render_to_texture convenience
integrated SyphonConnector, using an OpenGL3.2 enabled branch of Syphon
updated version of cl.hpp, Anttweakbar vec2 type, Buffers now using GL_STATIC_DRAW as dafault, refactoring
refactoring
added OpenNIConnector class, refactoring, circle draw procedure in KinskiGL
basic open_ni setup
NI callbacks working, next up is thread balancing
OpenNI now running on seperate thread, looking stable
coloured circles indicate user position
first attempt on particle forces
nextup user interactions
work in progress, camera calibration
alter point_size in cl kernel
nextup: adding labelmap to kernel
purged a bug concerning syphon init
depth camera calibration looking good
debug billboard
display depth textures + user_id ala Ni UserTracker sample
added cl_utils.h, to convert error codes to string, refactoring
correct user color association for depthmap and debug view