fix #3863: get rid of another undisabled texture unit
make gl.TextureInfo work on all available texture `names`
log debug message when net stack is empty
needs "LogSections = Net" set in settings
modularize CGame::UpdateConsumeSpeed() in its own function
FBO-Multisample: clamp max samples to hw
fix #3878

bad vector usage, dont trust cppcheck blindly
fix #3876 (Spring not obeying return value of script Killed() function)
try to fix #3872
enforce usage of supported image formats
changelog
try to fix #3881 (MESA incomplete FBO warning/error)
add Spring.GetLogSections() & Spring.SetLogSectionFilterLevel()
so Lua's can runtime add their sections (needed for Spring.Log)
replace a few lua_pushsstring with lua_pushliteral (less data copying)
require maxSamples>1 for multi-sampled minimap

mesa is strange
update KAIK: fix crash & relocate to git://github.com/spring/KAIK
re-enable KAIK validation test
make multi-sampled minimap have effect
Allow LuaIntro loading from zip
LuaIntro work
Load minimap more early so it can be used in LuaIntro