Use temporary BitmapReader in TextureNodeUnmarshaller (ref #21)
Added 3D texture support to TextureNodeUnmarshaller (ref #21)
Renamed TextureNodeUnmarshaller file test to specify bitmap (ref #21)
Made bitmap test for TextureNodeUnmarshaller self-contained (ref #21)
Removed extra sleep at end of TextureNodeUnmarshallerTest (ref #21)
Added test for volume loading (ref #21)