Added bugfix for misplaced venomshooter ammo when shot by player and added leftovers when walls destroyed
Removed temporary crash-fix ( OpenAL )
DO NOT MERGE - GIT IS F**KING ME OFF
Joypad Support v.2.0 : - Added more accuracy to shooting; - Added more accuracy while using buttons AND keyboard; - Added mouse support ( excepting clicking ); - Added basic support; - Re-added JInput; Feel free to use , I just may add clicking to 2.0.1 .
Cleaned up the repo a little ( removed destroyed walls )
Joypad Support should be fully-functional now ...
Joypad support hit "PRETTY-STABLE" state .
File System synch
Fixed crash caused by nullpointer because of loading axes
Fixed 2 more crashes with nullpointers ...
Moved JoypadHandler.init() after instance=this ( fixing a nullpointer )
Added IDs to saving , no more just names . Fixes same-named axes / buttons ( on some keypads / joysticks like the PS3 with MotioninJoy driver some buttons end up named "?" )
Removed the space between joya_ and shootX/YA
Stable release of joypad support .
Cleanup , as hinted by master-lincoln
Cleanup , as hinted by master-lincoln (retry 1)
Some smaller things , thanks @master-lincoln @KyleBrodie
Code Style changes , mainly if checks with brackets , thanks @master-lincoln @KyleBrodie
Clean up:Stability and memory usage
Merge pull request #1 from KyleBrodie/joypad

Joypad Clean up : Stability and memory usage