Game server: as it is a nonessential feature, you no longer require item proc data to exist in your ITEM_OP table.
AI server: Scarecrows no longer follow attackers. Resolves #293.
AI server: allow for magic attack delays longer than the skill's cast time (not an issue with any existing database data...). Officially this server-side delay overlaps with the client's cast time.
Game server: updated the stat point redistribution packet; resolves #294. Also fixed a bug with incorrect/insufficient stat points for race 4 (though this all needs to be replaced with the class+race specific data from NewChrValue.tbl anyway).