- Multiply the resulting velocity by the player's speed when "jumping" underwater.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4209 a95907f1-e10c-0410-b46f-9e587ccb1026
- Remove the requirement that only action function default parameters can accept a constant
  expression that evaluates to the class 'None'. (I don't know why that was there to begin with.)

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4210 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: AInventory::Touch() should check for a local player view before trying the pickup,
  because if it's a morph powerup, after being picked up, the toucher this function received will
  no longer be the active player.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4211 a95907f1-e10c-0410-b46f-9e587ccb1026
- Do copy a monster's special to its morphed version so that it can be properly restored when
  it unmorphs.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4212 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: Monsters with STAYMORPHED set would still unmorph.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4213 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: A_Face should take into account the target's height when aiming pitch.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4214 a95907f1-e10c-0410-b46f-9e587ccb1026