PropCore: Cleaned up a little lazy coding
Fixes #241
Holograms: Improved clip direction precision
Fixes #240
PropCore: Add a propCanCreate function
PropCore: Add a propCanCreate function
fixed string select gate

fixed mistake in string select gate and optimized string length
Target Finders: Fixed not duping the range
Fixes #243
Fixed some aspects of UWSVN not loading
Fixes #244
Was removed by Jetbeard's 278fc78408d72e35896559f1b6f771a8c4caad71
but the reason UWSVN was loaded by Wire was to ensure Wire loaded first
E2: Fixed setTrails failing in an obscure case
If the ent already had trails, but the trail SENT was removed via lua, like PP
Fixes #245
[E2] ranger: add rangerHull(evv) which uses util.TraceEntity
and change entity:ranger(n) to ranger(en)
[E2] rename rangerHull(evv) to rangerOffsetHull(evv)
EGP: Raised egpPolyOutline max elements from 256->65565
Re: #252
E2: Added getCode [S] getCodeIncludes [T] E:remoteSetCode(ST)
Credit to @Divran, #233
EGP: Added egpLineStrip(n id,r), Similar to egpPolyOutline
Identical to egpPolyOutline, without the final line between first & last vertex
Closes #248
Laserpointer: Attempt to fix a rare error with player models
May help with #253
Keyboard: Added slightly better error handling for bad keys
Trying to track #239
Fixed getCode op cost and forgotten table size
Keyboard: Fixed erroring on mouse presses
Also removed the error tracking debug
Fixes #239
Holograms: Raised some default limits
wire_holograms_max 128 -> 250
wire_holograms_burst_amount 30 -> 80
Reduced packet size of clips; this also restricts max_clips to 16
Re: #232
Fixed table.insert throwing error on the E2 function fileList()
AdvPodController: Changed "Light" to allow being held down
Closes #258