Refreshed scenes and reduced physics timestep
Normalized heading when calculating shoot force

This was to make shooting consistent
Fixes Issue #3 by dynamically altering collider

This code alters a swimmer's collider dynamically when they pick up a ball. This prevents them from pushing ball past walls
Merge pull request #70 from KodeAndGame/Issue3

Fix for #3
Added new respawn functionality to ball
Made it so that ball respawns on opposing side if ball is sent out of bounds
Made branch mergable; modified base values