sprite built from other sprites
moving arm thing
can interact with arms
reduce the collision rects
nemesis can have its arms destroyed
Nemesis moves along a path and collides with the player. Collision detection is a bit crap due to the rotated sprites - maybe redo this later. Also made the player invulnerable after respawning
Added ability to change player's weapon stats based on depth to PlayerSprite.update
added sound effects for shooting and explosions
added crappy menu and started implementing captions
added depth triggers to captions. captions are always centered horizontally.
quickly fudged some code to add borders to captions
Fixed collision with nemesis arms
attempt to make the arms not all die at once
Arms can shoot. Need to fix this so you can actually avoid them.
fixed sound errors where sounds randomly became NoneType. made player invulnerable after being killed by enemy bullets.
menu image! changed resolution to 500x700. feel free to change it back if you want (if you do, change the menu image to menu_square.png)
sound when nemesis is hit. provided images for nemesis's weapons/parts. added two sounds to possibly be used for nemesis's super laser attack.
Animate nemesis
nemesis has cyborg arms
nemesis alternated between firing and moving, and picks a new arm each time