Moving jme3 branch due to re-organization


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4811 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Moving jme3 branch due to re-organization


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4812 75d07b2b-3a1a-0410-a2c5-0572b91ccdca


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4813 75d07b2b-3a1a-0410-a2c5-0572b91ccdca


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4814 75d07b2b-3a1a-0410-a2c5-0572b91ccdca


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4815 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
 * AssetManager now an interface
 * Must use G3DSystem.newAssetManager() to create asset manager. 
 * BinaryImporter/BinaryExporter now reusable if used in same thread
 * Better fixed-pipeline support: Material will load FixedFunc technique, ortho setup in RenderManager for Gui queue.
 * Renderer.setView and setProj methods merged
 * VertexBuffer supports byte data
 * Image got android formats and paletted formats

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4823 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Fixed bugs and such. Tests should work now.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4824 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
 * New "Hybrid" mesh mode, for drawing multiple triangle strips or a combination of various primitives. 
 * Included "paletted texture compression", primarily for android devices. 
 * Ported NVTriStrip API from jme2 to jme3, for generating triangle strips for models.
 * FloatToFixed utility class, for converting from floating-point mesh data to byte/short/int data.
 * MipMapGenerator, for generating mipmaps for images.
 * ImageToAwt, converts jme images back to AWT images.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4825 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
 * mesh vertex buffer list now an array, accessed with Type.ordinal()
 * Various RenderManager optimizations.
 * Merged desktop-app into desktop package.
 * NVCompress more of a generic texture conversion tool now. Supports palette textures.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4826 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Major release

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4830 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Fixed compile issues

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4831 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Replaced package name from G3D to JME3

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4834 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
added first version of jme3 bullet physics

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4835 75d07b2b-3a1a-0410-a2c5-0572b91ccdca


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4837 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Update issue 104
Made syncing of PhysicsVehicleNode wheels multithreading compatible, changes in PhysicsNode syncing

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Better build script

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4840 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
android in svn

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4841 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rejme3: remove private folder from netbeans project

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4842 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
jme3: fixing netbeans project/build script, add ignore tag for private folder

git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4843 75d07b2b-3a1a-0410-a2c5-0572b91ccdca


git-svn-id: http://jmonkeyengine.googlecode.com/svn/branches/jme3@4849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca