. Started writing the first bounce collection about the probe
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	GodComplex.suo
	Tools.suo
. SH accumulation seems to be working
. I had a little fun writing a shader interpreter in C#
 => It seems to be totally possible to copy/paste some shader code directly into a C# class given it's inheriting the proper public methods
 => A little rewriting is necessary and semantics should be dropped (or replaced by attributes)
 => I think it's totally possible to run a software shader directly in C# and to be able to debug the code easily!