Added alpha to a previous color bug fix
Added hierarchy output for the renderer
Modified to grab the name from the name attribute in the collada file
Implemented the mouse position calculations, and yaml hierarchy output
Modified the collada import to remove extra node, and several other changes

Clean up of scene creation
Find the existing material, instead of creating a new material
Set the name of the Object3D when the driver creates a Object3D
Ambient Light created when the scene's ambient color is set