Flipped devoted model to face opposite direction as soldier
Command choices cycled with directional keys
Units can move once selected, can select command by selecting unit again
Cycle actors list after each fKey press so that cycling feels more intuitive and doesn't make user think that only 1 unit acts that turn
commandSelect won't open if unit doesn't have remaining actions
basicInfo displays units remaining act and mv
Moving cursor via key tapping is supported
Self targeting skills have 'targets' tag
Making each character have 7 skills, and three of each character archetype exists
Simplified characters, made change to audio which should better handle importing sound files. Bug was occasionally coming up where all loaded resources got wiped, presumably because sound files weren't being handled correctly.
Each character has 6 skills, some skill balancing done
Adjusting classes/skills, negative sound plays if extent attempted to max out but cannot be used at any extent
Ice and fire can't make more than 1 more of themselves
Attempt new solution to handling audio files
Cursor doesn't return to actor when deselecting from target select
Cursor doesn't return to actor when deselecting from target select only if because turn end, not deselect key
Pacify necessarily misses against bases
New stage added
Deploy adds generic units instead of unique ones. Scaffolding until user has own custom units
Balancing characters, made light mage more aggressive