I'm really against making MCVs unbuildable - multiple building queues is one of the key things that C&C does that makes it more interesting than RA. We never had problems with it when people agreed to not abuse it for base-walking.

#2156 is a simple change, chrisf could have done it within half an hour. I'll do it myself if that's what it takes to prevent these changes from going into a playtest or release build.

The original idea can be relaxed to allow #2464 by restricting building to any conyard instead of just the one associated with the production queue. The downside there is that base-walking would still be possible as soon as you get a second MCV (but this could be considered a legitimate strategy rather than abuse?). Build off single/any (including allied) conyard could perhaps be exposed as a lobby option.

On 5/03/2013, at 10:14 AM, Matthias Mailänder <notifications@github.com> wrote:

> In mods/cnc/rules/vehicles.yaml:
> 
> > @@ -7,13 +7,14 @@ MCV:
> >  		Icon: mcvicnh
> >  		Description: Deploys into another Construction Yard.\n  Unarmed
> >  	Buildable:
> > -		BuildPaletteOrder: 70
> > +		BuildPaletteOrder: 100
> > +		Queue: None
> See #2464 and in the mean-time you could simply disallow buildings to expand the build radius so the conyard has to move to expand the base #2156.
> 
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