Working on Monsters
Todo during the weekend:
1. Work on monsters
2. Try to finish the first demo game including the starting and ending
logic(at least finish the design)
3. Start working on the design of the new rendering routine
Fixed a bug with image in DirectionPanel
Work on applyDamage() tomorrow
CrazySpacecraft is done. Don't put too much effort into this. TODO: Work
on customized rendering routine
Working on new rendering routine: CustomizedRenderer.java
GO FIND ICONS!
BeatIt is functional
Find a thread-safe data structure to handle explosion
Worked on explosions~ Now it looks much better than before
Worked on a lot of things: delays, simple animations, dynamic
textlines....
Todo: Look into raycast and start designing the damage equation for
laser rocket
BeatIt game is playable.
TODO: Laser cooldown
Spacecraft is done!
Fixed small bugs
BeatItCustomGame bugs are fixed
Merge remote-tracking branch 'origin/Patrick-Branch' into Game-Rendering

Conflicts:
	Blockadia/bin/components/BuildConfig.class
	Blockadia/bin/components/QueueItem.class
	Blockadia/bin/components/QueueItemType.class
	Blockadia/bin/rules/Spacecraft/CrazySpacecraft$MovementType.class
	Blockadia/bin/rules/Spacecraft/CrazySpacecraft.class
	Blockadia/src/components/BuildConfig.java
	Blockadia/src/rules/Spacecraft/CrazySpacecraft.java