Add option to use texture alpha channel
Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
Fixes possible crash when using hud_change with "align" or "offset"
Added support to disable built-in HUD elements
Add new drawtype GLASSLIKE_FRAMED
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Transform alpha channel as well in shader
kahrl is back
Move player collisionbox to player class
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
Tune finite liquids, indev huge caves
Generalize hud_builtin_enable into hud_set_flags
Ability to change the crosshair using textures
Minor hud.cpp cleanup
Enhance caves for mgv7, add ravines
Actually fix shader3 alpha this time