use dojo/on around img.onload to never lose the event due to anothe declaration - fixes #4
rebuild with ResourceManager changes
loadImage and loadSound now accept array or objects in addition to strings
rebuild with ResourceManager changes
use dojo/on around img.onload to never lose the event due to anothe declaration - fixes #4
rebuild with ResourceManager changes
loadImage and loadSound now accept array or objects in addition to strings
rebuild with ResourceManager changes
rebuild after merge
fix merge conflicts
add grunt to package.json for use with grunt-cli, tweak grunt jshint options to make loadImage changes pass
Merge branch '0.2.0' into loadImage

Conflicts:
	grunt.js
	package.json
Merge pull request #8 from iceddev/loadImage

loadImage and loadSound to accept array or object
sound refactoring with HTML5 Audio fallback, cleanup ResourceManager