- Updated Collision Avoidance System to improve collision handling and performance based on performance presets.
- Added performance presets for effects which affect if a building is shown during construction as well as cloud projection.
- Added a 'dozer' unit class that's responsible for the construction of buildings now.
- Buildings no longer construct themselves and require a dozer unit to build them.
- Telling a unit to move to a building will now move the unit to the closest corner instead of trying to path inside the building or failing to find a path at all.
- Ordering a unit near another unit's destination or at a another stationary unit's position will instruct the blocking unit to move.
- Units will now stop pathfinding if they're 'stuck', such as if a group of units have the same or very similar destination.
- Fixed nav agent causing floating units.
- Ghost building now correctly determines if it's colliding with another entity instead of relying on a single item causing issues when colliding with multiple.