Changed timing on displayResultsDialog to postpone for 1000 ms, then fade after 3000 ms
Replaced all parseInt used within calculations (except for ticksWeatherX and intervals) with parseFloat, which preserves decimals. Also set fillHeight = flagHeight + 20 and now distance between the two stays constant.
Restored parseInt only to display of numbers in bonusHeight
Changed CSS width out of bonus labels to avoid 2-line crowding
Moved game.cropchoice =  (reset) into fadeWeather to avoid resetting value too early and causing a blank in the dialogs