Build: Add OTHER_SOURCES module
Utility: Init sets GLFW error callback
internal/Debug: Simple GLFW error handler
internal/Debug: Add GetNameGL method
Remvoe ScriptedEngine class
Add internal Utility code
Build: Rename OTHER_SOURCES to INTERNAL_SOURCES
Build: Add internal/Utility to sources
Build: Add INTERNAL_HEADERS
internal/Utility: PlatformInit/Deinit added
Fix compile issues with new internal/Utility
Build: Copy modules individually to SDK dir
Move internal headers into bakge/internal folder
Bakge.h: Don't include internal headers
These will be included where needed by source files
internal/Debug: Remove error namespace
Change error functions to be more descriptive
Texture: Tweak Create error checking
Texture: GL_OUT_OF_MEMORY case in Create