Removed super as an inherited class, added superfreeze as a general move property, next up projectile stuff
Gradually making summon properties part of normal moves
Summons moved to normal moves
etc
Fixed reneutralization issue. Dunno why this wasn't fixed before
Modifications to allow following mechanic
Fixed following stuff
Allowed reverse-following
Explicit proration: Now a thing
Added some proration values
Okay, that variable name was so bad and I apologize
Okay, part one of fixing this clusterfuck of a function complete
I don't actually think this is necessary. I will leave it commented in case some weird collision glitches start happening
Don't know why I switched that. Isn't that the whole point of 'cleanup()'?
Vectorized momentum. Dunno why I didn't do this sooner
Utility functions wholly subsumed by vector functions removed
Vectorized all the SDL_Rects I think
I think this is cleaner
Oops
Who needs dummy data