palyer now uses the movement scripts, also we shouldn't be able to change directions mid-way down a path...needs some work
Merge remote-tracking branch 'origin/master'
picking up pellets now
adding a region to make it a tad easier/possible to get out of hte starting area
changed walls to use box colliders, the mesh ones were a bit picky
ghost tweaks
setting up prefab for the starting region
delaying the movement of the ghosts
need to refactor some of teh collision checks here as they duplicate between ghost and pacman. Blech
tweaks to the wall prefabs
seems a tad odd but i added another box collider to the ghost in order to make the direction changes a bit smoother.
they only change direction if hte ghost's 'face' actually hits something.
More tags to help gameplay
Merge remote-tracking branch 'origin/master'
gate missing from prefab
pacman nomnoms
tweaking the decisions to move around
tweaks to ghost prefab
minor tweak to ghost behavior
cleanup of prefab
adding tag for super pellet