Draw a capsule at (0, 0, 0).
Allow the camera to move behind the character.
Change the default controls to WASD.
Define a distance to the camera rather than camera position.
Fixed the position of the camera in 3rd person view.
Draw hard-coded character model.
Refactoring WLDCharActor.
CharacterPack is now a set of WLDModels rather than WLDCharActors.
Disable 'ghost' mode when in 3rd person view.
Move the player and camera state to WLDCharActor.
cameraOrient is now a scalar.
Remove Zone::playerPos.
Remove Zone::playerOrient and setPlayerOrient.
More camera and movement refactoring.
More camera and movement refactoring.
More camera and movement refactoring.
Separate update and draw.
Player movement is now frame-independent.
Refactoring movement update.
Smooth player movement.