add image layer for background, rename animateToWhiteAndBack to use clear instead of white
change color panel colors, add radius to them so they look like circles
decrease animation time from 0.2f to 0.15f when animating color panels
change alpha on touches began and ended so it's more clear when a color panel's been touched
tweak color panel colors
add MLGame class
references to cpuSequence as well as its generation concerns have been moved out of view controller and into game class
move _playerTouchCount out of controller and into MLGame as a synthesized property
add prop to view controller for number of color panels, pass that to game class's init with sequence method
add comment
cpuSequence length is determined by the game's level proprerty
- remove numberOfColorPanelViews property from view controller
- add a sequenceLength property to MLGame
implement round win, round loose, and game loose logic (just logging messages for now)
add protocol for game events, update interface with score, lives, and levels via delegate methods
update address book to store / load data from plist