Implement a new button to create a new script
Also (re-)set the AIName and ScriptName of the creature/gameobject/areatrigger back to their defaults in the revert query
Properly implement creating scripts from guids
Enable the Generate Comments button when creating a new script
Only change the textbox saying 'List actionlists too' to 'List entries too' when the selection became an actionlist if the setting to change static information is turned on
Fix an exception sometimes thrown when checking or unchecking the 'List actionlists too' checkbox
Clear the listview properly when reconnecting and loading a new script
Fix an exception thrown when adding a new line while not also listing actionlists
When adding a new line or creating a new script without having the id locked, the id is now set to default -1 instead of 0
Save the 'Show Basic Information', 'Lock smart_scripts.id' and 'List actionlists too' as a setting