(^) game => game-nav
(^) state/move => idx
(^) game navigation (initial state parameter)
(^) state title
(+) navigate w/ keys
(^) ui => ui+texture
(^) colors
(+) map.ok_clicked
(+) game-fortify
(^) game-foritfy: tmp state/move
(^) ai attack w/ < max
(-) bug sprintf overflow
(-) bug map2 borders
(^) SRV: requires explicit "go"
(^) game-fortify: go, SRV_move
(^) game-nav menu
(+) game.ceu (nav=>fort/att=>...)
(^) game-move: bezier curves
(^) game-nav/fortify menus
(+) game-attack
(^) main.c: SDL_REDRAW emission
(^) attack + move
(^) 2s vs click
(^) one attack at a time
(^) global texs