Added a new ground station called "new_ground"!
It's a six bay station made from open source models and textures, plus some that I've made myself.
Also disabled the placeholder 4 bay station.
Oops, deleted one of my source textures, not used in final.
Updated to reduce number of meshes, unified some textures.
The illumination for the lights is now part of the liftcolumn_illum texture, so that I can add more colour and glowy bits in future.
Removed one of the meshes.
After struggling with this I give up for now on getting the low-res LOD to work.
It totally fucks the tags it seems, that means I can't retrieve the docking bays or stages and then the wheels fall off.
Included is the low-LOD and the docking stages have been split out again.
Show distance on mission screen, sort by distance.
ui:Label color support
Mission screen shows colorful distance and days left.
Translation support
Translation moved to Languages.lua
blank line clean up
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into new_ground
Enabled the low LOD mesh, fixed up the issues I was having with it.
fix mission list distance text when in hyperspace

Thanks to @walterar for this fix.
Merge branch 'Mission_list_sort'
run FileSystem::SanitiseFileName on system names before they are exported
Lua now have access to hyperspace target if player's in hyperspace.
Merge remote-tracking branch 'uvs/Mission_list_sort'
Merge pull request #2243 from johnbartholomew/fix-lua-system-export

Use SanitiseFileName on system names before they are exported
data/ui/Languages.lua - ["%d days left"] = "Pozostało dni: %d",
Update data/ui/Languages.lua (Czech)

SHA: faefc0b96b754908f82536ee8f5e3be34fd5cf86