Version Alpha 1.101

Small changes to mouse, camera, and triggers
Version Alpha 1.102

Added Asset importer, removed abstract identifiers from Initialize and
Draw in Service.
Version Alpha 1.15

This update brings trees into the mix. Added Node class
Version Alpha 1.151

Fixed double mouse issue
Version Alpha 1.152

Fixed EntityGame not inject DebugInfo into active state.
Added EntityGame.StateChanged event
Node is now a collection of it's children
Removed Node.Children
Fixed Health events to work with new system.
Version Alpha 1.153

Minor Fixes, currently very unstable performance wise...
Version Alpha 1.19

Added Object system to replace Entities. (Will soon be renamed back to
Entity once object recycling is put into place.)
Version Alpha 1.191

Added recyclable objects (UNTESTED)
ActiveNodes renamed to ActiveObjects
ActiveObjects now tracks only active and non-recycled objects
Changes to Node.AddChild, Node.RemoveChild
Version Alpha 1.1911

Fixing up and testing recycling
Version Alpha 1.1912

Fixes to CollisionHandler
Physics now holds static methods previously in MathTools.Physics
Added CleanRecycled to State
DoubleInput now properly puts GamepadInput and KeyboardInput into it's
children
Version Alpha 2.0

RELEASE VERSION WHOOP WHOOP

Body now holds the rotation origin, getting ready for OBB collision
Render now depends on Body
Merge pull request #3 from redcodefinal/Development

Development