fixes, added isnull check to reduce obj not found log spam
merge

BIS_MPF_remoteExecutionServer = {
	if ((_this select 1) select 2 == "JIPrequest") then {
		[
	};
};

BIS_E

server_playerSetup =		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject =		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = 		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";	//Creates the object in DB
server_deleteObj =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; 	//Removes the object from the DB
server_swapObject =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh = 		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_publishVeh2 = 		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
server_publishVeh3 = 		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
server_tradeObj = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_updateNearbyObjects =	compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
server_spawnCrashSite  =    compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_handleZedSpawn =		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
server_spawnEvents =		compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
//server_weather =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";

fnc_plyrHit   =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";

vehicle_handleInteract = {
	private["_object"];
	_object = _this select 0;
	needUpdate_objects = needUpdate_objects - [_object];
	[_object, "all"] call server_updateObject;
};

array_reduceSizeReverse = {
	private["_array","_count","_num","_newarray","_startnum","_index"];
	_array = _this select 0;
	_newarray = [];
	_count = _this select 1;
	_num = count _array;
	if (_num > _count) then {
		_startnum = _num - 1;
		_index = _count - 1;
		for "_i" from 0 to _index do {
			_newarray set [(_index-_i),_array select (_startnum - _i)];
		};
		_array = _newarray;
	};
	_array
};

array_reduceSize = {
	private ["_array1","_array","_count","_num"];
	_array1 = _this select 0;
	_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
	_count = _this select 1;
	_num = count _array;
	if (_num > _count) then {
		_array resize _count;
	};
	_array
};

vehicle_handleServerKilled = {
	private["_unit","_killer"];
	_unit = _this select 0;
	_killer = _this select 1;

	[_unit, "killed"] call server_updateObject;

	_unit removeAllMPEventHandlers "MPKilled";
	_unit removeAllEventHandlers "Killed";
	_unit removeAllEventHandlers "HandleDamage";
	_unit removeAllEventHandlers "GetIn";
	_unit removeAllEventHandlers "GetOut";
};

object_handleServerKilled = {
	private["_unit","_objectID","_objectUID","_killer"];
	_unit = _this select 0;
	_killer = _this select 1;

	_objectID =	 _unit getVariable ["ObjectID","0"];
	_objectUID = _unit getVariable ["ObjectUID","0"];

	[_objectID,_objectUID,_killer] call server_deleteObj;

	_unit removeAllMPEventHandlers "MPKilled";
	_unit removeAllEventHandlers "Killed";
	_unit removeAllEventHandlers "HandleDamage";
	_unit removeAllEventHandlers "GetIn";
	_unit removeAllEventHandlers "GetOut";
};

check_publishobject = {
	private["_allowed","_object","_playername"];

	_object = _this select 0;
	_playername = _this select 1;

	_allowed = false;

	//diag_log format ["DEBUG: Checking if Object: %1 is allowed published by %2", _object, _playername];

	if ((typeOf _object) in dayz_allowedObjects) then {
			//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
			_allowed = true;
	};
    _allowed
};

//event Handlers
eh_localCleanup =			{
	private ["_object"];
	_object = _this select 0;
	_object addEventHandler ["local", {
		if(_this select 1) then {
			private["_type","_unit"];
			_unit = _this select 0;
			_type = typeOf _unit;
			 _myGroupUnit = group _unit;
 			_unit removeAllMPEventHandlers "mpkilled";
 			_unit removeAllMPEventHandlers "mphit";
 			_unit removeAllMPEventHandlers "mprespawn";
 			_unit removeAllEventHandlers "FiredNear";
			_unit removeAllEventHandlers "HandleDamage";
			_unit removeAllEventHandlers "Killed";
			_unit removeAllEventHandlers "Fired";
			_unit removeAllEventHandlers "GetOut";
			_unit removeAllEventHandlers "GetIn";
			_unit removeAllEventHandlers "Local";
			clearVehicleInit _unit;
			deleteVehicle _unit;
			deleteGroup _myGroupUnit;
			//_unit = nil;
			diag_log ("CLEANUP: DELETED A " + str(_type) );
		};
	}];
};

