Increase cap for Delay Seconds to 70
Don't promise autobalance if less than min players

Also cleaned up properties on (this).
make less be less or equal
added test code for scrambler
forced commands to start of line
Changed Scrambler to balance by player count

Untested
minor fixes from code review
Fixed #33 - Must move removal for Late on all

Also added "refresh" command, in preparation for removal of
OnVersion detection.
Added unsquading to the scrambler

To avoid the case where a team being moved into the other team
has the same squad and ends up overflowing the max squad size,
unsquad (move to squad ID 0, same team) all players on both teams
that have the same squad ID.
Fixed #34 - GetSimplifiedMode vs Conquest Small
Fixed unsquading, improved logging
logging fine tuning
Better filler selection

Try to use players by themselves in a squad or players with
no squad before splitting existing squads for balance by count.
Workaround missing moves

It seems that the move commands are being issued too quickly.
Increased the delay between commands to 60ms.
Also added a 2 second delay between the unsquading and scramble moves.
fixed adjust needed bug
fixed opposingSquadTable exception
Added automatic splitted detection
fixed filler team assignment
Changed to use clones only

For the whole scramble.
Added additional assertion and sanity checks.
no intact check first time