Changing the menu implementation from presenting a new scene to pausing the physics and presenting a menu SKNode
as
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When the main screen is touched, a menu with two “button” appears
The menu appears when the screen is tapped and disappears when you tap the screen again
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Menu now overlays on game (breaks use of game, since it is looking for a touch anywhere on screen
Adds the code to implement a menu that appears on touch (currently commented out to avoid breaking interaction with disk)
added grey box and sized it and disc within it
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added menu node to everything before
congratulatory scene
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disc image added
repushing
skjdfhals
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merge
example