GRIM: Replace a bad call in si.lua with the correct one
GRIM: Don't draw a shadow only if the actor and the shadow caster are on different sides of the shadow plane. Fixes #636
GRIM: Cleanup.
EMI: Use the correct up vector.
EMI: Support transparent textures on actors
EMI: Process number of entries in lipsync files
EMI: Don't draw shadow actors if they are attached
EMI: Implement Lua_V2::ActorActivateShadow
EMI: Reset actor position after Attach/Detach
EMI: Don't allow setTex with out of range index
EMI: Hack around missing textures in demo
EMI: Use reference counting for TEXI component material
EMI: Initialize music table IDs to -1
EMI: Bail out on missing MP3 track
EMI: Return current task for find_script()
EMI: Hackfix! Do not dispose of PoolSound->track
Merge pull request #650 from YakBizzarro/si-2

GRIM: Replace a bad call in si.lua with the correct one
EMI: Include grim/grim.h in lipsync.cpp only
ALL: sync with scummvm
COMMON: update reps for engines