partial support for battleground effects (not for raid or quest (other than implicit))
support for "Clone Experiment"?
Merge branch 'master' into battleground
fix turns to split on, forget important part
only split on first fith turn
remove svn buildscripts
Merge branch 'fix-old-svn'

Im skipping the github pull request here because this generally does not effect
1) MrHen at all
2) The core of the simulator
Merge pull request #36 from iteratedecks/worldship

Worldship skill support
Merge pull request #40 from iteratedecks/fansite_submission

Fansite submission
Project updates
Add error output for missing files
Documentation updates
Merge branch 'master' of git@github.com:iteratedecks/iteratedecks.git into battleground

Conflicts:
	src/CLI2/cliOptions.cpp
	src/CLI2/cliOptions.hpp
	src/CLI2/cliParser.cpp
Three bug fixes:
* Friendly Fire should not override Commander's chaos
* Copycat mimic is not evadable
* Beserk does not proc against Impenetrable Walls
* Split can target Jammed units
Add Toxic battelground effect
Berzerk does not proc on Impenetrable walls
Crush damage ignores impenetrable
Merge pull request #42 from iteratedecks/battleground

Battleground into staging
Merge branch 'battleground' into staging
Pull out the regenerate code and move it to the death events check because
 Neverender's Strike on Death happens before the Regenerate chance