initial 0.0.1 Release of nuRPG

- Initial Release
- Modules are autoloaded with spl_autoload
- Support
for old modules still exist, but will be removed later
- Modules now are
names "MODULENAME.module.php" and are JUST put inside the modules/*
directory and nor a subdirectory of that.
- Module classes don't need
"Module_" prefixed to it. It's already in a module folder, extending a
Base_Module.
- Magic methods are to be created: "__activate",
"__deactivate", "__uninstall", and "__update". "__activate" will run
both install and activate functions, it'll be by design of the developer
to distinguish how these will be to avoid re-installation of DB
commands.
- Standard Formatting of PHPDoc comments will be utilized for
"Module Name", "Author", "Version" etc.
- An almost complete Plugin
Uploader that does away with the xml idea.
- Created an $app super
variable instead of using a proper IoC container to limit the number of
objects being passed by storing objects inside a single variable.
-
Currently we're pretty close to being 100% compatible with 1.2.1.x
modules. Some tweaks are needed for hooks and such.
0.0.2

- PluginManager.module.php now implements the activate, deactivate, and
uninstall functions (update to come later).
- PHPDoc comments are parsed
and utilized as part of the installer process.
- KillModuleCache has
been added to the PluginManager to address issues found during
development.
- Added a 'class' column to <ezrpg>plugins.
- Deleted
'filename', 'installed', and 'secondary_install' from <ezrpg>plugins.
-
'active' now takes the place of any 'installed' information. When a
plugin is uploaded, the system checks for __active() method. If exists,
it runs and checks for a True/False return. It's on the plugin
developers to implement their error tracking features to return correct
information. A FALSE return results in Active remaining as 0 (or NOT
installed) and TRUE results as 1 (installed and active). If a plugin
gets deactivated, then it's still installed, but the tables it installed
during it's initial activation should still be intact. The developer
must currently do a check to ensure tables aren't recreated. See
example.module.php for an example.
Merge pull request #29 from uaktags/Development-nurpg

Development nurpg