Apply eye offset position based on Faceshift/webcam.
Tweaking the off-axis positions.
Merge branch 'master' of https://github.com/worklist/hifi into off
Need to call resizeGL in order to update the projection matrix.
Transmit the eye offset position along with the rest of the frustum
parameters.
For clarity, break the projection matrix update out of resizeGL.
Merge pull request #905 from ey6es/off

Add option for off-axis projection using Faceshift/LEDs.