Test drawing a rectangular mesh for damage
Single-sided material only
Draw damage mesh on southern face
Fix 2D damage overlay z-fighting
Start drawing damage when mining starts
Create/destroy damage overlay on start/stop mine
Create only one overlay
Attempt to draw damage on correct side
Show damage on correct voxel side
Correct rendering side for all voxel faces
Add destroy texture (but with incorrect UVs)
Add applyTextureParams option
Add setter for overlay texture
Cycle through destroy stage textures
Partially fix distortion in UV mappings
Refactor destroy texture cycling
Add other half of UVs
Increase to 9 destroy stages
Reset progress on stop mining
Disable destroy progress overlay if insta-mine enabled