Changed What Low and Floor Mean

Collect now is at <insert number here> above the floor and moves to the
floor while collecting.

Signing Off: Connor Barlow
Exclude docs from build

Now the binary should be smaller?

Signed off: Mark Old
Implement frisbee stop as requested

Signed off: Mark Old
Collecting with normally up collector.

Added a command to a cancel a command.
Added support for quickly lowering the collector when collecting is
required, and then raising it when it's not.
Added a method to quickly change the interruptible state.
Tuned pots

They work

Signed off: Mark Old
Removed deprecated command.

Climb doesnt do anything; use a pair of the other commands.
2013 OI Integration

Integrated with the 2013 OI.  Maybe.
Flipped logic test

Some of the buttons were incorrectly flipped.
ValueChange bugfix and OI fixes.

Fixed most of the OI mappings.
Fixed the acumulative change error in the value change trigger.
Changed the shooter pitch subsystem to not have a default command.
TODO:  Make the stupid collect sequence work.
Split the collector system up.

Split the collector system into two subsystems: CollectorArms and Collector
Automated Collector
Made the collection sequence automated, without jerks.
Command Starter Waiting
The Command Starter class now supports waiting for requirements to be available.
Stop Automation and Dependency Resolution
Added automation to the frisbee stop in the collector, integrated with the eject disk command.
Fixed bad iteration code in the command starter.
Deprecated Code and Commands
Fixed the command starter system.  (Again)
Removed deprecated code from the changing shooter pitch.
Tuned some defines.
Added more functionality to the automatic collector->shooter loading.
Scaled Tank Drive
Added support for scaling joystick values in the tank drive class.
Removed old slow tank drive class; use the newer scaled tank drive.

Signed-off-by: Westin Miller <equinoxscripts@gmail.com>
Command waiting and async collector

Provided a setting in the change shooter pitch command to wait for the
collector to be out of the way before running, instead of just not
running at all.
Changed the last steps of the CollectorShooterLoad group to run
asynchronous to each other; the shooter and the collector will both run
in parallel.
Fixed Flag Control

Flag control had invalid logic;  the shooter shouldn't need to stay
above the slide angle, just reach it.
Also, state holding variables need to be reset on initialize.
Autonomous comments

It's a thing

Signed off: Mark Old
Added PrintDebug Functions

Created the printDebug() and the createDebug()
writing to the csv file currently doesnt work because of ofstream and
char malfunction

Signed Off: Ross Bajocich
Added Eject Disks to Autonomous

Yep.  Eject Disks command.