win32: d3d9 float_fbo fix
(iOS/Griffin) All C files get compiled in already by griffin.c -
no need to have them referenced in Xcode project anymore
Merge branch 'master' of git://github.com/Themaister/RetroArch
(RGUI) Add 'Change Game' option to RGUI Settings
(iOS) Module info detail - change emuname to corename - emuname
too specific - libretro cores can also be GL demos/games/apps
Update fifo_buffer.c license header - license header was still
RSound
(iOS) Reduce the amount of object files for Obj-C compiled code
by combining similar files
(iOS) Combine settings Obj-C files into one (settings.m)
Begin adding core options interface.
Add SET_VARIABLES test for libretro-test.
Check for updated values, log options.
Include core_options in griffin.
Fix CXX_BUILD.
(iOS Thread) Sync input data between main and retroarch thread
Set updated to false when core_config_get is called.
(iOS) Arrange settings.m in a more logical fashion
(iOS) Make runtime settings hack work again
Update MSVC2010 build.

Add RGUI, add folder query for Windows, fix GL HW render bug.
(iOS) Disable ASLR, hopefully fixes random aborts when loading PCSX ReARMed.
win32: respect last float_framebuffer if applicable