We shouldn't be calling glShadeModel() inside glBegin()/glEnd()
Added support for running at full resolution on retina displays
Fixed some compiler warnings
The viewportRect is now set correctly if wantsBestResolutionOpenGLSurface is enabled
Fixed the rainbow hills problem by switching texture loading from the Texture class to GLKTextureInfo under 64-bit Mountain Lion
Textures are loaded correctly when running as a screen saver using GLKTextureLoader
Added a thumbnail for Mountain Lion's screen saver preference pane
Updated version #s to 1.4, new minimum system is 10.6