Fix comment in snd_codec_opus.c
Move noise function declations to tr_common.h

tr_noise.c is in renderercommon directory, so declare them in header there too.
be_ai_weap.c: s/move state/weapon state/g
Remove unused config string code from botlib
Fix BotExportTest's args for BotGetReachabilityToGoal
Fix comment for gametype parsing in ui
Fix Key_StringToKeynum to return lowercased ascii

Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.

keycodes.h states "normal keys should be passed as lowercased ascii"
Show lowercased ascii in bind command
Fix vote Y/1 and teamvote Y/1
Calculate viewport and screen texture coordinates correctly for sun shadows.  This fixes part of #5889.
Simplify previous patch.
Oops, fix typo.
Testing out autobuild stuff.
Fixed the auto build, for details go here: https://travis-ci.org/ioquake/ioq3
updated travis file to notify us in our lonely IRC outpost of love.
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
Some minor cleanup.
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
autobuild: Enable Ogg Vorbis, Freetype, and MDR model support

Removed unneeded SDL packages.
autobuild: test default build, with extra options, and mingw