Zombies' health is now quadratic instead of linear.
No more getting to round 100.
Updated price and upgrade prices.
Added upgrades to MortarTower.
Zombies within the mortar's projectile blast are now determined by the center instead of top left cordinate.
Attached buildings are cleared if the player moved or died.
Changed error message and text box.
Added my email to the intro.
Removed unnecessary TODO comments.
Cleaned up the MortarTower and Tower class.
Fixed spelling error in ProjectileManager.
Added a blowback animation when a MortarProjectile is created.
Changed MortarTower and PointWell images.
Also added an animation to MortarTower.
arrow keys can now controll the player as well.
When a building maxes out a upgrade a special symbol is drawn.
This will provide feedback to the player letting them know that their tower is upgraded.
Also set the default angle on HealthTower to 90 degrees.
One point well has a constant spawn near the player spawn.
This should hopefully promote the use of PointCollectors.
Fixed bug where player could shoot even though the player is dead.
Also removed an unneccessary piece of code in TriGame.java.
Removed the TrapDoor building.
It was not usefull. It was just left over from the beginning of the project.