Don't setup game vm bot cvars in server

Add two variables to botlib.h libvars comment.
Merge remote-tracking branch 'spearmint/master'

The ifdefs stuff is already done in game vm.

Conflicts:
	code/server/sv_bot.c
List opus files in FS_GetFileList if ext is $sounds
Merge remote-tracking branch 'spearmint/master'
Fonts and npc files are referenced by name

NPC files will be needed by client. Why make TTF/OTF fonts special? (though I don't know why .menu was here to begin with)