c++0x, stdint
initial shader support
strings, and ..
usage guide, removed unused variables.
project file and sample code
tga loader
clamp/filter functions
active texture track, minor fixes.
Merge branch 'texture_testing' into iqmesh

Conflicts:
	projects/CodeLite/ZombieGame.mk
	projects/CodeLite/ZombieGame.project
	src/main.cpp
	src/precomp.h