* Make damage and healing references, so that damage can be altered by scripts!

Correct typo (thanks AwkwardDev)
* Core/Misc: Fix build after 731b3670febaf72d89776a05164f7663f45821ee (again..)
* Scripts/TheBlackMorass: Fix first 7 rifts spawn timings

Partially revert 7e76ab97f895da1320106fad28e31d6b34c15443 to properly spawn first 7 rifts. Also allow only 1 EVENT_NEXT_PORTAL event at time.
* Db/Disable: Sibling Rivalry credit

By @untaught fixes #11020
* Core/Misc: Ugh.. Fix recent commit that broke the OnHeal hook :disappointed_relieved:
* Scripts/Ahnkahet: Prince Taldaram rewritten to BossAI

Closes #10993
* Scripts/Ahnkahet: Prince Taldaram rewritten to BossAI

Closes #10993
* Fix build.
* Fix non-pch build.
* Just, because this typo was annoying...
* CMake: Fix typo

Running cmake threw a warning because of this.
* Core/Transports

* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
* Build fix
* Build fix
* Build fix
* Fixed sql files for ce55647c415b710c6b440d96c2f26ebbc06c1d6e
* DB/SAI: Primordial Drake Egg/Hatchling

Fixes #11051 by @dr-j and @untaught
* Corrected the graveyards for Onyxia's Lair instance.
* Because Github commiting sucks.
* Core/Creatures: Removed remains of creature_transport table