Added some extra GCC attributes, changed g_svccmds_ext.c to unix-file format, added "const" in multiple places


git-svn-id: http://oax.googlecode.com/svn/trunk@301 48ef5666-4144-11de-b6cc-f32266f7ba4a
More "const" in function parameters


git-svn-id: http://oax.googlecode.com/svn/trunk@302 48ef5666-4144-11de-b6cc-f32266f7ba4a
Some extra checks that was missing


git-svn-id: http://oax.googlecode.com/svn/trunk@303 48ef5666-4144-11de-b6cc-f32266f7ba4a
A fix for Debian Bug #681812. Doing "callvote kick PLAYERNAME" for a playername that did not exist resultet in undefined behavior. 

Depending on architecture this resultet in a crash or something else.


git-svn-id: http://oax.googlecode.com/svn/trunk@304 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 - r2314
Qoute:
Don't have g_teamAutoJoin affect bot's team

Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740).


git-svn-id: http://oax.googlecode.com/svn/trunk@305 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 r2315.

Send team info for team overlay to spectators for the team of the client they're following (bug #5740).


git-svn-id: http://oax.googlecode.com/svn/trunk@306 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 r2316

Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code for tournament gametype.)


git-svn-id: http://oax.googlecode.com/svn/trunk@307 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 r2317

Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.


git-svn-id: http://oax.googlecode.com/svn/trunk@308 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 r2318

Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.


git-svn-id: http://oax.googlecode.com/svn/trunk@309 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 r2319

Fix UI player model FOV when using non-640x480 resolution.

(this is great!)


git-svn-id: http://oax.googlecode.com/svn/trunk@310 48ef5666-4144-11de-b6cc-f32266f7ba4a
ioquake3 r2291

More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood


git-svn-id: http://oax.googlecode.com/svn/trunk@311 48ef5666-4144-11de-b6cc-f32266f7ba4a
Correct team sounds when spectator and following a player. Copied from ioquak3 svn r2323


git-svn-id: http://oax.googlecode.com/svn/trunk@312 48ef5666-4144-11de-b6cc-f32266f7ba4a
Removed unused sv_mapname cvar from gamecode. ioquake3 r2342


git-svn-id: http://oax.googlecode.com/svn/trunk@313 48ef5666-4144-11de-b6cc-f32266f7ba4a
Fix follow command to find clients whose name begins with a number. ioquake r2355


git-svn-id: http://oax.googlecode.com/svn/trunk@314 48ef5666-4144-11de-b6cc-f32266f7ba4a
Backport from ioquake3 r2356. Changes includes usage message for *tell commands


git-svn-id: http://oax.googlecode.com/svn/trunk@315 48ef5666-4144-11de-b6cc-f32266f7ba4a