Misc EMC Changes

Only spawn 1 ocelot ever from eggs.
Load custom permissions before plugins
Proper colors in console
Unload plugins after everything else
Re-enable low priority queue, use on all chunk sends
Reduce compression to save CPU time
Fix map in itemframes lag.
Enable Improved ping sending
Metrics is not severe
Fix livingentity collision reduction
Timings improvements
Entity Activation Range

This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate.

This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used".
This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay.