Activated magboots will now, definitely, prevent airflow based grieving of your personage.  (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
Plasma no longer contaminates backpacks (They cannot be washed)
Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
Changeloooog~
Merge pull request #2666 from SkyMarshal/master

Loadsafixes.  See description. (Changelog updated retroactively)
Transport changes from 'New-map' branch

Cable connections fixes
Heavy cable icons fix
Mining machinery consoles fix
Revision server info fix
Admin prison lighting fix
Merge remote-tracking branch 'bs12/master'
Merge branch 'master' into New-map