liq| er| light|: + disclight
liq| er| light|: +cylinderlight
liq| er| light|: +cylinderlight in volume light
liq| er|: skyligh - 1. + 'skylight' shader as my 'liq_skylight' shader
liq| er|: skylight - 2. +ei_find_node() in 'liq_skylight' shader
liq|: liqShader: printf() --> liquidMessage2()
liq| er|: PL file supports "shader" type parameter
liq| er|: PL file supports "shader" type parameter, and the default value can be "".