[OGREBULLET] Created bindings files and renamed UI master file.
[OGREBULLET] Added more files for new UI bindings.
[OGREBULLET] Updated Xcode project.
[OGREBULLET] Updated Xcode project because it didn't work the first time...
[OGREBULLET] Work on template bindings. Decided to use two maps.
[OGREBULLET] Integrating template binding code and removed obsolete files.
[OGREBULLET] Started ogre key binding implementation as private binding with relevant template parameters.
[OGREBULLET] Added binding file.
[OGREBULLET] Re-defined bound interface so that one class can be easily bound to several types of bindings.
[OGREBULLET] template bindings nearly ready, it will all be worth it in the end...
[OGREBULLET] Template bindings work. Much more flexible and reusable now.
Merge branch 'feature/template_ui_bindings' into develop
[OGREBULLET] Debugging object mouse pick.
[OGREBULLET] Updated input adapter API to pass a render window to allow the same adapter to channel input from several render windows. Also added a new API for window aspect ratio changes so that the camera/viewport can be updated.
[OGREBULLET] Added callbacks for viewport aspect ratio changes.
[OGREBULLET] Object picking and dragging works.
[OGREBULLET] Formatting.
[OGREBULLET] First step most classes renamed.
[OGREBULLET] Renamed lots of files and updated Xcode project accordingly.
[OGREBULLET] Added new files.