Improved Operation-architecture so that missing uniforms or attributes in shaders dont result in program-crashes
Implemented a MaterialComponent and began working on automated material loading
gcc/MinGW support
Implemented material property loading
Merge branch 'hax' of github.com:KoRE0/KoRE into hax
Implemented Material-management in the SceneManager. Fixed bugs with light and camera management in the sceneManager.
Implemented automated texture-loading during scene-loading.
Merge branch 'hax' of github.com:KoRE0/KoRE into hax
removed default loading of resources, working on creating/adding GUI functionality
sync commit
Sync-commit
Merge branch 'hax' of github.com:KoRE0/KoRE into hax
Sync-commit, wont compile atm
Progress on the material system. should not compile atm
Sync commit, now compiles again, Materials still have to be fixed
added editor widget for Framebuffer
Merge commit
Towards getting the new material system to work
Reworked and fixed the material system
Fixed missing delete of materials