Setup - Organized files better, and upgraded to easeljs 0.6.1 (which implemented the custom changes in the -SR branch)
Lodash - Replacing MooTools utility methods with lodash
Setup - Moved game files out of JS folder
Setup - Added Angular
Setup - Split Index into separate ng templates, and created the xqArcadeGame directive
Input - Moved mouse input handling to Angular, and disabled MooTools events.
Also added mouse sensitivity bias!  This causes a natural gravitation toward the center of the page.
Also added a "Start Game" button to force the user's mouse to start toward the middle too.
Setup - Replaced temp code with a slightly better directive ... wish I knew a better way though.
Setup - Removed unused Angular modules
UI - Game is now full-screen
Refactor - updated the public controller methods
Refactor - updated the public controller methods
Balance - lowered the bias sensitivity to 2
Balance - increased bullet speed, increased spawn rate