behavior for ammunition display
one set of waypoints for all ratz
get waypoints from WaypointManager in right order
dirty DeathBehavior -> bugs with WaypointManager
use names in WaypointSequence, instead of obj to index
add FPS counter
correct position when death
refactoring: spawn correction
dirty resolve rotation for bot and new comix font
rotation as alignment by direction vector (dirt with first waypoint)
clean resolve rotation via angles btwn vectors, refactoring: nape utils