remove dangling module
complete rendering infrastructure rework
moved to new vertex-spec and rendering preprocessing

I have still to figure out how to set the basic uniforms for the model, view, normal projection matrices
RenderWorld and Renderer combining module
RenderWorld resource loading
first working stage of refactoring (font missing)

the loading of the render resources and the rendering is now decoupled
the most matrices are calculated outside the most inner render-loop
removed renderlog sysout
addes some show instances
added mvp matrix for precalucation on cpu vs gpu
untie the types, warnings & clean up
removed abandoned files
interface adjustments
added hlint report file to ignore
use of lenses, seperate types
Merge branch 'feature/render-resource-managment' into development