Double agents can now be picked for late joiners.
This works by keeping a list of players who are applicable for double agents and then after a certain number of them are picked it will tell them all to kill each other.
Increased the amount of double agents that start in the round (x1.5).
Added checking for the other awaiting agents, to make sure they are still alive, human and not disconnected.
Small fix.
 * Small fix to the modifier changer.
Moves laser pointer to special steal objectives list

Because its too silly and makes no sense.
- Added an option to the secrets tab which displays the current list of admins and their ranks.
Removes the empty Status tab that is active by default at login.

Has no effect for admins.
 * Small bug fixes.
 * Added some code for offsetting the bearing, not used yet.
 * Runtime fixes.
 * Fixed teleporter teleporting AI eyes.
Stuff
Allows chaplains to hold religious stuff in their robes, also emergency oxygen tanks.
Adds holiday priest suit to the list, I forgot it.
Fixes some bugs.
Rotation offset is enabled.
Angles use only one decimal place now.
Added watertank backpack and put on map
 * Added an angle offset, to make it even harder to use telescience.
 * Obfuscated the distance a bit.
* Rounded the distance and seconds.
* Removed obfuscation.
 * Rounds the time.
Fixed nozzle not filling from sink.
Merge pull request #1739 from Ikarrus/fucklasers

Moves laser pointer to special steal objectives list
 * Telescience now works on bluespace crystals, which are special crystals which unlock power settings from the telescience computer.
 * The telescience computer starts with 3 artificial crystals.
 * The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
 * You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
 * You can make the bluespace crystals from slimes or from research.
Merge pull request #1745 from errorage/2013-11-10-Adds-Admin-List

Adds admin list view to secrets tab