Taking the garbage out.
Drawing is no longer that weird
No more using a rotate function to paint (WAAAA)
Now you can make a drawextra method in the body to draw other things that aren't exactly you.
Quick fix
Multipathing wasn't working
When lctrl is pressed, all selected bodies look at the mouse position.
Sprite added
tested it with robs and it was awesome.
Spread. Reactions. Shooting. See changelog for more info.

    Changelog:
     1. Shooting:
      - Shooting now damages characters.
      - Bullets now have owners so that they're not hit when shooting.
     2. Spreading:
      - Bullets now have spread when fired.
     3. Reactions:
      - Characters are now "pushed" when intersected.
      - Goes the opposite direction the "pusher" is leading.
      - Not really inneficient. Could be worse though. Could be RECURSIVE (true
      - Will work on a better (and smoother) way to do this.
      - Uses force.
      - Could use speed, but I want mass to affect reactions as well.

    Issues and Bugs:
     - Kind of inneficient way of dealing with
     - Spread is too great(?).
Fixed a typo.