added console output and refactored code for better debugging of evaluation
massive changes in the ai, fix for moveableStones and some additions in other classes
cloning missed values do be right
max should to a move even if all moves let you die
added missing hashcode and changed equals to eclipse generated
implemented game rule: do not divide the field
missing override
gets a fancy toString
better console output for not allowed moves
moveableTokens check now if the token is still available, needed for AI moves
if you can not win by color the last token in priceless
real paletto size and highest deep with good performance
Merge branch 'aidev'