Add preliminary tests for multiplayer. #14
Add more testing to multiplayerinput. #14

* Issues with old setup and ownership. GetName for human not working. Camera difficulties. Running bare to test multiplayer.
Add further changes, some code reverting back for camera. #14

* Need to test multiplayer further and get keyboard input properly done. Also check camera for different players.
Cherry-pick: Legacy graphics support

Tweaks to make the game run on older systems
* Switch project API from HiDef to Reach

* Make background 1024x1024 (was 1000x1000)

* Draw menu screen differently from ingame screen, since there were a lot
  of non-power of two textures there and I didn't have time for anything
  more complicated.

Conflicts:

	spacePirates/SpacePirates/Game1.cs
	spacePirates/SpacePirates/Level.cs
	spacePirates/SpacePiratesContent/SpacePiratesContent.contentproj
Fix drawing of sprites/fonts on some systems

Spritesorting mode was changed from BackToFront to Immediate.
Add local configuration file

After running the game, a configuration file will be created in
"local appdata/org.ntnu.tdt4240.xna1/xxx/xxx/user.config".
Initial settings are X and Y resolution, as well as fullscreen.
Add multiplayer changes. Should be functioning now. #14

* Bit premature commit.
Merge branch 'multiplayerinput' of ssh://github.com/bjorfoss/XNAX1 into multiplayerinput

Conflicts:
	spacePirates/SpacePirates/Game1.cs
Merge multiplayerinput and master. Network changes should be in.

*Merge remote-tracking branch 'origin/master' into multiplayerinput

Conflicts:
	spacePirates/SpacePirates/Game1.cs
	spacePirates/SpacePirates/GameObject.cs
	spacePirates/SpacePirates/Player/Human.cs
	spacePirates/SpacePirates/spaceShips/ConcreteShip.cs
	spacePirates/SpacePiratesContent/SpacePiratesContent.contentproj
Add multiplayer! #14

* Some tweaks for showing the ship on the other screen needed, such as rotation and frame.

* Add selection of team in the menu screen. #7

* Multiplayer changes for GameObject. #4