battleRangeBasedAccuracy - test
0.7 - acc / 2.0
baseDeviation = 0.5 - accuracy / 3.0;
double baseDeviation = 0.4 - accuracy / 3.5;
day/night check
day/night fixed.
tabs added.
day/night check fixed.
Smooth dependence on light
added into account shade of tile
changed type of shade
fix: check unit
added spread for Autoshot
fix: autoshot
tuning
remove "else"
If you wear Power Suit or Flying Suit, then easier to shoot at you.
tuning
Avoid conflict with upstream.
fixes to #ifndef guards, a new makefile with pch

Using precompiled headers with gcc saves about 25% on the total compie time for OXC. That could help when frequently recompiling the project for debugging.
some flags and clean