working on the playerChoice state. added code to handle a regular number card as well as a peek power card so far. shell code is in place to handle the other power cards. note that we may wish to add an additional k/v pair to the playcard and compcard arrays to indicate what div they possess in the view, rather than going by index number
committing work on playerChoice state handler
Merge branch 'gameRender' into model
added json to compenstate for the drawpile exception, as well as the corresponding code in the waitingForDraw state handler
finished playerChoice handler
Merge branch 'gameRender' into model
added code to the stateparser as well as a small amount of idea code to HAL
fixed a syntax issue in game.py
changed the glow to be of a more visible color (red), as well as have a larger radius. Also began work on the endGame handler
Merge branch 'model' into gameRender
Removed conditional rendering because javascript loves it's immutable difficult to copy objects. So current state was always equal to the old state and nothing ever updated. We have a bug that the cards on the outside seem to be visible for some reason. Click deck then player card to see
Fixed the bug, it had something to do with initEncode's setting the outside cards to be visible, this must have been left in the state on the server. Not really sure why this caused the problem because we only call initEncode via GET request and we use POST for all ajax requests.
Merge pull request #10 from EJEHardenberg/gameRender

Game render