Made it easier to play dialogue during the intro animation. Also fixed a few bugs
Added a smoke trail to ball when moving fast
Fixed a bug in the story progress saving that caused too many saves to be created. Also fixed a singleton being created when previewing a level
Few minor bug fixes and tweaks
Added HUD ready for artwork
Added mesh for new cube button. Also added generic rotation animation script
Lots of artwork and animation changes to cubes
Changed some materials to use the correct shader values
Added a light that follows the player and changes colour when the ball does
Moved 3rd party packages into their own folder. Added characterFX package
Finished first iteration of cube the new cube button
Forgot to press save on previous commit
Changed a material on the new cube button
Updated button prefab to use the new one, also fixed a few positioning issues with it
Tweaked animation and brightness on holobeam
Updated player button cube to use new artwork
Created a way to set whether a cubes mesh should be included in the level optimizations.
Setup level creator scene with the new artwork
Lowered poly count on buttons and make playerButtons copy the players clour
Updated neutral cube material and textures