Fixed the attribute "crits" in the limb tag for template.xml

At first I thought crits was the number of critical slots, but then realized it was actually the number of critical slots left for people to put stuff in after the mandatory internal structure.
Update data/mechs.xml

Added the Spider
Merge branch 'master' of https://github.com/Kusmeroglu/MWOOSK
Fixed some issues with cataphracts. They *should* be correct now.
Making Artemis programmatic, instead of seperate item ids.
Changing all id's to PGI ID's, fixing space in mech name bug.
Fixing artemis missle upgrade, and changing id's in logic to match PGI id's
Added Commando to mechs.xml

First time through, hopefully nothing is broken
fixed mechs.xml

fixed some bad xml formatting. This is what I get for doing it by hand
Fixing XL engines, which now have 12 slots in the items.xml
Merge remote-tracking branch 'origin/master'
Add Raven to mechs.xml & changed jumpjet attribute

Also fixed the chassis weight for all variants to be 10% of maximum
chassis weight.
Fixing typo
Styling Changes

BAP Counter
Hardpoint Changes
Info Box
Hardpoint Styling Change
Reworking JumpJets
Merge remote-tracking branch 'origin/master'

Conflicts:
	data/items.xml
	js/mwoosk.js
Reworking JumpJets
Added hips and fixed some formatting in mechs.xml

And I'm on tonight
You know my hips don't lie
And I'm starting to feel it's right
All the attraction, the tension
Don't you see baby, this is perfection
Fixed light mech modules on mechs.xml

Also moved the SPD-5V around in case the dropdown list doesn't sort
alphanumerically, so we don't drive the OCD crazy.