Fixed typo in README.
Reenabled shutting down vgui python panels again, with some changes for speed.
Added option for changing the tolerance in which an enemy is changed if closer.
Updated Unit Navigator:
- Throttled number of path recomputations due target changing nav area (too expensive and not needed)
- Changed route simplication/reactive pathing to work in a cheaper way. Behavior is also different now.
- Now reuses the previous path if similar to the new goal
- Added option for computing a path without using it in the navigator, so it can be stored somewhere as precomputed path