Removed the recalculation and added selection line to the collision
object imports to match the change I made in the rigged mesh obj import
for selection after import completes
Merge pull request #92 from Ghostwalker71/feature/collision_obj_import

Avoid having to force updates on objects.
Initial attempt at removing hard coded python debugger location.
Code now queries the env variables for the location of the python remote
debug module.
Merge pull request #95 from neomonkeus/improvement/debug_hook

Python Debug Improvement
Removed duplicate code and irrelavent code which is no longer
applicable due to new test code template.
Updated documentation of SingleNif.
Separated out reusable collision components and started work on
BhkBoxShape based collisions.
Fix convention error.
Fix for 6yr old api, think its due to old version of pyffi for previous
testing. Mopp-code section needs updating too.
Need to pass reference of the bhkrigidbody back to generic holder.
Disabled some properties of bhkPackedNiTriStripsShape until pyffi
sub-module is updated.
Updated bhkPackedNiTriShape attributes.
bhkrigidBody oblivion layer now correctly imports from UI. Will need to
get pyffi enums updated to use a dict option to pass in a string and get
back the corresponding enum type. ALso disabled checked deprecated
use_blender_collision option. Needs to be fully depreciated.
Fixed issue with incorrect path in test_bhkbox, also adds .gitignore
file to exclude generated files being committed.
BhkBoxShape testing is fully running, throwing errors for HavokMaterial
Distinguish when blender scene gets cleared
Fix bug where Havok Material was not getting added to blender collision
object.
Start into bhkboxshape nif test code.
Tests passing for bhkBoxShape BSXFlags and bhkCollisionObject.