Reverted last bugfix for now (caused other bug)
GameStage accepts number for stage + more strict type checking. By default it return 0.0.0; pl.on.insert checks that the player must be different from node.player.id; constants.UNAUTH_PLAYER, if auth fails cookie is not saved
fixed bug in getJSON. Removed try and catch block when executing custom stage callbacks (one gets a more detailed error this way)
merged
FS functions work again, GameDB uses Hashes again, GameStage has more sanity checks, Player.role, Player.group, + minor
merged
timestamp paused and resumed; setup timer; session (not finished)