different then Windows
Merge branch 'develop3d' of https://github.com/liortal53/MonoGame into develop3d
Merge branch 'develop3d' of https://github.com/mono/MonoGame into ios6
Fixed missing clamp from color multiply
Fix #563 - Removed casting to float, as it's done implicitly.
Merge pull request #818 from Nezz/color_fix

Fixed missing clamp from color multiply
Fixed bad logic in Ray-Plane intersect test.
SharpDX fixes to 2MGFX.
Move DeviceResetting event and GL context lost detection from OnRestart() to DestroyFrameBuffer().

Thanks to @slygamer for this fix. It makes more sense and is the correct place to call DeviceResetting (ie before the device is actually reset).
Avoid changing orientation whilst the screen is locked.
Move clearing of the ShaderProgramCache to GraphicsDevice.Initialise().

This is where the rest of the cached state clearing happens.
Catch and log GL errors on relinking shaders instead of throwing exceptions

We are having trouble avoiding this exception in all cases. When resuming after the GL context is lost, recovering from this can occasionally cause GL errors in ShaderProgramCache.Link(). If we ignore the exceptions, it is possible to recover, so the errors are being logged instead.
Merge pull request #807 from Aranda/fixing_android_texture_reloading

Fixed android texture reloading [TESTING AND COMMENT REQUESTED]
Merge pull request #813 from Nezz/ios6

Add iOS6 compatibility
Fix issue #672 - Gamepad analogue sticks & Accelerator don't work

Fixed the Accelerometer on PSMobile - update the Acceleration property in Update()
Moved the VS2012 project template out of the version specific directory