uncoditionally enable EXP_ON_BOTL code
refactor sellobj
new chat responses from hostile monsters
ini_inv now accepts entries with 0 quantify
tweaking starting equipment of archaeologists

Archaeologists start with key and may start with potions of object detection, scrolls of gold detection, chances for other equipment tweaked a bit
autounlock also containers, fixes #2

Unfortunately interupting looting is still necessary - otherwise opening container is attempted DURING unlocking. In ideal world repeated #looting to open previously locked container would not be necessary and anybody able to provide code doing this is welcomed.
mention autounlock in opthelp
update changelog
acid blob encyclopedia entry added, fixes #8
spaces to tabs
minor refactoring of u_init
fix 5076b3d8d0675926c486219a3fae301c3423bc2d (fedora bonus)

Fedora bonus was timeouting, now it is fixed
remove derogatory ones
irrelevant complaining removed
minor refactoring of def_warnsyms array
restore shopkeeper names lost in NetHack 2.2a
allow variable size of holler arrays, remove poor cries
new hollers - thanks to http://www.reddit.com/r/roguelikes/ for ideas!

reddit hread: http://www.reddit.com/r/roguelikes/comments/1bt3ip/i_would_welcome_help_in_increasing_variation_of/
fix copy paste bug and missing spaces
Fix C343-345 (grammar problem)

Display the plural form of the "You can't. They are cursed." message as opposed to the singular when trying to remove a cursed pair of lenses.
Source: https://github.com/sgrunt/GruntHack/commit/07fe69001c76984af2254c95dcc65c2b879e5d5e