Ability lookAt moved to EntityExtended, added cooldown to abilities, some small garbage collection improvements
more garbage collection fixes, narrative and conversation camera improvement
garbage free pathfinding yeah!
minor fix to ui element when static
readme and contributing updates
pathfinding debug now hooks character and not creature
updated Jump N Run demo with recent changes
docs update for recent changes
melee ability now correctly passes ability user as damage source and not ability itself
moveToEntity now returns a boolean for whether it is starting a new move to
collision tiles moved from utilstile into CONFIG for more flexibility, major pathfinding and character updates
added abstract creature with basic AI
Merge branch 'up-dev' into F-top_down

Conflicts:
	lib/plusplus/abstractities/character.js