Fix Mantis 2847: Assert: (team != -1) -- due to aicode issues tracking destroyed weapons

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9741 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for Mantis 2898: Reverting r8627 to reinstate -img2dds

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9742 387891d4-d844-0410-90c0-e4c51a9137d3
2808 accidentally clobbered 2810: change 3.6.18 last played pilot name before loading the pilot for the 1st time

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9744 387891d4-d844-0410-90c0-e4c51a9137d3
Fix 2 for mantis 2901: 7 weapon slots (not 12) for pilot conversions

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9745 387891d4-d844-0410-90c0-e4c51a9137d3
Fix 3 for 2901: remove long/short read warning by making mainhall(csg flags), cutscenes(csg flags) & is_multi(plr flags) consistent between pilot conversion and normal save/loads

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9746 387891d4-d844-0410-90c0-e4c51a9137d3
Fix mantis 2908: finally get "richer" pilot conversion exceptions data working correctly THANK YOU Tony D @stackoverflow! http://stackoverflow.com/questions/6248404/c-exceptions-is-throwing-c-string-as-an-exception-bad

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9747 387891d4-d844-0410-90c0-e4c51a9137d3
fix for mantis 2874: Pilot conversion not preserving axis mappings. Also adds a warning that is activated whenever the pilot loading process has to skip bytes of "extra/unknown data" in a section.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9748 387891d4-d844-0410-90c0-e4c51a9137d3
As requested by Aesaar, raise the per-model debris limit to 48 (previously 32). Also increases the per-frame debris limit to 96 (previously 64)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9749 387891d4-d844-0410-90c0-e4c51a9137d3
Fix Mantis 2912 (Hud-set-max-targeting-range doesn't work on multiplayer clients).

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9750 387891d4-d844-0410-90c0-e4c51a9137d3
Revert 9749 until after 3.7.0.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9751 387891d4-d844-0410-90c0-e4c51a9137d3
From m|m: Fix for Mantis 2914 (AmmoLeft and AmmoMax return strange things in scripting)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9752 387891d4-d844-0410-90c0-e4c51a9137d3
Fix Mantis 2903 (Spinners in the Object Editor point in the wrong direction).

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9753 387891d4-d844-0410-90c0-e4c51a9137d3
Fix Mantis Mantis 2913 (Time Compression SEXPs do not work in multiplayer)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9756 387891d4-d844-0410-90c0-e4c51a9137d3
Number 3 from Axem's "A triplet of small patches", http://www.hard-light.net/forums/index.php?topic=82749.0

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9757 387891d4-d844-0410-90c0-e4c51a9137d3
show-subtitle-text will now display subtitles from a message

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9758 387891d4-d844-0410-90c0-e4c51a9137d3
Add the toggle-subsystem-scanning option to the alter-ship-flag SEXP

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9759 387891d4-d844-0410-90c0-e4c51a9137d3
Add alter-ship-flag support for several more flags

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9760 387891d4-d844-0410-90c0-e4c51a9137d3
Add support for other languages beyond French, German and Polish. Any non-unicode language should work now.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9761 387891d4-d844-0410-90c0-e4c51a9137d3
Allow event.log to snapshot all events that are checked this frame. Allow event.log to record the status of the event the previous time it was checked in addition to its status this frame.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9762 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for mantis 2878: LUA playMusic uses players music volume, not the requested volume

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9763 387891d4-d844-0410-90c0-e4c51a9137d3