Fixed an error in PushString.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2691 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2692 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Set generated file to CMAKE_CURRENT_BINARY_DIR/generated folder.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2693 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Update to AngelScript 2.28.0 WIP to fix a ternary operator crash bug.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2694 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Added LuaJIT license and documented the LuaJIT CMake option.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2695 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Fix LuaJIT CMakeLists.txt.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2696 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
Decrease screen buffer idle time before destruction to 1 second.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2697 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Moved ENABLED_LUA_JIT check for InitFPU() to the outer #if directive.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2698 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Crashproofed most of the C++ samples when running with empty resource directories. 18 & 19 will still crash inside Bullet.

git-svn-id: http://urho3d.googlecode.com/svn/trunk@2699 3bd170d8-ddcf-f82c-f583-7a401ccf5608