WIP alt-camera-angle controls
WIP camera, follows now and points at player
Some experiments with gluLookAt included now
Player stays in view, was precision error
Camera-Y moves only if player lands
Old screenshots added
Yucky code but stutter is gone! Soon to be cleaned
Fixed cam movement with lotsa output
Cleanup and half-follow camera for midjump
Camera system based on player angle. Better but still off
Player tracker for camera added, gives wiggle room to movement
Camera working, implemented matchRangeOf and withinRangeOf
Cleanup and back to camera following jump
Gasping mouths added for jumping
Facial expressions change! A bit sloppy but works atm
New screenshots, happy cubes aw yeah
Removed collision detection output
First level created\!
Preliminary work for mapReader
First map read into game, timing log example trimmed