+ implemented a warmup phase for benchmarks
* implemented asynchronous chunk deflation
+ added abstract factory class for TeraArrays
+ implemented asynchronous chunk deflation
+ implemented class AdvancedConfig to configure chunk deflation on game level
* adapted classes Chunk and LocalChunkProvider to respect the new configuration for chunk deflation
+ implemented new menu for advanced configurations (currently only chunk deflation)
Merge branch 'develop' into simple-sparse-chunk
Merge pull request #400 from mbrotz/simple-sparse-chunk

Additions for sparse chunks - config, improved benchmarking, asynchronous deflate