splitdetector working
make transform() const
update glow
make rotation proportional to weight difference
finish splitter
split working
fix test
add some performance measurement
update glow fix
Merge branch 'master' of https://github.com/voxelinc/voxellancer into splitter

Conflicts:
	src/game.cpp
	src/worldobject/worldobject.cpp
	src/worldobject/worldobject.h
fix merge
Merge pull request #126 from voxelinc/splitter

Splitter
Merge branch 'master' into hooks

Conflicts:
	src/worldobject/worldobject.cpp
	src/worldobject/worldobject.h
Only handle objects not scheduled for removal

in order to not produce splitoffs etc