Initial
bad rail collision
Broken collision detection and resolution, with graphical anomalies. You can row past the test block at 0,0 for funsies
Flames are now projectiles, fixed Roobs' mouse issue
fixed player bounding box manually
prep for bullet changeover
partial changeover to bullet
first attempt at making projectiles useful
Shooting boxes is reasonable
flames graphics now aligned with box
constrained movement on projectiles and collision with player
fixed aiming error by using extrude instead of project
refactored simulation into world, fixed flames, created utilities class for accessing showbase things
maybe later
test
added menus, broke main logic out of app.py
Merge pull request #1 from james-richards/master

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reverted world to be cooler
moved app2 to mc.py for easy access, reverted world to a more up to date version. Modified world calls to reflect this.
turned off debugphysics to check performance. Need to turn the static walls into a single heightmap or groups of convex hulls or something in order to reduce the number of bullet objects in memory at any given time