First open-source release.
Added missing translations
Fixed move validation issue when using "Offset mode" and "Move validation" at the same time
Moved android specific utility functions in a dedicated class AndroidUtils.
Fixed indentation
Fixed random crashes due to not reading stderr
The "Preferences" button in the action bar is now an icon (the text was removed).
The "Preferences" button now works again
Games played against GnuGo can now be saved to the external storage.
Minor resource improvements
Added some helper functions to BetterFragmentActivity
Minor bugfixes
Implemented a fake undo for engines which does not support it natively.
Improved formatting
Fixed a crash when the screen was pressed before the surface was created.
Get the process arguments just before process creation instead of getting them in the constructor.
If the external process is killed during execution, it is now restarted and the game is resumed instead of throwing an exception.
Fixed an issue where the user was unable to play a move after resuming the board activity.
Clean up code.
A set of properties can now be passed when initializing an engine to allow more optimization.
Fixed a crash introduced in the last version when trying to resume a game.
Added utility method
Merge branch 'elygo-lib'
The total time should now be computed properly.