Fix: landscape and portrait should be same resolution
Fix: landscape and portrait should be same resolution
Merge https://github.com/aapo/native
Add bool GL_NV_shader_framebuffer_fetch
CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
Merge pull request #135 from aapo/master

Fix: landscape and portrait should be same resolution
Merge pull request #136 from raven02/patch-13

CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)
Change name to GL_EXT_shader_framebuffer_fetch
Merge pull request #137 from raven02/patch-13

Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)
Merge pull request #134 from thedax/master

Prepare native for Visual Studio 2013.
Put previously removed ifdef back, and add some comments with the reason why. Also clarify the situation with "C const func" in thread.h with a few comments.