server_hiveWrite = {
	private["_data"];
	//diag_log ("ATTEMPT WRITE: " + _this);
	_data = "HiveExt" callExtension _this;
	//diag_log ("WRITE: " +str(_data));
};

server_hiveReadWrite = {
	private["_key","_resultArray","_data"];
	_key = _this;
	//diag_log ("ATTEMPT READ/WRITE: " + _key);
	_data = "HiveExt" callExtension _key;
	// diag_log ("READ/WRITE: " +str(_data));
	_resultArray = call compile format ["%1",_data];
	_resultArray
};

server_hiveReadWriteLarge = {
	private["_key","_resultArray","_data"];
	_key = _this;
	//diag_log ("ATTEMPT READ/WRITE: " + _key);
	_data = "HiveExt" callExtension _key;
	// diag_log ("READ/WRITE: " +str(_data));
	_resultArray = call compile _data;
	_resultArray
};

server_characterSync = {
	private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
	_characterID = 	_this select 0;
	_playerPos =	_this select 1;
	_playerGear =	_this select 2;
	_playerBackp =	_this select 3;
	_medical = 		_this select 4;
	_currentState =	_this select 5;
	_currentModel = _this select 6;

	_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
	//diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
	_key call server_hiveWrite;
};

//onPlayerConnected 		"[_uid,_name] spawn server_onPlayerConnect;";
onPlayerDisconnected 		"[_uid,_name] call server_onPlayerDisconnect;";

// Setup globals allow overwrite from init.sqf
if(isnil "dayz_MapArea") then {
	dayz_MapArea = 10000;
};
if(isnil "DynamicVehicleArea") then {
	DynamicVehicleArea = dayz_MapArea / 2;
};

// Get all buildings and roads only once TODO: set variables to nil after done if nessicary
MarkerPosition = getMarkerPos "center";
RoadList = MarkerPosition nearRoads DynamicVehicleArea;

// Very taxing !!! but only on first startup
BuildingList = [];
{
	if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
	{
		BuildingList set [count BuildingList,_x];
	};
} forEach (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

spawn_vehicles = {
	private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];

	if (isDedicated) then {

		while {count AllowedVehiclesList > 0} do {
			// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
			_index = floor random count AllowedVehiclesList;
			_random = AllowedVehiclesList select _index;

			_vehicle = _random select 0;
			_velimit = _random select 1;

			_qty = {_x == _vehicle} count serverVehicleCounter;

			// If under limit allow to proceed
			if (_qty <= _velimit) exitWith {};

			// vehicle limit reached, remove vehicle from list
			// since elements cannot be removed from an array, overwrite it with the last element and cut the last element of (as long as order is not important)
			_lastIndex = (count AllowedVehiclesList) - 1;
			if (_lastIndex != _index) then {
				AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
			};
			AllowedVehiclesList resize _lastIndex;
		};

		if (count AllowedVehiclesList == 0) then {
			diag_log("DEBUG: unable to find suitable vehicle to spawn");
		} else {

			// add vehicle to counter for next pass
			serverVehicleCounter set [count serverVehicleCounter,_vehicle];

			// Find Vehicle Type to better control spawns
			_isAir = _vehicle isKindOf "Air";
			_isShip = _vehicle isKindOf "Ship";

			if(_isShip || _isAir) then {
				if(_isShip) then {
					// Spawn anywhere on coast on water
					waitUntil{!isNil "BIS_fnc_findSafePos"};
					_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
					//diag_log("DEBUG: spawning boat near coast " + str(_position));
				} else {
					// Spawn air anywhere that is flat
					waitUntil{!isNil "BIS_fnc_findSafePos"};
					_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
					//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
				};

