Created sprayNumber2 Added Point and Stroke class

Getting ready to implement point extrapolation and proper object
oriented stroke management.
Refactoring
Proper object structure + filling in the gaps
Added texture based distribution of the particles

First test (see "radialGradient4")
Adjusted gradient lookup
Added debug option
Merge pull request #12 from GraffitiResearchLabGermany/develop

Develop --> Master (for sake of easier merges later, not b/c there's anything super important)
Don't compute/redraw all points on every frame
Better image-gradient-based brush handling
sprayNumber3 functional with gradient based dispersion
Merge pull request #19 from SableRaf/master

Faster spray simulation + image based dispersion
Testing spray angle animation (radialGradient5)
Merge pull request #20 from SableRaf/master

Spray angle prototype
Merge pull request #2 from GraffitiResearchLabGermany/master

Getting Raf's Spray
Merge branch 'develop' of https://github.com/tugelbend/bombIR into tugelbend-develop

Conflicts:
	Code/bombIR/keystone.pde
	Code/bombIR/spraypaint.pde
Merge remote-tracking branch 'refs/remotes/origin/master'
Merge remote-tracking branch 'refs/remotes/origin/develop' into develop

Conflicts:
	Code/bombIR/keystone.pde