Fixed case of G2 include
Removed extern C from C code
Added DT's fixed version of Assimilate which also compiles for .NET 2003. Added back DT EDIT comments to DT's ModView fixes.
More updates for sln but probably should change the botlib path seems to cause issues if you dont rebuild botlib when switching configs
Adds new cvar fx_flashRadius.  Determines radius for flash effect primitives. (0 disables them completely) set to a value higher than 11 to accomodate your resolution.
Merged in shader optimizations from runaos/iodfe also fixes issue with detpack blinking shader not working in MP.
Add shift+escape alias for toggling console.  Helpful for non-US keyboards without tilde
Add in _setmaxstdio fix from runaos/iodfe for windows
Merge pull request #32 from eXeC64/minor_fixes

Minor fixes
Merge pull request #33 from Fighter298/master

DT's fixed Assimilate, DT ModView comments, Scooper's fix for a ModView bug.
Fixed project files for dedicated server and game modules, removed botlib project (compiled into client+dedi)
Merge branch 'master' of https://github.com/Razish/OpenJK
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed Ragnos crash - invalid/missing g2 bolts
Fixed rate limiting code (due to NA_BOT being 0 rather than NA_BAD)
Fix gamecode issues from left-over engine patching code
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixes a bug that prevented challengeResponse from getting through normally. git blame eXeC64 8279351.
Added note to readme
Typo