Adding missing files to solution
Changing resource manager to not compile resources at runtime
1st pass remove resource compiler plug-ins & dynamic libs.
Moved loaders over to runtime
Added loaders for most file types. Runs to first unit test.
updated ignore files
Relocated build script
updated ignore
exclude "_d" postfix in release.
deploy lua lib to game folder
fixes for 64bit release (non-aligned memory)
deploy external libs correctly
turn off blur test
Added global resource type parameters
relocate build scripts
updated ignore files
Fixes for resize buffers call failing. Everything still breaks after window resize but no errors are reported now.
updated start up script to add "back_buffer" and "depth_buffer" global textures plus resize when needed.
fixed bug in file read mode which caused textures to be incorrect.
Updated test to reflect changes in render api