todo: trigger commands @counter and @change_prop
faq item: The AI in my map do not move around. Are they broken?
our protagonist is now #00022
plot for level two, three and four
remove two caps from the core room, to see the red walls behind
update readme with tweaked intro text and development status
add skels for level 3 and 4
randomize sprite animation fps a little
allow upgrades on most levels
todo: show the level title on the main screen
trace out dynamic trigger names
add faq for door open and closing
level 2 AI names given
change large font to DejaVuSansMono-Bold
todo mods to look up, review unused fonts.
adjust dialogue padding and wrap based on the type of dialogue shown
add level 3 dialogue and map