init
added some mouse functionality in Player
Worked on Proectiles (new package and all of Graphics modded). Entities
added to Level. Game tweaked to update.
Fixed shooting angles (Mouse, in mouseDragged(e)).
projectile precision tweaks
readme
Incomplete - task : Water 
Added much water infrastructure. Still not rendering- reason unknown.
Incomplete - task : Water 
Water now renders, does not animate properly (tries to change back to
	position one when in pos 2).
Complete - task : Water 
Found bug: building settlements sometimes returns false negative
Swimming: Complete.
Decided to animate swimming sprites when not moving, too, to make water
	seem animate around player.
tweaked mobs.png swimming sprites so water doesn't overlap land when at 
	shore
Started work on menus.
Launcher menu exists, is being tweaked.
Launcher menu can launch game and quit. Other options to come.
In-game menu still nonexistant.
Added first attempt at launcher menu.
Loader menu now pretty much complete- requires more work on aesthetics.
Launcher successfully beautified. 
Hoverovers still todo- also, add Options, About and Controls.
Launcher beautification complete.
added say framework and fixed building fail error
Building now uses the more reliable TileCoordinate.scale(int n), rather
	than TileCoordinate.round(int n) to get the tile beneath it.
Some framework for chat is in place- Player.speak(), Game.say(String
str),
	and a listener for VK_T being pressed are now in place.
stuff
major multiplayer, ui and general updating
SO MANY BUGS
multiplayer closer to being implemented
glitchy-ass fullscreen half implemented
little bit of GUI kind of implemented
general tweaks all around