Fix Summon Night 5,when there is a save,make new game would crash
Fix crash in debug build
better fix
Remove a redundant wcsncat call.

Just makes the else statement the dominant branch.
Fix frameskip in Windows UI
Fix number
Change to gstate.getDepthTestFunction()
Use GEComparison for getDepthTestFunction()
Fix issue #2758 Tactics Ogre: Map flickering
Merge pull request #3639 from raven02/patch-11

Use GEComparison for getDepthTestFunction()
Correct sceAudioOutput2GetRestSample().

Should be samples, not bytes.
Don't block a null enqueue if already empty.
Build fix
sceAudioOutputPannedBlocking() bad volume check.
Merge pull request #3642 from raven02/patch-14

Build fix
Merge pull request #3643 from unknownbrackets/audio-minor

Fix some minor things in sceAudio
Merge pull request #3637 from papel/patch1

Fix frameskip in Windows UI
Fix dumb missing nullcheck.
Merge pull request #3640 from raven02/patch-12

Fix issue #2758 Tactics Ogre: Map flickering
Apply GL_QCOM_binning_control if available