Build fix for VS 2012.
Don't shutdown gl in headless so quickly.

Oops.
Implemented sceMpegAvcConvertToYuv420.
Implemented sceJpegCsc,finally Monster Hunter 3rd'video works.
Add a DEBUG_LOG_REPORT in sceJpegCsc
Just disable PPGe during tests, should be okay.
Try to force test output to stdout.
Don't zero initialize opcode.

This slows down JitBlockCache::Init() a lot, which impacts test speed more
than you'd expect.
Optionally read test filenames from stdin.

This way we don't hit command line length limits.
Fixes Drawing size in non-buffered
Merge pull request #3823 from unknownbrackets/headless

Fix headless on buildbot (command line length), speed up further
Merge pull request #3819 from thedax/2012BuildFix

Build fix for VS 2012.
Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
fix wrong var name
Typo
Merge pull request #3821 from shenweip/patch-1

Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
Merge pull request #3822 from DanyalZia/patch-8

Fixes Drawing size in non-buffered mode
fix 8888 texture decoding
[dx9] correct window size
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate

dialog in sceUtilityGamedataInstallUpdate

Forget this before.