Added WieldWeapon view and wielding mechanism
Merge branch 'master' into item

Conflicts:
	game.py
	view.py
Merge branch 'master' into item

The PEP8 bugfix is required for further development
Sword base class

This (not working!) impelmentation acts as an idea collection.
Attacks are represented by a dictionary, containing the basic
damage and one or more element or status modifiers.

Will be impelemnted in a separate branch…
Merge branch 'item'
Wooded sword added, sword implementation fixed

The attack damage is now calculated by the fightsystem code.
Pre-round and post-round actions for Entities
Basic skill display in Play view
Wait implemented for Player
Player can now wield weapons and attack correctly