Game server: removed EVENT_TRIGGER table (doesn't seem to be used for anything anymore since the implementation of Lua).
Game server: more documentation
Game server: replaced LOAD_KNIGHTS_MEMBERS, LOAD_SAVED_MAGIC, MAIL_BOX_DELETE_LETTER, UPDATE_WAREHOUSE proc calls with inline SQL (single-line procs like that are mostly useless).
Game server: replaced LOAD_SEALED_ITEM_DATA proc calls with inline SQL (single-line procs like that are mostly useless).
AI server: no longer supports the idea of multiple AI server instances controlling certain NPCs/monsters in certain zones (servers have moved far beyond the limitations this functionality was written for).
AI server: removed the brunt of the existing event NPC system (doesn't remotely need any of it).
AI server: CNpc class now inherits the Unit base class
AI server: should fix compilation with gcc.
AI server: another compilation fix for gcc
AI server: replaced some of the zone/positioning code with derived Unit functionality.
AI server: removed CNpc::GetHitRate(), it's already declared in the Unit class.
AI server: shifted over some region code
AI server: cleaned up CNpc::IsInExpRange()
Game server: m_bInParty flag is now initialized properly.
AI server: NPCs now use only their full ID (NPC_BAND+id).