Updated FML:
MinecraftForge/FML@81328b6684c5127427153807b5e498c2efefb96b Add in support for using a mirror list and provide checksums for packed download of libs
Updated FML:
MinecraftForge/FML@da70cdd35a378d02db47d2aa31fb9aac87beaedc Update tweaker for new Launcher API
MinecraftForge/FML@352117fd78eec745da6c80b8d354947c4dbbbb48 Update for new installer and thank you.
MinecraftForge/FML@40a34af43105ebcb5a63ce2351ca119da5a8158e Merge branch 'master' into newtweak
MinecraftForge/FML@e77d2547ad447025729ae7f3cccaaf343c4c86f9 Update for pre-ninja 1.6.3 update
MinecraftForge/FML@34493b0d99e2cf2bdca080ff226f2dfeedb1cf51 Update for real 1.6.3 update
MinecraftForge/FML@95afc95b248ecc69bc6ffcc5a95912820d8f4066 Update mcp mod info
MinecraftForge/FML@ff75416a325717770a5cf457c859bfb0abcbe281 Update mc_versions data and commands patch and eclipse workspace
MinecraftForge/FML@8f2e67558127f16d92399ea97cbcb0df46d52e19 Update the src distro's eclipse workspace.
Bump version for new MC version.
Actually push the submodule update -.-
Unfinalized Item.getIconIndex(ItemStack)
Make MapGenStructureIO name registration functions public, Any mod that has anything extending StructureStart or StructureComponent must register there classes and create a default (no parameter) constructor.
Move the Structure data save files to per-world data folders. Vanilla saves them to the global folder which will potentially cause conflicts if two worlds generate 'Villages'. Which in the modded world is highly likely. Refer back to the long standing vanilla issue where nether 'villages' would override the overworlds villages, it's the same situation.
Updated FML:
MinecraftForge/FML@e7dd728f955aa4713fef45fea770b1f91246d712 Format the log messages through MessageFormat. Thanks CovertJaguar for the pointer.
MinecraftForge/FML@82d896a35e08be5712bdc15bdb93e5d4fc0ddd46 Make final transformers actually work on methods as well.
Remove duplicate access transformer
Move have handler creation up, to prevent NPE.