initial start to the ios build script
all of the cores
allow the ability to skip the fetching/cloning of the emu cores before building
quit early if we can't find the RetroArch repo
ignore these for now until we get them building the right way
uhh do this right
Merge pull request #4 from maddox/build-ios

Build for iOS
(360) Build mednafen-vb as well now
(XDK1) Build mednafen-vb as well now
Fixups for Win32 build.
Fixes assigning to wrong c++ compiler variable name
Added MinGW build support to libretro-build-win32.sh
(XDK1/360) Add Tyrquake
Merge pull request #5 from garbear/win32-cxx

Win32 compiler flags
libretro-build-android.sh now depends on libretro-fetch.sh +
standardize libretro-build and libretro-build-android.sh
Have PS3 build script depend on libretro-fetch.sh as well
PS3, Wii and Gamecube all use libretro-build-common-console.sh now -
cut down on script code duplication
Update iOS script
Add VBA and FCEU to iOS script
iOS script - compiles all Mednafen cores now (except for SNES)