Add a test case that draws a ludicrous number of bitmaps
Checkpoint: Large vertex buffers work correctly for BitmapBatch now.
Checkpoint: Fixed various bugs in new RenderBitmaps implementation
LargeBufferTest now alternates between two textures in order to ensure basic coverage of texture sorting behavior
Checkpoint:
Make the large buffer test more realistically stress threading support
Fix crash when disposing a ThreadedRenderGame during a draw
Fix ring renderer algorithm.
Fix Pong trails being busted.
Fiddle with quad borders to try and eliminate some inexplicable artifacts.