AssetInterestPlugin: Fix include/linking issues with the new TundraCore shared lib changes.
Install macro: Dont assume a shared lib is installed under plugins as TundraCore is not. Do a simple check if target dir is not plugins and use root instead. This covers our uses cases for now. Remove ogg/theora/vorbis windows DLL setup steps from TundraCore as they are static for latest fullbuild (should be static in any usable prebuild deps also).
EC_SlideShow: Fix one badly merged signal connection.
EC_Highlight: Fix broken original material restore logic. EC_Mesh::SetMaterial logic was changed to set the actual attribute refs, this breka the logic of restoring original materials via EC_Mesh::ApplyMaterials.
EC_Highlight: Use LocalOnly when restoring the material refs to ensure all editors show the real ref values when highlight is toggled off/removed.
EC_Mesh: Fix many problems with the changed behaviour of SetMaterial. We should not call this with empty refs (for reseting the visuals) or with hardcoded 'AssetLoadError' refs (for the pink/yellow checkbox pattern) as it will now modify the attribute ref list also. This is not desired in many scenarios. Remove the now obsolete (has been obsolete for a while it seems) pending material tracking as SetMesh now calls ApplyMaterials. The pending std::map also had a bug that was setting empty refs into indexes that were not assigned to due to how the map was iterated over. Add tracking for 'AssetLoadError' applies that fail before the mesh is loaded.
Change building assimp on windows to use msbuild instead of devenv. Fixes
building on VS2008 Express.
Merge pull request #604 from msantala/tundra2

Assimp build fix on Visual Studio 2008 Express
EC_Highlight: Modified Show() and Hide() to change materials via Ogre (instead of SetMaterial(..))
EC_Highlight: put them try / catches in Show() and Hide()
EC_Highlight: Null checks added
Example scene for EC_ParticleSystem. Now to hunt a bug -- this does not work in current Tundra, not in git head nor 2.4.1 release, but works in older versions (e.g. 2.4.0 release).

With current the particle asset does not get loaded, no matter what tricks I've tried.
proper fix to EC_ParticleSystem refactor: was a typo, changing 'AttibutesChanged' to 'AttributesChanged' fixed it.

is unfortunate that it compiles with such typos. there seems to be discussion how c++ doesn't currently have a crossplat solution to this, http://stackoverflow.com/questions/497630/safely-override-c-virtual-functions
Merge pull request #610 from antont/particlesfix

proper fix to EC_ParticleSystem refactor: was a typo, changing 'AttibutesChanged' to 'AttributesChanged' fixed it.
Merge pull request #608 from antont/particles

Example scene for EC_ParticleSystem. Now to hunt a bug
Merge pull request #600 from Adminotech/admino_2.4.1_fixes

Adminotech Tundra 2.4.1 fixes