			} else {
				// Spawn around buildings and 50% near roads
				if((random 1) > 0.5) then {

					waitUntil{!isNil "BIS_fnc_selectRandom"};
					_position = RoadList call BIS_fnc_selectRandom;

					_position = _position modelToWorld [0,0,0];

					waitUntil{!isNil "BIS_fnc_findSafePos"};
					_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;

					//diag_log("DEBUG: spawning near road " + str(_position));

				} else {

					waitUntil{!isNil "BIS_fnc_selectRandom"};
					_position = BuildingList call BIS_fnc_selectRandom;

					_position = _position modelToWorld [0,0,0];

					waitUntil{!isNil "BIS_fnc_findSafePos"};
					_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;

					//diag_log("DEBUG: spawning around buildings " + str(_position));

				};
			};
			// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air
			if ((count _position) == 2) then {

				_dir = round(random 180);

				_istoomany = _position nearObjects ["AllVehicles",50];
				if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };

				//place vehicle
				_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
				_veh setdir _dir;
				_veh setpos _position;

				if(DZEdebug) then {
					_marker = createMarker [str(_position) , _position];
					_marker setMarkerShape "ICON";
					_marker setMarkerType "DOT";
					_marker setMarkerText _vehicle;
				};

				// Get position with ground
				_objPosition = getPosATL _veh;

				clearWeaponCargoGlobal  _veh;
				clearMagazineCargoGlobal  _veh;
				// _veh setVehicleAmmo DZE_vehicleAmmo;

				// Add 0-3 loots to vehicle using random cfgloots
				_num = floor(random 4);
				_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];

				for "_x" from 1 to _num do {
					_iClass = _allCfgLoots call BIS_fnc_selectRandom;

					_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
					_index = dayz_CLBase find _iClass;
					_weights = dayz_CLChances select _index;
					_cntWeights = count _weights;

					_index = floor(random _cntWeights);
					_index = _weights select _index;
					_itemType = _itemTypes select _index;
					_veh addMagazineCargoGlobal [_itemType,1];
					//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
				};

				[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
			};
		};
	};
};

spawn_ammosupply = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
	if (isDedicated) then {
		_WreckList = ["Supply_Crate_DZE"];
		waitUntil{!isNil "BIS_fnc_selectRandom"};
		_position = RoadList call BIS_fnc_selectRandom;
		_position = _position modelToWorld [0,0,0];
		waitUntil{!isNil "BIS_fnc_findSafePos"};
		_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
		if ((count _position) == 2) then {

			_istoomany = _position nearObjects ["All",5];

			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };

			_spawnveh = _WreckList call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};

			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;
			_veh setDir round(random 360);
			_veh setpos _position;
			_veh setVariable ["ObjectID","1",true];
		};
	};
};

DZE_LocalRoadBlocks = [];

spawn_roadblocks = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
	_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];

	waitUntil{!isNil "BIS_fnc_selectRandom"};
	if (isDedicated) then {

		_position = RoadList call BIS_fnc_selectRandom;

		_position = _position modelToWorld [0,0,0];

		waitUntil{!isNil "BIS_fnc_findSafePos"};
		_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;

		if ((count _position) == 2) then {
			// Get position with ground

			_istoomany = _position nearObjects ["All",5];

			if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };

			waitUntil{!isNil "BIS_fnc_selectRandom"};
			_spawnveh = _WreckList call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};

			// fill array with classes and positions [class,pos,dir]
			// DZE_LocalRoadBlocks set [count DZE_LocalRoadBlocks,[_spawnveh,_position,round(random 360)]];

			//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));

			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;

			// Randomize placement a bit
			_veh setDir round(random 360);
			_veh setpos _position;

			_veh setVariable ["ObjectID","1",true];
		};

	};

};

spawn_mineveins = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

	if (isDedicated) then {

		_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

		if ((count _position) == 2) then {

			_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

			_position = (_positions call BIS_fnc_selectRandom) select 0;

