Add ProbablyEngine.dsl.eval
Add ProbablyEngine.dsl.notEval

Example:
local notDSL = ProbablyEngine.dsl.notEval
local DSL = ProbablyEngine.dsl.eval
local Stealth = 1784

{ Stealth, notDSL('buff', 'player', Stealth) },
{ Stealth, DSL('buff', 'player', Stealth) },

---
Allow numbers to be a valid spellID

Example: { 1874 }