Cube: Fixing normals array
test/cube: Tweaking code
Window: Tweaking code
test/cube: Removing matrix stack code
Window: More code tweaks
Utility: Shader library inits after platform init
win32_Utility: PlatformInit tweaks
Utility: Checking extension support in Init
Remote: GetAddressString now GetAddressParts
Avoid having to use snprintf, which Microsoft's library doesn't have.
Their snprintf implementation is different than std's
Build: Fix PhysFS static linkage issue
Mesh: Fix return result from BindVAO
Removing doc folder
Rename bge_Position to bge_Translation
bge_Translation/Rotation/Scale now attributes
Pawn: Minor fixes
Cube: Fix crash (likely buffer not created)
Add bge_Model attribute, replaces other attribs
Node: Rename PositionBuffer->ModelMatrixBuffer
Node: Minor tweaks to code
Node/Pawn: Now abstract. Removing Draw methods