- PointForceController now has "setTrackedObject()" and "getTrackedObject()" to force it to track that SceneObjects' position.  When tracking an object, the "setPosition()" is used as a tracked-object local-space offset i.e. a position of (0,0) is at the tracked objects center but (1,0) is 1 world-unit along the objects local-space X-axis (including angle).
- Updated the PointForceController to set the controller to track the planetoid (even the planetoid doesn't currently move).