Make sure the right sequences.wz gets copied.
qtscript: Add removeLabel(label) function. Fix documentation for addLabel().
Clean up upgrade function code.
Clean up addConstructionLine and allow construction and demolish beam colours be moddable.
Remove zoom limits in debug mode.
Do not investigate model vertices when determining defense foundation depth and placement.
qtscript: addDroid() and addStructure() now return the created game objects on success.
Added new global isMultiplayer which is true iff the current game is a online game.
qtscript: Add new function propulsionCanReach(propulsion, x1, y1, x2, y2).
Patch by NoQ, with help text change suggested by aubergine.
Seems time don't stop, so bump the year to 2013.
Merge branch 'bugfixes'

Conflicts:
	src/e3demo.cpp
	src/e3demo.h
Remove EditWorld from source tree.

This only worked on windows, used DX (5/6), and MFC, and will not compile 'as is'.
Even if you could get it to compile, the data it produces will not work with the
current Warzone builds.

For a map editor, it is highly suggested you use FLaME. https://github.com/Warzone2100/flaME
Remove unsued and unmaintained betawidget library from Source tree.

This should be moved to a experimental branch until something comes out of it.
Merge branch 'bugfixes'
Fix AI picking to show at most 8 AIs, because of the limitations of the GUI. closes ticket:3147