Omega via svn r9696:
megaera health change. although. i'm going to just have main id fixed properly for iron qon and meg tomorrow when i bug tandanu. mainid means return health of MAIN ID, not anything else.
Omega via svn r9697:
maybe fix one issue with load delay. honestly if it's infinite looping and not loading ANYTHING, need to figure out why. I think it works as long as it never becomes a table value. second it becomes a table it royally breaks?
Tandanu via svn r9698:
DBM:GetNumGroupMembers() now returns 1 for solo raids
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r9699:
# Core : Fix mainBossId not works.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9700:
remove bad table logic, just use a secondary loaddelay variable. testing shows delay is fixed now.
Omega via svn r9701:
also add a message explaining load delay while at it as it may affect some trash mod warnings such as pulling the mobs before first boss in ToT before everyone zones in may result in half the raid not getting warnings for the storm debuff on this trash.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Fix