Bombs hit the ground - kinda. Some bugs
Fixed losing a bucket when a bomb hits the ground
Start scaling to multiple sizes
Move the Utility to the right place
Try the bomber scaled - it's jerky
Move to iPad only, for now.
Fix a spec - spec is dubious
Size up and position buckets
Change start to pass in speed, WIP
Stop sending speed in the controller
Remove constructors with speed
Start loading levels from the Plist
Move the plist level loader to where I want it
Rename KaboomLevel to Kaboom
BombingLayer is KaboomLayer
First Pass on Explosions

But I realize it's not how I want it.
UI for exploding bombs.

This is un-wired.  I need to have the bomber be exploding, not
the Level.

Level start will need to start the current level.

We still don't advance up the levels. I started loading them, then
forgot about that story. Hazards of part time work.