Start creating a very simple CesiumWidget to replace the Dojo-based one.
Switch Sandcastle examples to new standalone CesiumWidget.
Merge branch 'master' into cesium-widget
Merge remote-tracking branch 'origin/master' into cesium-widget

Conflicts:
	build.xml
Merge branch 'master' into cesium-widget
Move CesiumWidget into its own subdirectory to be consistent with other widgets.
Some minor widget tweaks.  Major changes to come.
Added CONTRIBUTING.md

Signed-off-by: Patrick Cozzi <pjcozzi@gmail.com>
CONTRIBUTING.md wording tweaks

Signed-off-by: Patrick Cozzi <pjcozzi@gmail.com>
More CONTRIBUTING.md tweaks

Signed-off-by: Patrick Cozzi <pjcozzi@gmail.com>
Attempt to workaround markdown formatting

Signed-off-by: Patrick Cozzi <pjcozzi@gmail.com>
Fixed typo

Signed-off-by: Patrick Cozzi <pjcozzi@gmail.com>
Don't change the logo offset in the terrain demo.
Don't delete SVGs from built apps.
Merge pull request #542 from AnalyticalGraphicsInc/fixMissingSvg

Don't delete SVGs from built apps.
Merge pull request #540 from AnalyticalGraphicsInc/contribute

Added DCO and CONTRIBUTING.md
Merge branch 'master' into cesium-widget
Fixes #543.

Only the last layer was being used to determine whether the fragment
shader should apply gamma correction, hue adjustment, etc.  In reality, if
any layer needs it, the fragment shader must do it.
Merge pull request #545 from AnalyticalGraphicsInc/issue543

Fixes #543.
Start of a SceneMode widget.

1. Replace 3 separate buttons in Cesium Viewer with a single drop-down button.
2. Add events to SceneTransitioner so mode changes can be detected.

Still a bunch of work left to do.