adding initial mac port, ogre camera control system and a few issues remain
fixed an issue with the build files not being included in the commit due to a bone-headed .gitignore entry
re-added the base sound and audioinput abstract classes
rebuilt TinyXML and OpenCV for i386, fixed some linker issues
added opencv_imgproc library and updated tinyxml to use the same libstdc++ compiler as the cing framework project
updated opencv libraries so that they only contain to i386 build, cleaned up some more linker errors
removing computer vision classes from the build
change for setTexturePtr to get things linking on OS X
added stubs for the app methods to get Cing.framework building
adding debug Cing.framework to the bin directory for linking
added a run script post-build that copies the headers into Cing.framework while retaining the subdirectory structure
adding updated debug and release builds of Cing.framework
added more complete debug and release Cing.framework builds, Basic_SimpleApplication now builds
fixed some of the Ogre3D startup issues, font loading is the next hurdle
all link/compilation errors are fixed, issues with the static libraries necessitate re-factoring to use a dynamically build Ogre framework
got the Cing framework project building with the downloaded SDK
got the prepackaged SDK to the same point as the statically compiled version of Ogre
Fix: Window created now on OS X
added a cocoa entry point to the application to allow for a NSView hosted window
changed the way the main Cing app functions are being declared to work in clang llvm, hopefully I did not break anything on windows...