Fixed some more compilation errors on Linux/Mac when compiling as a Debug build.
Fixed crash when player uses non-ASCII character in name.
Merge remote-tracking branch 'upstream/master'
Fix semi-critical issue with demo recording which was introduced in commit for timestamped demos.
Try loading the game shared objects on linux/mac without path first, to ensure that libhandle is initialized.
Use arch string and dll extension macros on windows for 64 support
Temporary workaround for issue #158 -- compile with _PORTABLE_VERSION defined and it will change the default for fs_homepath back to JKA's standard.
Revert "Temporary workaround for issue #158 -- compile with _PORTABLE_VERSION defined and it will change the default for fs_homepath back to JKA's standard."

This reverts commit fc6569207cc43ef850e9ca61da9385d0cd5fe6b4.
Correct workaround for issue #158 to allow custom portable versions.
Will need to implement it in cmake at a later time when an official portable build happens.
Removed always false check in be_ai_chat.cpp
Fixed wrong enum being used to check alphagen value.
CGEN_WAVEFORM is not the same as AGEN_WAVEFORM!
Merged ioq3 commit ioquake/ioq3@6c4d010f29cefcad1e7794674ad4a0e50d962122
Merge remote-tracking branch 'upstream/master'
Fixed potential crash in input code when game errors out from not having any config files.
Merge remote-tracking branch 'upstream/master'
Updated CMakeLists.txt files to use a minimum of 2.8.8.
Merge branch 'master' of github.com:xycaleth/OpenJK
Revert 44b5918c8274f166347dd5ebe8c046ca8d193f9e.
It causes a potential inconsistency with loading game .so files from places it probably shouldn't.
Fixed compiler errors in rd-vanilla SP project.
Fixed rd-vanilla SP project for FinalBuild build configuration (I swear I
fixed it last time!)