Stubbing out combat with basic round and start/strike/end events
Moved and revised setValue helper in lib/util
Adding combat, info panels, background, forground and overlay styles and new CSS for terrain
New layers for background/foreground and overlays. Hooking up combat listeners with basic output
Might use for floor?
Hooking up the health bar
Strip back the server to the bare minimum
Forked directory middleware to fix link paths and let us customize
batch/shell scripts to start the server
Merge branch 'master' of git://github.com/sfoster/Roaming
Merge branch 'master' of git://github.com/sfoster/Roaming
Fix root path to point at repo root so ./data requests will resolve
Merge branch 'master' of git://github.com/sfoster/Roaming
Adding originalHealth so we can show %age health bar (proxy commit for sfoster)
Add default level for NPCs
Started work on combat hit dmg and hit chance engines.
New panel styles and layout - player/allies on left, npcs/opponents on the right. 'showing' transition slides the panel in/out
Added .icon to the Player and Npc prototypes, and hooked up the first (goblin) with the path to his custom icon, which shows up in the npc/combat panel
Changes on guest.json
Reworking template and panels for combat. WIP on a strike effect