			// Get position with ground

			_istoomany = _position nearObjects ["All",10];

			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

			if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };

			_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};

			//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;

			// Randomize placement a bit
			_veh setDir round(random 360);
			_veh setpos _position;

			_veh setVariable ["ObjectID","1",true];

		};
	};
};

if(isnil "DynamicVehicleDamageLow") then {
	DynamicVehicleDamageLow = 0;
};
if(isnil "DynamicVehicleDamageHigh") then {
	DynamicVehicleDamageHigh = 100;
};

if(isnil "DynamicVehicleFuelLow") then {
	DynamicVehicleFuelLow = 0;
};
if(isnil "DynamicVehicleFuelHigh") then {
	DynamicVehicleFuelHigh = 100;
};

if(isnil "DZE_DiagFpsSlow") then {
	DZE_DiagFpsSlow = false;
};
if(isnil "DZE_DiagFpsFast") then {
	DZE_DiagFpsFast = false;
};
if(isnil "DZE_DiagVerbose") then {
	DZE_DiagVerbose = false;
};

dze_diag_fps = {
	if(DZE_DiagVerbose) then {
		diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
	} else {
		diag_log format["DEBUG FPS : %1", diag_fps];
	};
};

// Damage generator function
generate_new_damage = {
	private ["_damage"];
    _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
	_damage;
};

// Damage generator fuction
generate_exp_damage = {
	private ["_damage"];
    _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;

	// limit this to 85% since vehicle would blow up otherwise.
	//if(_damage >= 0.85) then {
	//	_damage = 0.85;
	//};
	_damage;
};

server_getDiff =	{
	private["_variable","_object","_vNew","_vOld","_result"];
	_variable = _this select 0;
	_object = 	_this select 1;
	_vNew = 	_object getVariable[_variable,0];
	_vOld = 	_object getVariable[(_variable + "_CHK"),_vNew];
	_result = 	0;
	if (_vNew < _vOld) then {
		//JIP issues
		_vNew = _vNew + _vOld;
		_object getVariable[(_variable + "_CHK"),_vNew];
	} else {
		_result = _vNew - _vOld;
		_object setVariable[(_variable + "_CHK"),_vNew];
	};
	_result
};

server_getDiff2 =	{
	private["_variable","_object","_vNew","_vOld","_result"];
	_variable = _this select 0;
	_object = 	_this select 1;
	_vNew = 	_object getVariable[_variable,0];
	_vOld = 	_object getVariable[(_variable + "_CHK"),_vNew];
	_result = _vNew - _vOld;
	_object setVariable[(_variable + "_CHK"),_vNew];
	_result
};

dayz_objectUID = {
	private["_position","_dir","_key","_object"];
	_object = _this;
	_position = getPosATL _object;
	_dir = direction _object;
	_key = [_dir,_position] call dayz_objectUID2;
    _key
};

dayz_objectUID2 = {
	private["_position","_dir","_key"];
	_dir = _this select 0;
	_key = "";
	_position = _this select 1;
	{
		_x = _x * 10;
		if ( _x < 0 ) then { _x = _x * -10 };
		_key = _key + str(round(_x));
	} forEach _position;
	_key = _key + str(round(_dir));
	_key
};

dayz_objectUID3 = {
	private["_position","_dir","_key"];
	_dir = _this select 0;
	_key = "";
	_position = _this select 1;
	{
		_x = _x * 10;
		if ( _x < 0 ) then { _x = _x * -10 };
		_key = _key + str(round(_x));
	} forEach _position;
	_key = _key + str(round(_dir + time));
	_key
};

dayz_recordLogin = {
	private["_key"];
	_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
	_key call server_hiveWrite;
};

