Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
Capture and fire the PlaySoundAtEntity event for The client entity. Minecraft does some odd bypasses for no good reason. Thanks iPixile for reporting this.
Update forge_at.cfg
Merge pull request #556 from micdoodle8/master

Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
Merge pull request #557 from pahimar/master

Expose the EntityLiving's combat tracker
EntityPlayer sensitive version of Item.isValidArmor, deprecated older version. Closes #551
Changed to just plane entity for flexability.
New RenderPlayer and RenderLiving events. Closes #493
Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
Also contains a method for modders to rereive how many bits the context was created with. Closes #552
Fixed NPE in rendering dragged items.
Allow all leaves to be recoulored.