Avoid "explosion of exploding dart fragments" (minmay)
Re-fix a vault tag
Fix an US spelling.
Use consistent spelling of "liquefied".
RATS (Bloax)
TLA and MTLA tiles (Bloax)
Spider boot doll tile
Troll hide tiles (Bloax)
Use the correct title in scorefile_entry stuff.

This fixes issues with the wrong UC title appearing sometimes if str > dex
but base str < base dex (or the reverse).
Use double sword as fallback instead of long sword in Zonguldrok vaults.

Since that's Zonguldrok's base type nowadays.
Don't process several things for 0 damage attacks.

For example, don't print a LOW HITPOINT WARNING or record a "HP change" note.
Make Xom's invisibility uncancellable (#7841)
Fix spelling of "targeting" (#7837)

See Mantis for discussion.
Add the newer title screens to webtiles.

Apparently we have to hard-code them in two different places :(
When butchering only check for known poison resist

Added a parameter to _determine_chunk_effect to check unided poison
resist (default case for eating) or not. Plus increased badness for
poisoned corpse because poisoned corpse got same badness as contam
corpses.
Remove dead code for eating poisoned chunks

Without poison resistance that is.
Add Cedor to CREDITS.txt
Fix transifex interface setup.

It called a variable which has been renamed.
More tutorial text fixes in translations.

I fixed the formatting as best as I could, but not understanding the
languages, I surely did some mistakes. I especially didn't try to fix the
"tutorial1 levelmap" entry as I would probably just make it worse.

For the languages with weird whitespace rules (ja, ko and zh), I only tried
to make sure that there was no broken tag, but I didn't fix the whitespaces.
The result is a bit ugly and inconsistent, but (hopefully) not buggy.
I leave it to translators to finish the formatting properly.

The wrapper still has some quirks with those languages (adding whitespace,
putting a dot alone on a line,...) but at least it seems it doesn't break
tags anymore.
Update shopping list price when item is identified