dayz_perform_purge = {
	if(!isNull(_this)) then {
		_this removeAllMPEventHandlers "mpkilled";
		_this removeAllMPEventHandlers "mphit";
		_this removeAllMPEventHandlers "mprespawn";
		_this removeAllEventHandlers "FiredNear";
		_this removeAllEventHandlers "HandleDamage";
		_this removeAllEventHandlers "Killed";
		_this removeAllEventHandlers "Fired";
		_this removeAllEventHandlers "GetOut";
		_this removeAllEventHandlers "GetIn";
		_this removeAllEventHandlers "Local";
		clearVehicleInit _this;
		deleteVehicle _this;
		deleteGroup (group _this);
	};
};

dayz_perform_purge_player = {

	private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
    diag_log ("Purging player: " + str(_this));

	if(!isNull(_this)) then {

		_location = getPosATL _this;
		_dir = getDir _this;

		_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
		_holder setDir _dir;
		_holder setPosATL _location;

		_holder enableSimulation false;

		_weapons = weapons _this;
		_magazines = magazines _this;

		// find backpack
		if(!(isNull unitBackpack _this)) then {
			_backpack = unitBackpack _this;
			_backpackType = typeOf _backpack;
			_backpackWpn = getWeaponCargo _backpack;
			_backpackMag = getMagazineCargo _backpack;

			_holder addBackpackCargoGlobal [_backpackType,1];

			// add items from backpack
			_objWpnTypes = _backpackWpn select 0;
			_objWpnQty = _backpackWpn select 1;
			_countr = 0;
			{
				_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
				_countr = _countr + 1;
			} forEach _objWpnTypes;

			// add backpack magazine items
			_objWpnTypes = _backpackMag select 0;
			_objWpnQty = _backpackMag select 1;
			_countr = 0;
			{
				_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
				_countr = _countr + 1;
			} forEach _objWpnTypes;
		};
	};

	// add weapons
	{
		_holder addWeaponCargoGlobal [_x, 1];
	} forEach _weapons;

	// add mags
	{
		_holder addMagazineCargoGlobal [_x, 1];
	} forEach _magazines;

	_this removeAllMPEventHandlers "mpkilled";
	_this removeAllMPEventHandlers "mphit";
	_this removeAllMPEventHandlers "mprespawn";
	_this removeAllEventHandlers "FiredNear";
	_this removeAllEventHandlers "HandleDamage";
	_this removeAllEventHandlers "Killed";
	_this removeAllEventHandlers "Fired";
	_this removeAllEventHandlers "GetOut";
	_this removeAllEventHandlers "GetIn";
	_this removeAllEventHandlers "Local";
	clearVehicleInit _this;
	deleteVehicle _this;
	deleteGroup (group _this);
	//  _this = nil;
};

dayz_removePlayerOnDisconnect = {
	if(!isNull(_this)) then {
		_this removeAllMPEventHandlers "mphit";
		deleteVehicle _this;
		deleteGroup (group _this);
	};
};

server_timeSync = {
	//Send request
	private ["_year","_month","_day","_hour","_minute","_date","_key","_result","_outcome"];
    _key = "CHILD:307:";
	_result = _key call server_hiveReadWrite;
	_outcome = _result select 0;
	if(_outcome == "PASS") then {
		_date = _result select 1;

		if(dayz_fullMoonNights) then {
			//date setup
			//_year = _date select 0;
			//_month = _date select 1;
			//_day = _date select 2;
			_hour = _date select 3;
			_minute = _date select 4;

			//Force full moon nights
			_date = [2013,8,3,_hour,_minute];
		};

		setDate _date;
		PVDZE_plr_SetDate = _date;
		publicVariable "PVDZE_plr_SetDate";
		diag_log ("TIME SYNC: Local Time set to " + str(_date));
	};
};

// must spawn these
server_spawncleanDead = {
	private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];

	if(!isNil "DZE_DYN_cleandead") exitWith { };
	DZE_DYN_cleandead = true;

