new branch
basicship with colored hardpoints
bullet added
Basic Shooting implemented
hardpoint, gun, bullet, ship added
world now uses worldobject.update() to update the game (game mechanics, rather than physics)
commit of unversioned files
fixed some shooting issues
known issue: if bullets are shot at the rear of the long ship (non yellow voxels) the bullets will pass through without collision
fixe linux compilation
optimization to shooting:
bullets alligned to ship,
bullet spin,
aim distance = min range on all guns
aabb fix
severe performance issues when shooting at normandy