Initial commit of 3.5" disk layout notes.
Remove spaces from directory names.

GNU make doesn't really like spaces in the pathnames.  It can be made
to work but it makes difficult to read makefiles even harder to read.
Update .gitattributes to treat more files at text.
Add .gitignore to ignore build output.
Adding my notes.

These include notes on how the build process works, disk layout, and
known limitations in the current build implementation.
Update README.mkd to include link to build notes.
Enable PoP sources to be built.

This commit includes new files to enable building of the PoP sources:
* Build/ subdirectory has 32-bit x86 tool binaries for OS X, Windows,
  and Linux.  This includes my snap Merlin 8 compatible assembler and
  crackle disk imaging utilities.
* Other/ subdirectory which includes game data files that were missing
  from the repository, disk layout specification, and source code
  patches which can update the source code to match the released 3.5"
  version of the game.
* Makefile to orchestrate the actual build process.
Switch links in notes to point to build branch.
Fixes #4 - Packed Princess scenes were missing.

The difference that I had on side 2 of the disk starting at
track 26 turned out to be the packed princess scenes for that side
of the disk.

At this point, I am just left with track 17 on side 2 that I am
unsure of.

Thanks to BLuRry for originally reporting this problem.
Adding gameplay instructions.

I also documented the cheats that I found in the code as I looked
through the SPECIALK.S source file.
Link to gameplay instruction from main build page.
Edit game play instructions.
Merge branch 'working' into build

Pull in missing Princess packed scenes and game play instructions.
Initial notes from RW18 investigation.

I have written up an overview of what I think the RW18 disk format
looks like on disk.  This should help me implement RW18 support in
crackle.

I am also adding the sources for RW18 routines which should work
for 5.25" disks.  It is based on the disassembly I conducted on the
RW18 object code from another RW18 based game.  I will need to move
the ORG address to $d000 for PoP when I am ready to try integrating it
in for a 5.25" disk iamge.
Update main build notes.

Add a link to the new RW18 overview notes.  Also thank the people that
have helped make the build process possible.
Update notes.

Added links to snap and crackle utilities.
Update build notes to document new files that I have recently added to
the Other/ subdirectory.
Make Prince of Persia run from 5.25" disk images.

Updated the crackle disk imaging tool and build process to support the
production of 5.25" disk images in addition to the 3.5" support we
already had.

Updated Makefile to create another 2 disk images.  One for each side of
the 5.25" disk image.

Added Other/PrinceOfPersia_5.25*.layout files to tell crackle how to
put together the files to create bootable 5.25" disk images.  Only the
boot loader and RW18 routines need to be placed on the disk
differently.  All of the other object and media files are placed
exactly the same as they were for the existing 3.5" layout.

Update RW18525.S to move the code up to $D000 where it is required by
Prince of Persia.

I also updated some of my notes to indicate that 5.25" disk images are
now supported.

NOTE: I have made no attempt to have these 5.25" disk images match the
      originally shipped disks.  I just concentrated on getting
      playable images.  The main reason being that I don't have access
      to an original disk to determine what the differences are and
      how they should be corrected.
Update linux tools to version_0.2
Update Windows tools to version_0.2
Fix incremental build for Linux.

BOOT.S assembles down to obj/boot and not obj/BOOT.