SimpleAudioEngine using Java helper class via JNI.
Empty implementation of SimpleAudioEngine to satisfy compiler.
Remove OpenSL code. Add empty implementation for OpenSL Audio Engine.
Remove unnecessary DeleteLocalRef (?) and clean up checking code
Set pointer to singleton instance to NULL after delete-ing it.
Use Java audio for all devices while compatibility is tested.
Use getInstance() instead of deprecated sharedFileUtils()
Empty implementation updated to match method declarations and getInstance() instead of sharedEngine()
cddandroidAndroidJavaEngine.h with updated method declaration
cddandroidAndroidJavaEngine.cpp with updated method declaration
cddandroidOpenSLEngine.cpp with updated method declaration
cddandroidOpenSLEngine.h with updated method declaration
Fix signature of Java method used in JNI
Fixing bug where engine wouldn't start animating when coming into foreground
Adding additional android:configChanges parameters to AndroidManifest
Update target sdk version to 13 so that the game can handle all configuration changes
Add touch input processing
Shift by correct amount
Separate log macro for logging event processing
HelloCpp