gonna roll back and see where I done wrong
gonna start over with that stencil
Rewrote characters to fit the new Skeleton. Not much to do with rendering really.
Actually fixed a couple rendering problems!
fixes for the fixes for the oh god

something about the way I wrote the copy method on the skeleton was making the copies go into the master skeleton when i didn't want them to

actually i think it's still doing that. it doesn't matter so much because it only happens on shutdown.
I think that will work better?
timestreams are loading now, though things still go into limbo after finishing a journey
It seems like the journeys aren't all weird anymore but the calendar sometimes forgets the last step?
Now things don't journey nowherewards. I guess this hasn't much to do with rendering. Whatever.
tiny fixes

Made CalendarCellGroup a little bigger so you can see the whole outline.

Boards per se no longer have width or height--but their wallpaper does, and that's used to determine where they end.
i forget, but it doesn't work
Revert "i forget, but it doesn't work"

This reverts commit c5f508240791901340026b1f1188bb932781044a.
uh?
no more label flickering yay
yes actually there is plenty of flickering. buh.

Revert "no more label flickering yay"

This reverts commit 8043ee56a5050b9432dda33d4d50c6a8834110e2.
tried to fix the flickering by unbatching. it got worse
No longer use scissor test? No that doesn't stop flicker either
so confused right now
Revert "so confused right now"

This reverts commit 6fdbf70a54568af9317ebe0eb844397c39b4d814.
Fix flickering by removing state-tracking(?) from CalendarCell, resulting in lower framerate but IDGAF.