Use proper image in BounceTile based on if it's used or not (switched the two)
Fix memory leak crash in Game deconstructor - I forgot we already deleted Game in main.cpp (that took some time to figure out..)
Fix a mistake resulting in units having position X set on infinite (1.#INF). I feel incredibly stupid. :)
You will no longer fall through quicksand
All textures loaded from constructors are now stored in the classes and given through constructor parameters so that we don't load these more than once. This is another pretty solid step in a good direction for a better performance!