Fixed bug where skulptgpu.js was still providing int channel id masks rather than vec4
Added invisible walls at the sides to prevent objects from falling off
Force to apply on rigid bodies is now done via a callback
Adding object on terrain now uses new getPixelFloatData method to get terrain height
Now able to add dynamic objects using mouse
Now reading RBD sim attributes from JSON file
Static objects now become Physijs objects too
Wireframe mode for loaded objects is back
Removed some debugging objects
Replaced dice with a new crate model. Also fixed bug in ObjModelLoader which registers multiple load events after more than one obj is loaded.
Removing of objects now works again
Highlighting of objects that are to be added
Added indicator which shows where a dynamic object will land vertically after added
Fixed bug where indicator object became a collider