Start to refactor so bindHudTexture might be moved out of render call.
Update Stereo3D.bindHudTexture()
Add stub for LocalHudRenderer
Elevate LocalHudRenderer into d_main.cpp:D_Display()
More restriction of LocalHudRenderer, but Fraps still does not work.
Fraps works, by unbinding HUD texture before screen->Update()
Remove LocalHudRenderer::bind/unbind() calls that were not helping.