Meddled lightly with graphics initialization
Fixed content warning
less flashing from mine
actually less flashes
Mines are a bit more visible
Fixed OverlayDialog crash when window was very low
Removed ConnectionReset from network error logging
Equip menu shows number of ready clients or if server has started playing already
Added medium explo
removed old mine explo
Disabled ram & reverse, adjusted weapon infos
Monstermine is much less prone to getting stuck in the shooter's arse
Mines don't detonate on collision with small trash
Ship and other controls are disabled when writing a chat message
Text input uses Forms KeyPress events
Published
Weapon loaded messages are capitalised
Published
Unique engine sounds for Windlord and Plissken
Mines have a sharp hit sound. Mines take more damage