Re-Enabled cave decorations
Rewrote the barrel render code to use standard block rendering instead of the TileEntitySpecialRenderer. This got rid of the horrendous memory leak issue.
fixed barrel names and slight render hitch with barrels
Hopeful fix for CallableLvl1 error in tree harvesting
version bump
rendercrop NPE crash fix
Fixed server ingot pile crash caused by bad dunk code :(
Fixed Anvil2's being in the wrong order.
fixed logpile client side ghost items when destroyed
Optimized ingot rendering. Should no longer kill frame rates.
Changed how charcoal blocks update their neighbors when created.
Removed explosion cave-ins
removed continuous knapping
Version Bump
Updated various stone wall recipes and changed drop rates from mined raw stone to fit with greater stone requirements.
*Updated containers. Should fix the items dropping out of inventory bug.

*Changed ContainerTFC's mergeItemStack to be a bit smarter. Hopefully fixes some shift-click bugs. Only tested with the firepit.
Boosted anvil blast resistance. Should be an easy fix for issue with the wrong meta for an anvil being attached to a dropped block when a creeper blows up next to an anvil. Should no longer be destroyed by explosions.
Sluice collision tweak added so that the lower section is not as a full block in height.
clarification
waterColorMultiplier fix for potential wrong cast