Health

Added div for HP
New CSS Classes

.hp and .cycle initial display is none until they are triggered
Feature Additions!

Added functions

triggerDeath(cause): "kills" the player and takes 20 blood from them. Unable to "revive" until the next full night time. Adds message of what killed them too!

healDamage(heal): heals player X amount

dealDamage(dmg, type): deals x damage to player along with the type of damage so that upon death, the function knows what killed the player.

Changed existing functions to adapt to HP additions, including:
	enableButton()
	hunt()