Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Gives fire suits a bit of extra cold protection over normal armor.

I set it to 60, so you can't use fire suits like the ghetto space suits of old (which would be impossible to emulate now, back then coldness did only negligible damage) but it is enough for atmostechs to clean up a medbay cryo leak, and they will protect you long enough for the ballsy atmos tech to plug a hullbreach, or gives an unlucky engineer about a minute thirty to wire a solar array.
Merge branch 'master' of https://github.com/tgstation/-tg-station
The automatic shuttle call will now be triggered if there are no communications console on the station z level or an active AI. The shuttle will not have the standard 10 minutes to arrive, instead, it will take 25 minutes, so they have 20 minutes to recall.

They will use the new proc autoshuttlecall() in the emergency_shuttle controller.

Instead of taking a loop on world, there's a new list, shuttle_caller_list, it includes all communication consoles and AIs.

Fixed some weird things regarding recalling the shuttle if the arriving time of the shuttle was bigger than 10 minutes.
Nghhh
Merge branch 'master' of https://github.com/tgstation/-tg-station
 * Double Agent gamemode. Double agents are given a target to kill, which will be another double agent. All double agents are hunting and being hunted by another double agent.
Added the Hotline gamemode. Name isn't really appropriate.
Fix for the burn/stab objectives.
Crystal mode. There are 3 crystal zealots each with their own unique crystals, which have powers that you can activate by clicking while in your hand. Each zealot must collect 2 crystals to complete their objective; they can find more crystals by examining their own crystal and it will glow depending on how close other crystals are.
 * Fixed the players required.
 * Forgot a file.
 * Updated required players, enemies and restricted jobs.
Merge branch 'master' of https://github.com/tgstation/-tg-station