|SOURCE|
[Renderer::Model]
* Added a BoundingBox member function to retrieve the models' overall bounding
  box and the bounding box of each mesh within the model
|SOURCE|
[Linux::Arithmetic::Matrix4x4]
* Fixed Rotate[X|Y|Z] member functions to rotate counter-clockwise from the
  positive end of the axis looking down to the negative end
|SOURCE|
[Linux::Arithmetic::Matrix3x3]
* Rotate[X|Y|Z] rotate correctly, counter clockwise about the axis from the
  positive end looking toward the negative end