- converted project to Visual Studio 2008 format.

I own a full professional version of 2008 and 2005 is having some stability issues with Windows 7 so it makes no sense to stick to the old compiler.
- fixed: Warped textures were recreated each time they were bound.
- fixed: Models were never freed.
Merge branch 'master' of https://github.com/coelckers/gzdoom into osx