Image shader was not cleaning targets properly
-Fix Stream out shader sending query even if not executing shader
-Added Abstract Compute renderer
-Render manager receive graph builder
-Render manager flushes graph builder when it receives an
early request (like readback),
which fixes the issue of red node on first frame
-Using Array.Resize instead of creating new array
-Texture transform leaves z alone
-Kinect node has Configurable depth now
-Restarted cube renderer
solution file
Project files
Added file dependency on kinect instead of gac
-readback does not go red is there's no input buffer
-Now do a semantic check if layout is not valid, to have a bit more meaningfull error message
copy local
-Fix for new interface
-Preview/Renderer implement new input interface
Added buffer support pin in stream out shader
Renamed rendercontext node by info
debug n tags
Merge branch 'master' of https://github.com/mrvux/dx11-vvvv

Conflicts:
	Core/VVVV.DX11.Factories/DX11NodesFactory.cs
CreateProject now only creates .fx that have a dx11 technique
-Moved space layer node to core
-Fix bug on texture fx when recompiling with multiple techniques
-Info dx11 has bang to clear all unlocked resources
-Fix on dynamic buffer with nil input