	_allDead = allDead;
	_delQtyZ = 0;
	_delQtyP = 0;
	{
		if (local _x) then {
			if (_x isKindOf "zZombie_Base") then
			{
				_x call dayz_perform_purge;
				sleep 0.025;
				_delQtyZ = _delQtyZ + 1;
			} else {

				if (_x isKindOf "CAManBase") then {
					_deathTime = _x getVariable ["processedDeath", diag_tickTime];
					if (diag_tickTime - _deathTime > 1800) then {
						_x call dayz_perform_purge_player;
						sleep 0.025;
						_delQtyP = _delQtyP + 1;
					};
				};
			};
		};
		sleep 0.001;
	} forEach _allDead;
	if (_delQtyZ > 0 or _delQtyP > 0) then {
		_qty = count _allDead;
		diag_log (format["CLEANUP: Deleted %1 players and %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
	};
	DZE_DYN_cleandead = nil;
};

server_spawnCleanNull = {
	private ["_delQtyNull"];
	_delQtyNull = 0;
	{
		if (isNull _x) then {
			//diag_log (format["CLEANUP: Purge performed on null OBJ: %1",_x]);
			_x call dayz_perform_purge;
			sleep 1;
			_delQtyNull = _delQtyNull + 1;
		};
		sleep 0.001;
	} forEach (allMissionObjects "");
	if (_delQtyNull > 0) then {
		diag_log (format["CLEANUP: Deleted %1 null objects",_delQtyNull]);
	};
};

server_spawnCleanFire = {
	private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
	_missionFires = allMissionObjects "Land_Fire_DZ";
	_delQtyFP = 0;
	{
		if (local _x) then {
			deleteVehicle _x;
			sleep 0.025;
			_delQtyFP = _delQtyFP + 1;
		};
		sleep 0.001;
	} forEach _missionFires;
	if (_delQtyFP > 0) then {
		_qty = count _missionFires;
		diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
	};
};
server_spawnCleanLoot = {
	private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
	if(!isNil "DZE_DYN_cleanLoot") exitWith { };
	DZE_DYN_cleanLoot = true;

	_missionObjs =  allMissionObjects "ReammoBox";
	_delQty = 0;
	_dateNow = (DateToNumber date);
	{
		_keep = _x getVariable ["permaLoot",false];
		if (!_keep) then {
			_created = _x getVariable ["created",-0.1];
			if (_created == -0.1) then {
				_x setVariable ["created",_dateNow,false];
				_created = _dateNow;
			} else {
				_age = (_dateNow - _created) * 525948;
				if (_age > 20) then {
					_nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
					if (_nearby==0) then {
						deleteVehicle _x;
						sleep 0.025;
						_delQty = _delQty + 1;
					};
				};
			};
		};
		sleep 0.001;
	} forEach _missionObjs;
	if (_delQty > 0) then {
		_qty = count _missionObjs;
		diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
	};
	DZE_DYN_cleanLoot = nil;
};

server_spawnCleanAnimals = {
	private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
	if(!isNil "DZE_DYN_cleanAnimals") exitWith { };
	DZE_DYN_cleanAnimals = true;
	_missonAnimals = entities "CAAnimalBase";
	_delQtyAnimal = 0;
	{
		if (local _x) then {
			_x call dayz_perform_purge;
			sleep 0.025;
			_delQtyAnimal = _delQtyAnimal + 1;
		} else {
			if (!alive _x) then {
				_pos = getPosATL _x;
				if (count _pos > 0) then {
					_nearby = {(isPlayer _x) and (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
					if (_nearby==0) then {
						_x call dayz_perform_purge;
						sleep 0.025;
						_delQtyAnimal = _delQtyAnimal + 1;
					};
				};
			};
		};
		sleep 0.001;
	} forEach _missonAnimals;
	if (_delQtyAnimal > 0) then {
		_qty = count _missonAnimals;
		diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
	};
<<<<<<< HEAD
	DZE_DYN_cleanAnimals = nil;
};
=======
	DZE_DYN_cleanLoot = nil;
};
>>>>>>> dcc8fb04783664f7e7602b8581a9db9cb8aca502