TSAGE: Fix for initialising inventory for new R2R games
TSAGE: R2R - Some renaming in scene 1000
TSAGE: Bugfixes for component slots in intact ship
TSAGE: Minor fixes for ship console display and scene 1700 setup
TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes
TSAGE: R2R - Some renaming in Scene 1100
MORTEVIELLE: Fix computation of elapsed time around midnight

Replace use of getTimeAndDate() by getMillis() when computing
elapsed time. This fixes an issue when playing around midnight.
Also rename some variables for clarity (since they contain a time
in seconds having Hour in the name was a bit confusing).
MORTEVIELLE: Freeze clock in game when pausing the game
MORTEVIELLE: Implement Engine::getDebugger()
TSAGE: Cleanup and fixes for R2R ring edge
TSAGE: Fix for reseting linked actors in R2R when changing scene
TSAGE: R2R - More renaming in Scene 1100
TSAGE: Implemented dispatch method for R2R scene 1750
TOLTECS: Add an alternate English version (bug #3614933)
LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)
SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
VIDEO: Fix memory leak in TrueMotion1 header buffer

Cleanup _buf before returning, even if we don't actually decode
FULLPIPE: Add gameobj.h from the German version
FULLPIPE: Add engine to the build system
FULLPIPE: Initial engine skeleton with detection