added post-build events to the new project
Fixed a small bug in PSVPlugin
implemented new capture for GL games
Merge remote-tracking branch 'origin/master'
one minor memory leak fix to new gl capture method
Added new japanese translations for all the stuff, courtesy of 少佐
woops, changed a japanese translation file from shift-jis to utf-8
made a minor fix to the new GL capture, was using the functions that were incompatible with many devices
Updated psvplugin's code gen. settings
Added headless Direct3D11 mode for QSV on Ivy Bridge or better
Add retro/scandoubling deinterlacing to the DirectShow plugin

Full frame rate deinterlacing for low resolution console games. You
know, the kind of games your grandfather used to play...!
Minor improvement to the retro/scandoubling deinterlacing

Handle irregular frame rates a bit differently, helps a bunch with
devices such as the NTSC NES/SNES, which output at a frame rate of
60.10.
Use 16 byte aligned malloc in DefaultAlloc for SSE2 compatibility
Fix race condition and memory leak in file change monitor
Display a warning message box if file output stream couldn't be created.
Updated project settings and some translations
fixed a signed/unsigned mismatch warning
Added experimental downmixing bypass (if it's the case [no signals on center,rear left/right] - 5.1 only for now)
Corrected a wrong boundry check for 'experimental downmixing bypass'
Earth worm Jim The Boss passed by , and it wasn't happy