Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro.

This is to make the standalone gyp build work again.
Review URL: https://codereview.appspot.com/7199046

git-svn-id: http://angleproject.googlecode.com/svn/trunk@1724 736b8ea6-26fd-11df-bfd4-992fa37f6226
Include windows.h from one place to ensure that min and max macros are not defined.

These conflict with the STL functions of the same name.

This is to make the standalone ANGLE gyp build work again.
Review URL: https://codereview.appspot.com/7211043

git-svn-id: http://angleproject.googlecode.com/svn/trunk@1725 736b8ea6-26fd-11df-bfd4-992fa37f6226
Update version number.
Review URL: https://codereview.appspot.com/7204048

git-svn-id: http://angleproject.googlecode.com/svn/trunk@1726 736b8ea6-26fd-11df-bfd4-992fa37f6226