ACT can handle damagable items correctly now

Note it still can't (and probably won't ever be able to) handle
wildcarded subtypes like different colored wool.
Reduce Oil chance in deserts, etc...

Blame this one on myst's flatlands.
Changes for 3.7.0 build.
Removed a bit of unneeded code in the Wood PPipe

@King_Lemming this will break compat with RS Cells because you're doing
it wrong. Don't use powerRequest() like that and don't ignore the return
of receiveEnergy().

PS. It was already broken because the cell was just throwing power away
because it was ignoring the return of receiveEnergy().
Cleaned up engine power display
Fixed a bug that was causing pipes to leak excess

This is an interesting commit, it not only fixes the RS Cells
(@King_Lemming) it also makes it so the network can respond to demand as
needed by shutting down overheating engines, since the pipes won't
accept power now unless something is requesting it.
Update README.md

Added quarry flickering to frequently reported
Update README.md
Update README.md
Increased Mining Well cost per block

Its now the same as the quarry, 60 MJ per block.

Also tweaked power provider settings on the Mining Well and Quarry to
prevent smaller engines from being unable to overcome the maintenance
drain.
Crafting generally ignores NBT, we should too

Let the recipe decide.
Fix single energy pulse
Added two new Power Pipe Triggers

Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.

Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
Fixed Power Request Trigger

Its now restricted to Wooden Power pipes.

Before:
The trigger was useless because it was triggering off the powerQuery
array which was always true so long as there was any device on the
network requesting power. This made it rather useless for scaling
production to demand.

After:
It now triggers whenever the Wooden Power Pipe's internal power buffer
drops below a certain point. This however required a modification of the
wooden pipe's internals because it was getting stuck in the "Off" state
due to how it handled transferring power from the buffer to the pipe
network.

Anyway, it works now and is somewhat useful.

Note: The Wooden Power Pipe's internal buffer stores 1500 MJ, this was
true even before this commit.
Increased default power perdition to 1 MJ/t
Adjust pump for new default
Don't delete dirs we need later

Hopefully this will get rid of my folder corruption issues.
*cough* oops
Update BlockQuarry.java

Fixes https://github.com/BuildCraft/BuildCraft/issues/972