New experimental grenade regeneration system
Paused regeneration now shows in the hud
added g_handgrenades_regen_frozenfactor
removed sprints
fixes for ft and jb
made the regen spectable
cra: reduced the base cd down to 20 seconds
Jailbreak changes:
    * Controlpoint cooldowns now increase with each successive capture
    * Controlpoint cooldowns are now displayed as progress bars above their waypoints
    * Controlpoints now properly update on next round
    * Default pointlimit reduced to 5
    * Default capture speed reduced to 0.3
controlpoints start inactive
Grenades will no longer reset on freezetag revivals if regen is active
handgrenade sounds are now properly precached
various fixes for bonus grenades
grenades no longer update on frozen respawns
CRA:
    * Passive health and armor regeneration removed for VIPs
    * VIP armor and health scaling nerfed, now 50 and 100 respectively.
CRA: nerfed secondary fire spread
CRA: buffed secondary fire accuracy (still much lower than it used to be), reduced primary fire damage.
more experimental cra balance changes
improved rifle magazine representation. Now supports any magazine limit.
further balance tweaks
cra: sv_hidedamage disabled (maybe temporarily)