Working on scripted cutscenes and dialogue in plot
Finished scripting the first two scenes. Developed a good way to organize the scenes.
Made the forest map, scripted Sebastian's response to successfully time traveling.
Fixed the paths in the map files
Work on dialog box profile animations
- Also fixed the continuePrinting flag.
- Dialog parser skeleton for displaying the profile and speaker entity name
Dialog animation work and music
- Whatever I got done before passing out from a failed all nighter.
Emergency dialog for Njeri
Fix for emergency box
Hello Bakesale. I did this instead of BC Calc movie - I connected some of the maps together.
Working on making more maps and getting things working in transitions
More transition work between maps. Now i need to make the Malentia and Castle Maps
worked on designing the castle
Dialog box profile animation works now
- Call the animation by its String name
- DialogParser gets the entity's name from that
4:44 AM branch merge part 1