- update to 1.0.0

Changelog per maintainer:
- soft-define the desired compiler
- minor lingual clarification in the Description of the man file (transferring -> copying)
- corrected spelling in man file
- fixed a crashing bug in synchronization mode
- don't require modification dates of directories being the same for synchronization or incremental update
- when incrementing to or synchronizing directories, do not require them to be of same st_size
- do not report meaningless numbers if nothing has been copied

Submitted by:	maintainer, cyclaero@gmail.com (via private mail)
Update to the 20130203 snapshot of GCC 4.8.0.
An arcade game best described as a cross between pacman and fastfood.
Collect the pills and carrots while avoiding the ghosts! Cute and colourful!

Basically, it's pacman with a fast food twist. You have to get the pills,
pacman style, while also collecting the carrots that move around the mazes.
There are also different styles of gates to make things trickier. These are:

* Red and White - only the ghosts can cross them
* Blue and White - only hannah can cross them
* Wooden gates - both hannah and the ghosts can cross, but only passing from
   below to above
* Red prison door things - need hannah to get the red key to open

There are some command line switches you can use:

-fullscreen will put the game in fullscreen mode
-map X will start the game on level X

WWW: http://sourceforge.net/projects/hannah/

PR:		ports/171486
Submitted by:	nemysis@gmx.ch
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.

Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot.  Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio.  There's also a right-click menu if you forget anything.

Gameplay
--------
I'm not going to explain how to play Asteroids.  I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups.  To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup).  You'll have to play the game
to figure out the different powerup types.

WWW: http://chaoslizard.sourceforge.net/asteroid/

PR:		ports/171431
Submitted by:	nemysis@gmx.ch
- Update to 4.0.a

PR:		174204
Submitted by:	ports fury
- Update to 0.6.3

PR:		175016
Submitted by:	ports fury
- Update to 6.6.1

PR:		175017
Submitted by:	Ports Fury
- Fix build with clang

PR:		175032
Submitted by:	Ports Fury
- Fix build with clang

PR:		175034
Submitted by:	Ports Fury
- Update to 4.6

PR:		175589
Submitted by:	Ports Fury
- Update to 0.4.14

PR:		175593
Submitted by:	Ports Fury
- Update to 3.3

PR:		175992
Submitted by:	Artem Naluzhnyy <tut@nhamon.com.ua> (maintainer)
- Update to 2013-02-08

PR:		175991
Submitted by:	maintainer
- Update to 0.2.32

PR:		175989
Submitted by:	Maintainer
- Update to 2.0.8

PR:		175988
Submitted by:	maintainer
- Update to 20130209

PR:		175982
Submitted by:	maintainer
- Update to 20130203

PR:		175795
Submitted by:	maintainer
- Update to 3.2

PR:		175480
Submitted by:	maintainer
Update to 289
- Update to version 1.03
- Add LICENSE
- Trim Makefile header

PR:		ports/175830
Submitted by:	Vivek Khera <vivek@khera.org> (maintainer)