Merge remote-tracking branch 'alteredq/dev' into dev
Made Projector.projectObject more open for custom rendererers.
Fixed canvas and webgl include lists depedencies.
Added CSS3DRenderer with an example.
Added support for compressed textures to SceneLoader.
Added support for compressed cube maps.

Fortunately here we don't need to flip the images.
Make build.py work with Python 3K-avoids "SyntaxError: invalid token" errors.

Not sure if it works with Python 2.x. Can't test it... :-(
Added support for compressed cube maps to SceneLoader.
Merge remote-tracking branch 'remotes/sole/build-fix-py3k-oct-mode' into dev
updating dev.
Document MeshBasicMaterial
CSS3DRenderer doesn't need the appendChild hack anymore.
However, it's not handling object removal yet. But I think I've an idea to handle all this stuff nicely...
CanvasRenderer now behaves like WebGLRenderer when dealing with texture.needUpdate.
Shadow done with canvas instead.
Updated build.
partial commit to ShapeGeometry for editing on another machine
CSS3DRenderer only needs to render CSS3DObjects.
Fixed broken example.
First official commit of ShapeGeometry with examples.
added titles and stats.