Merge branch 'master' into gameengine
WIP on issue #20. Now moving players to their spawn location. Not tested yet and map_parser.py might need an update before it works. Added a small documentation to map_parser.py as well
Fixed the fact Mine was duplicated and items not having the required `type` attribute
Merging and solving conflicts master -> gameengine
Merge branch 'client' of github.com:tdubourg/spylight into gameengine
Reorganized Visible objects and ActionableItems and ProximityObjects in a diamond inheritance pattern. Also fixed bug Spy/Merc were loaded in the reverse order.
Fixed a wrong test map
Merge branch 'gameengine' into client
uncommented the turn event, and added support for the vision as mesh. It's updated from the v entry in the update frame