[Toolkit.Game] Added possibility to rebind a running game to a different game context for the Desktop-WinForms platform.
[Toolkit.Samples] Updated temporary certificate for all WinRT samples.
[Toolkit.Game] Added support for GameContext switching for Desktop/WPF platform.
Fixed NullReferenceException while converting

Previously the implicit conversion operator threw a NullReferenceException because no null check was performed.

When checking for null, compiling a shader directly inside a using clause and returning null if no entry point is given, is possible.

e.g.
using (ShaderBytecode geometryShaderByteCode = (!String.IsNullOrEmpty(geometryShaderEntryPoint)) ? ShaderBytecode.Compile(uncompiledShaderBytes, geometryShaderEntryPoint, ShaderModel5.GeometryShaderProfile) : null)
Removed unnecessary casts and added conversion in D3DCompiler-Namespace

Also added conversion for D3DCompiler-CompilationResult
[Toolkit.Game] Added support for switching GameContext on WinRT/XAML platform.
Fixed another NRE while implicitly converting ShaderSignature
[Toolkit.Samples] Added a sample showing switching of context for WinRT/XAML platform.
Fixed ternary operator
[Toolkit.Game] Added support for switching game context for WP8/BackgroundGrid platform.
[SharpDX] Changed window management native functions to marshal as Auto instead of Ansi (github issue #185).
[VisualStudio] Update SharpDX Toolkit for VisualStudio to support VS2013
[Toolkit.Yaml] Switch to SharpYaml from nuget
[Toolkit.Game] Fixed resize behavior when switching game context for Desktop/WinForms platform.
[Toolkit.Game] Fixed unbinding of event handlers from previous control when switching game context in Desktop/WinForms platform.
[Toolkit.Game] Add context switching support for WP8/DrawingSurface platform.
[Core] Change and simplify RenderLoop implementation to allow custom loop.
[Core] Make RenderLoop.Control setter and RenderLoop.NextFrame a bit more thread safe (not completely)
[Build] Remove old assemblies used by SharpDoc
[Core] Fixed new render loop to process correctly form closing and switching between render controls.