* Double Agent gamemode. Double agents are given a target to kill, which will be another double agent. All double agents are hunting and being hunted by another double agent.
 * Updated required players, enemies and restricted jobs.
Tape recorders update!
New sprites by Cheridan.
Tape recorders now use tapes.
Tape recorders can no longer be emagged (probably temporary)
Tape recorders can no longer print transcripts (may be replaced)
Added wires to the taperecorder for playing and recording.
Fixed some minor taperecorder issues.
Updated the autolathe to make empty taperecorders, and tapes.
Adds checks for the wires being intact to tape recorders, and readds the print transcript function.
Merge branch 'master' of https://github.com/tgstation/-tg-station into Improved_eyecheck()
Canister Ex_acts

-Gives canisters a unique ex_act. Previously, they defaulted to machinery/ex_act, which just deleted them entirely, including the gaseous contents.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Hide Rune Fix

Allows ghosts, seers, and reveal runes to see hidden runes.  Fixes  Issue #512.
Fixed Consecutive Camera EMP's

Consecutive EMP's on cameras will work normally by checking to ensure the camera hasn't been EMP'd again before fixing it.  Fixes Issue #731.
Updates radios to use the fixed camera EMP logic

Allows multiple EMP's on the same radio to extend the duration normally.
Merge branch 'master' of https://github.com/tgstation/-tg-station into GameJam_DoubleAgents
 * Added double agents to config. It can now be picked by secrets/random.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Redesigned HoP office

I've always felt the HoP was too isolated from the rest of the crew, the other heads especially, so I've made a little redesign of his office:
The HoP's spawn point is glassed off with a windoor thats set to HoP access to him a private office.
His locker is swapped position with his file cabinet (this does make the HoP office slightly more secure as break ins will need to unwrench the drawers to move them)
The airlocks into the main area are changed to bridge access so all heads of staff can access the HoP's office again.

The response was in favour:
http://ss13.eu/phpbb/viewtopic.php?f=5&t=291&view=unread#unread

hop office design B

HoP office design E

Merge branch 'master' of https://github.com/tgstation/-tg-station into corgibunker

Conflicts:
	maps/tgstation.2.1.2.dmm

Swapped the position of the APC and AI pad around because my autism was flaring up from the pad being off centre with the carpet

hop office type E v1.2

Merge branch 'master' of https://github.com/Malkevin/-tg-station into corgibunker

merged map changes

conflict

Merge branch 'master' of https://github.com/tgstation/-tg-station into corgibunker

Merged recent map updates with HoP Office Type E version 1.2

Resolved conflict... finally

HoP office E 1.3

removed the pen table left accidentally floating in space

Added missing AI camera
Changed r-walls to n-walls
Merge branch 'master' of https://github.com/tgstation/-tg-station into corgibunker
 * Disabled late join antags for the double agents gamemode.
Fixed Changeling Absorb not requiring chokegrabs

It now has a check that checks what it's meant to check.
Changed some light fittings to improve light coverage
Fixed chem smoke not waiting for other reagents to mix before reacting and then clearing the contents; often causing instances where that dangerous poly grenade only gives off Sugar.