chickens move from server
chickens movement from server
WIP chickens hidden
chickens on server in obj
chickens are deleted through server
chicken cleanup
WIP pairing
removed unnecessary files
dinos movement is specific to rooms
chicken counter synced for pairs
chickens are removed across pairs
created end of game chickens
client disconnect ends opponent game
waiting screen for opponent
initcount correct for disconnects
cleanup for css
renamed app and math cleanup
no more spinning chickens
removed ds store
refactored sockets